I mean to other consoles and stuff yeah, like Xbox Series S/X and any other system that supports retroarch cores. Android mobile possibly.The Yabusa Sanshiro emulator has not been ported outside of PC right?
But not on Switch.
I mean to other consoles and stuff yeah, like Xbox Series S/X and any other system that supports retroarch cores. Android mobile possibly.The Yabusa Sanshiro emulator has not been ported outside of PC right?
Well, the Switch does run RetroArch, so there’s definitely some hope?I mean to other consoles and stuff yeah, like Xbox Series S/X and any other system that supports retroarch cores. Android mobile possibly.
But not on Switch.
Nobody ported the Saturn cores to it after all this time though. Well... Until now with this Tico appWell, the Switch does run RetroArch, so there’s definitely some hope?
You can actually read ?Nothing stopping people from porting any Retroarch cores from other systems into the the Switch Retroarch branch.
Yabause already has a Swith Retroarch core but the few games I tried ran slow, maybe overclocking the Switch could improve the run speed.
Yaba Sanshiro is also available on the Switch but AFAIK is based on Lakka meaning it won't run on Horizon Retroarch.
More info can be found here https://emulation.gametechwiki.com/index.php/Sega_Saturn_emulators
Also worth nothing that the SSF emulator that this all injection method on this thread is based on, allegedly had its source code on github for a while but it doesn't see that anyone grabbed it before the author pulled off.
A new fully working version of Yabusa Sanshiro emulator bundled with the emulator frontend 'Tico' just released today.
And it seems to run Saturn full speed, no input lag from what I've seen. With all the options and goodies of emulators.
Maybe worth an entire new thread for this!!! Exciting!
View attachment 557604
https://github.com/ticohq/tico/releases
Update: 1mb/4mb ram cart isn't enabled in this version. Dev says possibly in next update.
kinda hard to believe, lets seeA new fully working version of Yabusa Sanshiro emulator bundled with the emulator frontend 'Tico' just released today.
And it seems to run Saturn full speed, no input lag from what I've seen. With all the options and goodies of emulators.
Maybe worth an entire new thread for this!!! Exciting!
View attachment 557604
https://github.com/ticohq/tico/releases
Update: 1mb/4mb ram cart isn't enabled in this version. Dev says possibly in next update.
future me: well it is the best performing Saturn emulation on Switch somehow. not really sure about it being closed sourcekinda hard to believe, lets see![]()
i tested it. and it really runs great. bulk slash. i think this is the better method playing saturn.kinda hard to believe, lets see
Post automatically merged:
future me: well it is the best performing Saturn emulation on Switch somehow. not really sure about it being closed source
Would you mind making a TLDR : Mini tutorial on this method ? Thanksi tested it. and it really runs great. bulk slash. i think this is the better method playing saturn.
Would you mind making a TLDR : Mini tutorial on this method ? Thanks
I’d never even heard of Tico before — pretty cool stuff. Now that I’ve got the Tico.nro set up, I’m going to test the Saturn games that used to give me trouble, like Shinobi Legions and some versions of Bulk Slash.He's using the Tico frontend that has a new Saturn emulator.
Glad to see you tried Guardian Heroes — it’s one of my all‑time favorites. Is the input lag any better than a Cotton Tribute port made version of it? Also, is there any way to add custom cover images for ROMs? And just to confirm, it does support CHD format, right? This is genuinely exciting. If it eventually supports the 4MB RAM cart, we might finally get the ultimate version of Castlevania: Symphony of the Night running properly.Just gave Tico a try here on HOS and I’m honestly impressed. Tested with Radiant Silvergun and Guardian Heroes - both were way smoother than what I was getting with the RetroArch Yabause core. Audio seems fine too, no obvious desync so far.
我是一名中国玩家 也测试Castlevania: Symphonia of the Night 1.1在TICO 的表现 正如Nephiel所说,打完剧情BOSS 系统就会崩溃,Tico文件里家有一个yabasanshiro.nro,提取它到RetroArch里 能加载 但黑屏然后跳到初始RetroArch界面也不报错Glad to see you tried Guardian Heroes — it’s one of my all‑time favorites. Is the input lag any better than a Cotton Tribute port made version of it? Also, is there any way to add custom cover images for ROMs? And just to confirm, it does support CHD format, right? This is genuinely exciting. If it eventually supports the 4MB RAM cart, we might finally get the ultimate version of Castlevania: Symphony of the Night running properly.
Whoa, that’s awesome news! CHD and the expansion carts are already working? That’s huge. I’m really curious how you found that out — sounds like you’ve got some early info.From what I know, CHD is already working plus also the 1MB/4MB expansion cartridges are already working. Both will be on the next version.
Thanks for testing it! I’m wondering if the reason RetroArch gives you a black screen when loading the yabasanshiro.nro from TICO is because that file isn’t actually a RetroArch core.我是一名中国玩家 也测试Castlevania: Symphonia of the Night 1.1在TICO 的表现 正如Nephiel所说,打完剧情BOSS 系统就会崩溃,Tico文件里家有一个yabasanshiro.nro,提取它到RetroArch里 能加载 但黑屏然后跳到初始RetroArch界面也不报错
I’m a Chinese player, and I’ve also tested the performance of Castlevania: Symphony of the Night 1.1 on TICO.
Just as Nephiel mentioned, the system crashes right after defeating the story boss.
There’s a yabasanshiro.nro file inside the TICO folder.
I extracted it to RetroArch, and it loads,shows a black screen and then jumps back to the main RetroArch menu without any error messages.
The developer has a discord server.Whoa, that’s awesome news! CHD and the expansion carts are already working? That’s huge. I’m really curious how you found that out — sounds like you’ve got some early info.
Also, I’m going to try making a Saturn NSP forwarder using this tool: https://nsp-forwarder.n8.io/ I’ll report back if it works. I couldn’t get my custom game covers to show up since it seems to require being online, but I’m totally new to this so maybe there’s a workaround I haven’t figured out yet.
Post automatically merged:
Thanks for testing it! I’m wondering if the reason RetroArch gives you a black screen when loading the yabasanshiro.nro from TICO is because that file isn’t actually a RetroArch core.
On the Switch, RetroArch cores look like .nro files, but they’re really special libretro cores packaged in NRO format, so RetroArch can’t load it?
For Sega Saturn emulation, the BIOS shouldn’t be renamed arbitrarily—Tico should accept any valid Saturn BIOS file as long as it matches one of the expected names: EDIT *( Only one bios file in the bios folder to avoid issues)*Regarding the Tico emulator, I tested it with "Shining Force III Scenario 1". In terms of speed, the Yabasanshiro core used by Tico seems to be the fastest Sega Saturn emulator I've encountered, without requiring overclocking. However, it has some issues: the BIOS file must be renamed to "saturn_bios.bin" to run before the game starts and display the Saturn logo. Additionally, save data is lost after saving and restarting the game. I have reported these issues to the original developers, hoping they will add a "Backup RAM Cartridge" option and uncheck the "Link Backup Library" option in future updates so that "Shining Force III Scenario 1" can save and load correctly.



