@CMDreamer
I tried to add Wii support to FAKE-08 but the emulator core won't compile with RetroArch Wii's needed toolkit (devkitPPC r29-1).
However, there's another Pico-8 emulator for Wii on RetroArch, called
retro8, but it doesn't play ALL Pico-8 games.
If you're still interested, go to this post to grab the build:
https://gbatemp.net/threads/unoffic...nd-other-versions.648742/page-3#post-10436116
(there was no significant updates to retro8 since then so its pointless to make a new build)
@RunningSnakes
I added the "1" option for Turbo buttons on both FCEUmm and Nestopia.
FCEUmm: https://github.com/saulfabregwiivc/FCEUmm-Libretro/tree/turbo-1-option-readd , with latest changes until
https://github.com/libretro/libretro-fceumm/commit/80b887a7cd9c83def0eeb12b4d97e2feccb10e6c
Nestopia: https://github.com/saulfabregwiivc/Nestopia/tree/turbo-1-frame-op-add , with latest changes until
https://github.com/libretro/nestopia/commit/d2eefab298b0b9152d2934d6f0227b6803c877b3
As i said, implementing back that option on both wasn't hard, as i had to change only one file in each.
But i haven't really tested them, so i gently ask to please test the "1" option in both emus (FCEUmm and Nestopia).
If everything goes well, i'll send a PR to both to officially add these back in these emus. And if they reject it, well... at least i'll have them in my forks.
Both FCEUmm and Nestopia are compiled with
RA Wii v1.7.9 (RetroArch toolkit libOGC).
BONUS:
I've recompiled yet again
PicoDrive with
RA Wii v1.7.6 (RetroArch toolkit libOGC) until git
https://github.com/irixxxx/picodrive/commit/5ad7996e63d2710409ec4681ac4b766e29a67903 , most notable changes are improving a bit the 32X emulation accuracy and further fix for some remaining input issues.