When I use your edited Cotton2.nsp and select widescreen off, it works just fine and there is no menu screen"test_saturn" is just the file name used during the generation of the nsp file. The final generated file does not have this name.
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Yes, just select "cotton2.nsp" and the display effect will also apply to the original aspect ratio. In addition, I don't know how the effect is when you use it, can you tell me about it?

Thanks again!
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I also suspect that. While I was trying to get 1.1 working, I thought it might be the fact that the game starts "Chaching data..." when you first boot it up, when it shows the hanging sonic sprite. Because it crashes immediately. Sega Saturn games don't really do that, do they? Not to my knowledge at least. I haven't even seen other rom hacks do that. but I'm not so sure because 1.0 does the same thing, but it just shows the hanging sonic sprite and doesn't actually say 'Caching data..." But I assume it's doing the same thing. After I got 1.0 working, I now think as you do and it's gotta be that boosted CPU frequency thing, right?I really wish the voids were resolved in our "Ultimate" version. That said, this list suggests that one—or possibly several—of these features might be triggering the crash on the Switch version. If I had to make an educated guess, I'd point to "CPU frequency" as the likely culprit.
Last edited by Olinnae1,










