Hacking The "My SD2Vita/PSVSD is having issues" thread

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Your storage_config only has MCD=ux0 in it; to my understanding it's missing a few entries.
The first post mentions two ways to set up the SD2Vita depending on its purpose.
Try adding the rest of the partitions as described and reboot the device.
is autoplugin able to edit that file
 
I suggest to do it manually, it doesn't take that long.

no i meant does it edit that file, that it might have caused the issue, also did the log tell you anything. like what the cause was?

also the sd is still empty, can i do the config change without issues or do i need to the mc files first
 
The log states the following:
Code:
Line of size 7 : MCD=ux0
No UMA config found.
No GCD config found.
No INT config found.
MCD config found at line 0.
Since these are missing in the config.
That's why i suggested to add them manually, without relying on another possible source that could cause errors.
Regardless of there being content on it or not, the SD card should be shown in VitaShell.
Why not just add everything you want it to store?
 
The log states the following:
Code:
Line of size 7 : MCD=ux0
No UMA config found.
No GCD config found.
No INT config found.
MCD config found at line 0.
Since these are missing in the config.
That's why i suggested to add them manually, without relying on another possible source that could cause errors.
Regardless of there being content on it or not, the SD card should be shown in VitaShell.
Why not just add everything you want it to store?
still nothing
 
PCH-1001 (wifi version), 3.60 hekaku-11. Using a white "Memory SD2VITA Pro PSV Adaptor" with a 512GB microSD.

Followed the instructions in vita.hacks.guide. Had a hiccup where the process stopped when the screen went to sleep. Don't remember what step it was. I changed the screen timeout settings and started over from the beginning, had no errors this time.

Currently, everything on the Vita side works fine, system apps, games, homebrew. The problem is when I try to play PSP games. If I try to start them from the Vita side with something like RetroLauncher the system crashes HARD with the screen corrupting and requiring a long press on the power button to reset. If I open Adrenaline everything in the PSP system menus seem seem fine, and I CAN start PSP games, but there is a black screen. I can tell the game is running because I can hear the music, and sound effects when I press buttons, and the menu shows up if I press the PS button. This happens with official PSP games, minis, and homebrew.

What does work in Adrenaline (usually) is PS1 eboots. I'll occasionally have the system lock up and require a restart when I go to the Adrenaline menu and try to exit to the Vita home, and less frequently in the middle of gameplay. These issues with PS1 games are pretty rare though, haven't seen a particular pattern on this or anything repeatable.

Anyone seen anything like this, any idea how to fix? I'm wondering if it's a bad Adrenaline install, bad configuration, conflicting plugins.. I just hope it's something I can fix, and not a hardware issue with the Vita itself.
 
I installed SD2Vita, now HENkaku resets everytime I reboot my system.

Also now my PKGj is saying nonpdrm not found. Games cannot be installed or played.

I checked my tai folder and I have the file and config.txt is written properly.
Post automatically merged:

I installed SD2Vita, now HENkaku resets everytime I reboot my system.

Also now my PKGj is saying nonpdrm not found. Games cannot be installed or played.

I checked my tai folder and I have the file and config.txt is written properly.
By the way I've got both an SD2Vita and an official memory card if that somehow helps.
 
Amazing how many common issues just come down to config.txt or forgetting to unlink the Sony card. Did anyone ever confirm if Autoplugin handles all of that cleanly on newer firmwares, or is manual setup still more reliable?
 
Amazing how many common issues just come down to config.txt or forgetting to unlink the Sony card. Did anyone ever confirm if Autoplugin handles all of that cleanly on newer firmwares, or is manual setup still more reliable?
Manual is always best. A plugin can always throw an error and not do something it’s maybe not configured to do YET ! So just do it yourself and save the hassle of fixing more than one error that you’re already dealing with. There are plenty of ways to do one thing. But not every console is loading the same thing . I still download my own plugins and install them myself instead of having an automated app do it. Saves time in the long run.
 
how to connect sd2vita with ps vita ofw? and how to make it henkaku,so all the data on sd card can be read in the ps vita
 
Thinking it is a Bad Game Card Reader. If it also affects actual Game Cards, must be the Reader, not the GCs or the MicroSD Adapters
 
Thinking it is a Bad Game Card Reader. If it also affects actual Game Cards, must be the Reader, not the GCs or the MicroSD Adapters
I don't have an actual game card, I don't know if the game card reader was broken,how to check it?,and more solution?
 
I don't have an actual game card, I don't know if the game card reader was broken,how to check it?,and more solution?
@SuperSanped did you set the sd2vita like this?
2023-06-20-083430.jpg
 
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Hello all :)
I just want to ask, If I just remove my SDcard from Vita and put it in my PC and format it
After that, Can I just put it back in my Vita and copy all the SYSTEM file like before ? From ux0 to uma0.
Will it work ?

Thanks.
 
Hello all :)
I just want to ask, If I just remove my SDcard from Vita and put it in my PC and format it
After that, Can I just put it back in my Vita and copy all the SYSTEM file like before ? From ux0 to uma0.
Will it work ?

Thanks.

You need to copy the hidden file along with zzblank the sd card and format it to exfat 64kb cluster.
 

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