SuperChis Prime: How I Fixed the SuperCard SD's Flaws on a Budget

Hello players, I'm one of the designers behind the SuperChis project. I’d like to share, from an engineer’s perspective, the thinking and execution behind our new GBA flash cartridge, the SuperChis Prime.

Our goal was clear: to create a genuinely "good" budget cartridge within a $15~$25(depends on tax and shipping) price range by solving the core issues that plague the classic SuperCard SD.
This wasn't just about patching an old design; It's a reconfiguration for a better future.

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1. Hardware: Targeted Solutions​

The root causes of the classic SuperCard's problems—"slowdown" and "white screens"—lie in its SDRAM timing compatibility and the need for "slowdown patches" for every game. Our approach was twofold:

  1. Using Large NOR Flash to Bypass SDRAM Issues: I replaced the NOR Flash with a larger-capacity chip. When a game is written to the Flash, the GBA CPU reads directly from it, completely bypassing the problematic SDRAM access timings. This eliminates "slowdown" and the "white screen/freeze" caused by failed patches at a fundamental level. We also deeply optimized the write speed. Burning a 32MB game takes about 105 seconds on the standard version, and only about 85 seconds on the "Micron" version with higher-performance Flash.
  2. Premium PCB Process: To ensure long-term reliability, especially for the contact fingers, we use a 2U Immersion Gold (ENIG) process for our PCB manufacturing. It's an invisible upgrade, but we believe it's essential.
  3. Standardized and elegant PCB layout: It can improve product stability and avoid some anomalies that are not caused by component quality. Thanks to Mori, for his perfectionism.

2. CPLD Firemware: A Clean-Slate Approach for a Better Future​

The original SuperCard's CPLD firmware was "black box". So, we made a decision: we started from scratch with a completely new, forward-designed firmware. Thanks to davidgf for the many suggestions, which have benefited me a lot.

  • More Developer-Friendly: The new firmware has clear logic, avoiding potential register conflicts and other hidden issues. This provides a much better foundation for long-term support and feature development for excellent third-party kernels like SuperFW.
  • Multiple compatibility interfaces: We are compatible with SuperCard SD's SD Write/Read, and also support SuperCard Lite's SD Read. This helps to quickly migrate existing excellent software.

3. "Hybrid Architecture" and Fragmented Flash Management​

Making a simple NOR Flash cart isn't hard. The challenge was balancing flexibility and features at a low cost.

  • Fragmented Flash Management: Users don't need to worry about a game's physical location on the Flash. You can add or delete games as easily as managing files on your phone, and the system handles the space allocation automatically.
  • Retaining SDRAM for Unique Value: We didn't discard the SDRAM just because we added Flash. We repurposed the SDRAM as a "preview/launch area" and, crucially, as the memory for some feature. This "Flash + SDRAM" hybrid architecture allows us, at a low cost, to offer both "instant game launch with no slowdown" (from Flash) and "advanced features like Instant Saves" (from SDRAM).

4. GBA Firmware​

At present, SuperFW has fully supported SuperChis and may be released in next version. Because SuperChis are forward compatible, there will be more custom firmware support in the future. It's worth noting that the time to enter the SuperFW was reduced from 6 seconds to 1 second because we had a larger Flash and avoided asset decompression. davidgf's rotating meta data design largely avoids uneven flash writes.

5. The Necessary Trade-Offs​

Within our strict cost targets, we had to make some compromises:

  1. No RTC/Rumble/... Support: This was to control core chip complexity and cost. The software clock in the SuperFW kernel keeps time while in-game.
  2. Standard Battery-Backed Save: The standard version uses a CR1616 battery with low-power SRAM, offering a theoretical save retention of up to 20+ years (conservatively estimated at 10). We solved the problem of SuperCard batteries dying prematurely by using low-power SRAM and designing strictly according to the manual.
  3. Compatibility issues: We have found that the some GBAs on the motherboards labeled 02 have power supply issues, and cannot use the common NOR Flash, and need to use the more expensive low-power, high-performance NOR Flash, for which I have already funded research, and hope that the 02 motherboards can be resolved in the future with a simple mod. Or you can replace it yourself with a more expensive flash like the MT28.
  4. Save Game Handling: Support for games with EEPROM/Flash saves relies on the SuperFW database and patching engine. While this covers virtually all commercial games, some homebrew titles (e.g., certain Pokémon ROM hacks) may require manual intervention.
  5. Use recycled ICs: Whether it is mass production or DIY, for GBA game scenarios I recommend using tested recycled ICs. Especially for those NOR Flash that still have more than half of their life left. This is more economical and environmentally friendly. Of course, the test process includes full erasure, writing, stress testing, etc. Of course, you can also replace it with a new NOR Flash by yourself, which will cost $20~$30. As long as the speed is faster than S29GL01GS12, it will be a good Flash choice.

6. Acknowledgments and Planning​

Thanks to Mori, and Davidgf for supporting this project. More versions of the SuperChis series will be released in the future, and the core ideas will be open-sourced to encourage more interesting innovations. The CPLD implementation of the original SuperCard can be found at SuperChis.
 
I'm assuming games over 32mb won't work? A lot of romhacks go over this which is a shame.
 
I'm assuming games over 32mb won't work? A lot of romhacks go over this which is a shame.

I've never heard of it because the GBA has only 32MByte of ROM addressing space (AKA 256MBit)
Let me know if any of the ROM Hacks use ROM Banking or something like that, I'd be interested
 
Hey chief (@ChisBread) , I searched on Aliexpress ("SuperChis") and didn't find your flashcard. What exactly should I be looking for? Can I get a link (in a private message, if needed)?

Which romhacks?
Hmm....maybe the Saturn port of "El-hazard", if I remember correctly.
 
Last edited by Nikokaro,
Hey chief (@ChisBread) , I searched on Aliexpress ("SuperChis") and didn't find your flashcard. What exactly should I be looking for? Can I get a link (in a private message, if needed)?


Hmm....maybe the Saturn port of "El-hazard", if I remember correctly.


It's not released on AliExpress yet, just need more testing.
 
A true hero to the budget gamer. I would never ever recommend an actual SuperCard because they straight up hardly ever work. Hopefully this can be something to take its place as the budget choice.
What I want to test with this card is if it fixes the issue Supercards have where the filesystem reads don't work correctly on clone hardware and every entry just appears as a blank 1kb file.
 
I've never heard of it because the GBA has only 32MByte of ROM addressing space (AKA 256MBit)
Let me know if any of the ROM Hacks use ROM Banking or something like that, I'd be interested
There are two banking styles I'm aware of on GBA:
- licensed GBA Video "Matrix" mapper (64MByte)
- unlicensed EG0xx mapper (256MByte; used by bootleg multicarts)
I don't think any ROM hacks use them, however? The former is much closer to multiboot programming in practice, and the latter is not even supported by emulators...
 
Looks like the first AliExpress listing for the SuperChis has appeared, but it's not from EpicJoy. Is it worth waiting for the official listing, price wise?

I don’t know this seller, but it does look like SuperChis. It must have been purchased from China and put on AliExpress.

ChisFamily is in the process of making the box and instructions, so it will still take some time.
Post automatically merged:


Nice.

Hope you guys like it, if there is any quality problem, please contact the seller for after-sale. If it's a problem with usage, you can leave a message on Discord.

https://discord.gg/Hq8PSSpnEM


For the known early GBA incompatibilities (power supply issues with the GBA), there is no good solution at the moment, and my advice would be to avoid the 02 batch of GBAs. for the GBA SP and NDS there is no problem.

1768793592935.png


(GBA battery compartment)

I have funded some DIYer research on GBA power supply modifications, and maybe there will be a solution in the future.
 
Last edited by ChisBread,
I don’t know this seller, but it does look like SuperChis. It must have been purchased from China and put on AliExpress.

EPICJoy is in the process of making the box and instructions, so it will still take some time.
Post automatically merged:



Nice.

Hope you guys like it, if there is any quality problem, please contact the seller for after-sale. If it's a problem with usage, you can leave a message on Discord.

https://discord.gg/Hq8PSSpnEM


For the known early GBA incompatibilities (power supply issues with the GBA), there is no good solution at the moment, and my advice would be to avoid the 02 batch of GBAs. for the GBA SP and NDS there is no problem.

View attachment 551871

(GBA battery compartment)

I have funded some DIYer research on GBA power supply modifications, and maybe there will be a solution in the future.
Thanks dude. I've actually been wanting to pick up a Supercard to play around with SuperFW and DS-mode slot-2 stuff. But when I saw this I waited for this instead. Seeing how it's basically the Supercard but better.
 
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