During the cyber attack, the hackers also obtained native PC builds of Pokémon Legends Arceus as well as builds of Pokémon Brilliant Diamond and Pokémon Shining Pearl.
Now these official PC versions of the games have been cracked and are available to find online meaning they can be played on PC without the need for emulation though it seems compatibility may be an isuse with specific Nvidia cards and drivers being required.
The builds of Pokémon BDSP appear to be close to final debug builds, and Pokémon Legends Arceus is an early prototype build. These PC editions, made during internal testing and development of the games were most likely never intended to be publically released on PC and their releases are sure to further infuriate Nintendo and Game Freak who have already seen so much data leak.
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Love it. Nintendo keeping their games exclusive to underpowered hardware has done nothing but limit their sales and revenue, and not only are the games playable on PC via emulation anyway, but we're now also getting more native releases than ever. Rub their noses in it.
I have to admit, nowaday, exclusivities are less and less a thing we see. Playstation (and maybe Xbox too) COULD have kept doing it, with their powerful hardware, and yet, they decided to go with either "no exclusivities" or "temporary exclusivities". Nintendo, on the other hand, have a very underpowered hardware that quickly become obsolete, way before the usual lifespan of a console generation, to a point it can't even sustain its own first-party games.
Nintendo should really jump on the train and at least go for temporary exclusivities.
Love it. Nintendo keeping their games exclusive to underpowered hardware has done nothing but limit their sales and revenue, and not only are the games playable on PC via emulation anyway, but we're now also getting more native releases than ever. Rub their noses in it.
And yet, Xbox Series console sales are less than of the Xbox One (53 Million recorded for XBONE vs 28.3 Million for XSX/S) and the PS5 has a little over half of the sales of the PS4 (117.2 million For PS4 vs 61.3 Million Sales for PS5) and the Switch, despite being "underpowered" and having console exclusives has a recorded sales of 143.42 million. It's almost like game exclusivity was a key factor for Consoles to be successful and Sony and Mircosoft were coasting on thier previous sucesses to the point it's constantly meme'd that they have no games while everything also still gets last-gen ports to this day.
This is actually badass, so they have all the tools needed to port Switch games to PC but it would never happen for as long as Nintendo have success in the game consoles market.
Yes and no. Contrary to what many people might think, development of console games isn't done entirely on the console itself. Neither is mobile app development always on mobile devices, as I can confirm with one of the college courses I enrolled in before.
A good portion of the development process for games is handled through computers and other devices, and this process tends to include PC-native builds that are intended exclusively for testing purposes. The reason for this is so that if there's something wrong with the code (or the build is too powerful and is being used mainly for testing code and functions to make sure they work as intended), it doesn't risk breaking the target device. The development process doesn't typically move to a step that involves the target device until there's a sufficient enough build ready for more thorough testing (including optimization testing).
As BlusterBong noted, even Bloodborne had a version available on PC at some point in development. However, this "PC version" was purely a prototype utilized for testing, and was never intended to see the light of day, except in behind-the-scenes videos and documentaries. Same case with the Pokemon Legends: Arceus build leaked - purely for testing purposes, and was not planned for public release.
The number of people claiming the Ryujinx shutdown has anything to do with this leak just goes to show how stupid the mindless "burn Nintendo" people are.
The leaker has been downloading stuff since August and has only uploaded it now because their access got cut off (if they said anything earlier, the access would've been cut off early). Ryujinx getting shut down is completely irrelevant and this leak would've happened regardless.
I have to admit, nowaday, exclusivities are less and less a thing we see. Playstation (and maybe Xbox too) COULD have kept doing it, with their powerful hardware, and yet, they decided to go with either "no exclusivities" or "temporary exclusivities". Nintendo, on the other hand, have a very underpowered hardware that quickly become obsolete, way before the usual lifespan of a console generation, to a point it can't even sustain its own first-party games.
Nintendo should really jump on the train and at least go for temporary exclusivities.
Pretty sure part of it with Sony (or, to be more precise, Sony Interactive Entertainment, Sony's video game branch) is that they keep developing games with larger, larger, EVEN LARGER budgets with each game, with Spider-Man 2 ALONE having a USD $300-315 million budget. Which would've needed at least 7-8 million copies sold at original retail price just to break even. Add on Concord's rumored USD $400 million budget, and...yeah, it's not hard to see why PS5 version sales alone would never hit even halfway to the "break even" point. Sony didn't go PC out of a desire to end exclusives - they totally would continue with exclusives if it was profitable for them this generation. But that's the thing: Sony's game budgets are way too huge for PS5 exclusives to cover, especially with the initial slow adoption of the console (and it's also why they're trying to sell the PS5 Pro the way they're going to - they're bleeding money, and have to stop the bleeding somehow).
I have to admit, nowaday, exclusivities are less and less a thing we see. Playstation (and maybe Xbox too) COULD have kept doing it, with their powerful hardware, and yet, they decided to go with either "no exclusivities" or "temporary exclusivities". Nintendo, on the other hand, have a very underpowered hardware that quickly become obsolete, way before the usual lifespan of a console generation, to a point it can't even sustain its own first-party games.
Nintendo should really jump on the train and at least go for temporary exclusivities.
I have to admit, nowaday, exclusivities are less and less a thing we see. Playstation (and maybe Xbox too) COULD have kept doing it, with their powerful hardware, and yet, they decided to go with either "no exclusivities" or "temporary exclusivities". Nintendo, on the other hand, have a very underpowered hardware that quickly become obsolete, way before the usual lifespan of a console generation, to a point it can't even sustain its own first-party games.
Nintendo should really jump on the train and at least go for temporary exclusivities.
PC ports are easy money that Nintendo stubbornly leaves on the table. We're talking potentially doubling sales on a lot of games, and they don't even have to start with Switch games, they could dip their toes in with older titles without having any effect on their physical brand at all.
And yet, Xbox Series console sales are less than of the Xbox One (53 Million recorded for XBONE vs 28.3 Million for XSX/S) and the PS5 has a little over half of the sales of the PS4 (117.2 million For PS4 vs 61.3 Million Sales for PS5) and the Switch, despite being "underpowered" and having console exclusives has a recorded sales of 143.42 million. It's almost like game exclusivity was a key factor for Consoles to be successful and Sony and Mircosoft were coasting on thier previous sucesses to the point it's constantly meme'd that they have no games while everything also still gets last-gen ports to this day.
Consider though that they're now having to start fresh again with their Switch 2 user base, to the extent that they'll probably be afraid of releasing Switch 2 exclusives at all for a while. Not something they'd have to worry about if they went multiplat, as Steam's user base of 150+ million will only ever continue to grow. That's enough to allow them to thrive even when they inevitably go through another rough patch like they did with Wii U. Switch's success was a matter of having the right product at the right time, when nobody else of note was making portable gaming systems. Now there's a new one out practically every week, so Nintendo would be foolish to bank on a repeat of that same success.
Love it. Nintendo keeping their games exclusive to underpowered hardware has done nothing but limit their sales and revenue, and not only are the games playable on PC via emulation anyway, but we're now also getting more native releases than ever. Rub their noses in it.
Excuse me, isn't the Switch on track to be the best selling console of all time? Have you ever considered their exclusives are part of that reason? Don't you thinking porting their games will actually lose them money?
Furthermore, these aren't "native releases". These are beta builds, not releases, purely for debugging purposes, with nothing near the content available upon release.
Maybe you should look at some facts and use the brain I pray you have before making claims like this and making yourself look stupid.
Pretty sure part of it with Sony is that they keep developing games with larger, larger, EVEN LARGER budgets with each game, with Spider-Man 2 ALONE having a USD $300-315 million budget. Which would've needed at least 7-8 million copies sold at original retail price just to break even. Add on Concord's rumored USD $400 million budget, and...yeah, it's not hard to see why PS5 version sales alone would never hit even halfway to the "break even" point. Sony didn't go PC out of a desire to end exclusives - they total would continue with exclusives if it was profitable for them this generation. But that's the thing: Sony's game budgets are way too huge for PS5 exclusives to cover, especially with the initial slow adoption of the console (and it's also why they're trying to sell the PS5 Pro the way they're going to - they're bleeding money, and have to stop the bleeding somehow).
Very good point. Nintendo knows how to make a good game under a reasonable budget, something other companies struggle with. They make tons of money because their exclusives are profitable, and they'd lose tons of Switch sales if everyone can just play it on their computers.
Excuse me, isn't the Switch on track to be the best selling console of all time? Have you ever considered their exclusives are part of that reason? Don't you thinking porting their games will actually lose them money?
Furthermore, these aren't "native releases". These are beta builds, not releases, purely for debugging purposes, with nothing near the content available upon release.
Maybe you should look at some facts and use the brain I pray you have before making claims like this and making yourself look stupid.
Not really Switch lost all its steam in a year. It had it for BOTW and Ultimate but that's it. Nintendo sat on it. it has Negative steam right now and since Steam deck ate its market and likely wont get ANYTHING else from that market. Its been just shy of beating the PS2 since Launch.
This is actually badass, so they have all the tools needed to port Switch games to PC but it would never happen for as long as Nintendo have success in the game consoles market.
funny how nintendo does "damage control" by lying through their teeth (even to sharholders) if you fuck up and game dev data was leaked....own up to it don't say just employee data was compromised (which obviously wasn't the case)
Furthermore, these aren't "native releases". These are beta builds, not releases, purely for debugging purposes, with nothing near the content available upon release.
Excuse me, isn't the Switch on track to be the best selling console of all time? Have you ever considered their exclusives are part of that reason? Don't you thinking porting their games will actually lose them money?
Maybe you should look at some facts and use the brain I pray you have before making claims like this and making yourself look stupid.
As for the nintendo switch, I admit it is one of the best selling console in history. However, I'd really love to see what will be the result for their next consoles. Right now, from what we saw with their latest games and console, they are sitting on their brand.
Yes, sometime doing different can be succesful. But right now, if they don't give us something really good, I'm pretty sure they are going to face a wall (Which I'm guessing they won't since people can be really stupid sometime)
Pretty sure part of it with Sony is that they keep developing games with larger, larger, EVEN LARGER budgets with each game, with Spider-Man 2 ALONE having a USD $300-315 million budget. Which would've needed at least 7-8 million copies sold at original retail price just to break even. Add on Concord's rumored USD $400 million budget, and...yeah, it's not hard to see why PS5 version sales alone would never hit even halfway to the "break even" point. Sony didn't go PC out of a desire to end exclusives - they total would continue with exclusives if it was profitable for them this generation. But that's the thing: Sony's game budgets are way too huge for PS5 exclusives to cover, especially with the initial slow adoption of the console (and it's also why they're trying to sell the PS5 Pro the way they're going to - they're bleeding money, and have to stop the bleeding somehow).
There's also the fact that Microsoft has been putting all of thier chips on acquiring other studios to make thier games (something they've been doing since Bungie and the OG Xbox days) AND on Game Pass to the point that MS' own leaked documents all but admitted that they are trying to exit out of the console manufacturing industry as fast as they possibly can, and in Sony's case for Spider Man 2 since they're putting a PC Port now to try and further recoup costs, they also need to deal with the unoffical PC port that already exists that doesn't have the forced PSN account requirements that's only there to harvest data away from you and sell it to advertisers
Consider though that they're now having to start fresh again with their Switch 2 user base, to the extent that they'll probably be afraid of releasing Switch 2 exclusives at all for a while. Not something they'd have to worry about if they went multiplat, as Steam's user base of 150+ million will only ever continue to grow. That's enough to allow them to thrive even when they inevitably go through another rough patch like they did with Wii U. Switch's success was a matter of having the right product at the right time, when nobody else of note was making portable gaming systems. Now there's a new one out practically every week, so Nintendo would be foolish to bank on a repeat of that same success.
That's not how consumers moving to the next product works, the Wii U didn't sell becuase of people thinking it was an Add-On to the Wii becuase of how they advertised it at first, and Nintendo's other consoles prove your point wrong even more as the SNES/Super Famicom while selling 49.1 million compared to the NES/Original Famicom's 61.91million while being more of the same, it's still much closer than the almost half the 9th Gen Playstation and Xbox console gaps have to thier previous gen counterpart. The Nintendo 64 dispite it being one of the first 3D consoles still sold reasonably close to the SNES 32.93 million, and so on with the GameCube's 21.74 million even if it was more of the same things the N64 was to some degree. The Wii sold as much as it did becuase of the shift to casuals and the Switch still did sell mainly to the casual market, which the handheld PC market is not targeting, as they're targeting the hardcore gamers who have High-End PCs anyways.
Sorry, we changed a bit of subject here (we were talking about their gae in general, not specifically about this leak)
As for the nintendo switch, I admit it is one of the best selling console in history. However, I'd really love to see what will be the result for their next consoles. Right now, from what we saw with their latest games and console, they are sitting on their brand.
Yes, sometime doing different can be succesful. But right now, if they don't give us something really good, I'm pretty sure they are going to face a wall (Which I'm guessing they won't since people can be really stupid sometime)
This is something they've always done to some degree since the Gamecube. Many games on it like Mario Sunshine, Kirby Air Ride, and even Animal Crossing and Smash Melee were carryovers from the Nintendo 64 that ethier didn't manage to get developed to completion on the 64DD or the base N64 or was meant to be updated versions of games that already existed on the N64 and the Wii's early library had games that were Gamecube carryovers like Metroid Prime 3 (which has an early build running on GameCube Hardware) Zelda Twilight Princess, which released on both GC and Wii, Kirby Return to Dreamland, which was based off of thier attempts at making the one mainline Kirby game for the GC, and Super Paper Mario starting life on the GC as seen from the unused content and earlier available builds
Pretty sure part of it with Sony (or, to be more precise, Sony Interactive Entertainment, Sony's video game branch) is that they keep developing games with larger, larger, EVEN LARGER budgets with each game, with Spider-Man 2 ALONE having a USD $300-315 million budget. Which would've needed at least 7-8 million copies sold at original retail price just to break even. Add on Concord's rumored USD $400 million budget, and...yeah, it's not hard to see why PS5 version sales alone would never hit even halfway to the "break even" point. Sony didn't go PC out of a desire to end exclusives - they totally would continue with exclusives if it was profitable for them this generation. But that's the thing: Sony's game budgets are way too huge for PS5 exclusives to cover, especially with the initial slow adoption of the console (and it's also why they're trying to sell the PS5 Pro the way they're going to - they're bleeding money, and have to stop the bleeding somehow).
Tears of the kingdom costed around 100-150M$ to develop. It is an actually good game (even if it's not a real Zelda (sorry, not sorry)). I've never played to any Spider-man games, but would you consider it as "having four times worth of developpmeent" cmpared to Totk? BTW, I'm talking about development overall (I really didn't make any research on the subject). Because if the graphics are super-dupper-mega-freakingly-goddamnly better than Totk but the gameplay is trash, the story is trash and it's full of bug, then it'd be a big no (if you know what I mean).
Now, if it's not worth four times the budget for totk (less than 4 times), does that mean Sony invested too much for this game? or does that mean Nintendo is not paying their employee enough?
I have to admit, nowaday, exclusivities are less and less a thing we see. Playstation (and maybe Xbox too) COULD have kept doing it, with their powerful hardware, and yet, they decided to go with either "no exclusivities" or "temporary exclusivities". Nintendo, on the other hand, have a very underpowered hardware that quickly become obsolete, way before the usual lifespan of a console generation, to a point it can't even sustain its own first-party games.
Nintendo should really jump on the train and at least go for temporary exclusivities.
Nintendo doesn't live off "eclusives".
It lives from Zelda, Mario and Pokemon. Recently Mario Kart and Smash Bros being top sellers too. But it's dumb to assume Nintendo needs "exclusives" when they already have their own.
Unfortunately, their IPs doesn't require powerful hardware to bring nice experiences.
Besides, what's the point of Nintendo doing powerful hardware when they do development as hard as possible?
Nintendo 64 was poweful for it's era, but hard to develop for.
GameCube was more powerful than PS2 and XBOX, yet, hard to develop for.
Nintendo doesn't give a shit, as long as Nintendo keeps milking Zelda, Mario and Pokemon, nothing will change.
Tears of the kingdom costed around 100-150M$ to develop. It is an actually good game (even if it's not a real Zelda (sorry, not sorry)). I've never played to any Spider-man games, but would you consider it as "having four times worth of developpmeent" cmpared to Totk? BTW, I'm talking about development overall (I really didn't make any research on the subject). Because if the graphics are super-dupper-mega-freakingly-goddamnly better than Totk but the gameplay is trash, the story is trash and it's full of bug, then it'd be a big no (if you know what I mean).
Now, if it's not worth four times the budget for totk (less than 4 times), does that mean Sony invested too much for this game? or does that mean Nintendo is not paying their employee enough?
We don't actually know the exact amount of money Nintendo puts into making thier games since unlike Sony or Microsoft, where there were leaks ends up having some form of budget talks or a jurno or someone within the company whistleblowering on how much money they put into it (which is why we know Insomniac's Spider Man 2 had $300-315 Million and why there are rumors of Concord costing $400 Million), Nintendo doesn't even have any of that within any of thier leaks and nobody within the company or a jurno who'd be willing to do the same, not even in the Gigaleak or the recent pokemon leaks have we seen any significant info that says "X Zelda Game costed this much to make, Y Mario game costs that much to make, and Z Pokemon game costs a lot of this money to make.", only the talks with the partners they have with making the hardware and other projects and Dev software
the 100-150 Million to develop cost for TotK is speculative at best because nobody at the company will tell us how much they make unlike any movie studio where it's practically mandatory to do so.
Nintendo doesn't live off "eclusives".
It lives from Zelda, Mario and Pokemon. Recently Mario Kart and Smash Bros being top sellers too. But it's dumb to assume Nintendo needs "exclusives" when they already have their own.
Unfortunately, their IPs doesn't require powerful hardware to bring nice experiences.
Besides, what's the point of Nintendo doing powerful hardware when they do development as hard as possible?
Nintendo 64 was poweful for it's era, but hard to develop for.
GameCube was more powerful than PS2 and XBOX, yet, hard to develop for.
Nintendo doesn't give a shit, as long as Nintendo keeps milking Zelda, Mario and Pokemon, nothing will change.
Nintendo doesn't live off "eclusives".
It lives from Zelda, Mario and Pokemon. Recently Mario Kart and Smash Bros being top sellers too. But it's dumb to assume Nintendo needs "exclusives" when they already have their own.
Unfortunately, their IPs doesn't require powerful hardware to bring nice experiences.
Besides, what's the point of Nintendo doing powerful hardware when they do development as hard as possible?
Nintendo 64 was poweful for it's era, but hard to develop for.
GameCube was more powerful than PS2 and XBOX, yet, hard to develop for.
Nintendo doesn't give a shit, as long as Nintendo keeps milking Zelda, Mario and Pokemon, nothing will change.
That's pretty much what I was saying. They are sitting on their brand name. They are milking their own game dry. They are giving us poor quality game, poor quality hardware.
I, for exemple, no longer buy game day 1 (even less preorder, I never dd afair). I want to see atual gameplay from actual players. I stay away from online review (like IGN's "it has a little something for everyone") and popular streamers who may have a non-objective point of view.
As I said, people are stupid. Sorry, not sorry, that's a fact (yes I am too). If it says "Zelda" on the package, you can be sure people will buy it. Why? Because it says Zelda. The package says "Pokemon" and people will buy it. Why? Because it says Pokemon. Way too many people buy that way. I wish they'd all realise someday that Pokemon doesn't mean "great game" in japanese and that sometime, that "pokemon" branded game can actually contains a lot of crap. Yes, Nintendo can produce games. Yes, Nintendo can produce good console. But it's not because it's Nintendo branded that it's automatically good. People get to stick that in their mind. Otherwise, we would reach a point where they could start a restaurant where they sell their employee's poo and say "Hey, it's Nintendo poo" and these people would still buy it
Excuse me, isn't the Switch on track to be the best selling console of all time? Have you ever considered their exclusives are part of that reason? Don't you thinking porting their games will actually lose them money?
Yes, no, and no. Switch had zero competition in the portable console space at release and for many years afterward, and it got a massive extra boost from being the only console widely available for purchase when the pandemic hit. It was the right product at the right time, but it didn't have any more exclusives than other Nintendo consoles which performed much worse did. Moreover, the emulation scene for Switch emerged extremely early in its lifetime, and that did nothing to stymie sales, despite the fact that there are still tons of people out there playing Switch games without owning a Switch. The conclusion then is obvious: PC sales are additive, and some people can even be enticed into double-dipping with multiplat releases. Both Xbox and Sony will tell you the same, which is why they're staying the course.
We've seen plenty of full decomp projects lately, and given time, the source code found in these leaks will lead to more of them. There's nothing to gain for Nintendo if they just sit around with their thumbs up their asses and wait for those projects to pop up one after the other, but they would make millions, if not billions, by releasing some of the Pokemon games on PC sooner.
We've seen plenty of full decomp projects lately, and given time, the source code found in these leaks will lead to more of them. There's nothing to gain for Nintendo if they just sit around with their thumbs up their asses and wait for those projects to pop up one after the other, but they would make millions, if not billions, by releasing some of the Pokemon games on PC sooner.
And they will be insta-taken down becuase they would be using the actual source code and not the clean room reverse engineered decomps we've seen with games like Mario 64, OoT, and Banjo-Kazooie. Anyone actually worth their salt in the decomp scene will avoid these like the plague if they attempt to decompile any of the affected pokemon games because it'll only make it radioactive.
Tears of the kingdom costed around 100-150M$ to develop. It is an actually good game (even if it's not a real Zelda (sorry, not sorry)). I've never played to any Spider-man games, but would you consider it as "having four times worth of developpmeent" cmpared to Totk? BTW, I'm talking about development overall (I really didn't make any research on the subject). Because if the graphics are super-dupper-mega-freakingly-goddamnly better than Totk but the gameplay is trash, the story is trash and it's full of bug, then it'd be a big no (if you know what I mean).
Now, if it's not worth four times the budget for totk (less than 4 times), does that mean Sony invested too much for this game? or does that mean Nintendo is not paying their employee enough?
I mean, I haven't played it either (not touching any of Sony's 1st-party stuff, personally), but it kind of depends on who you ask. For a diehard Sony fan, of course Spider-Man 2 is going to be better than everything else released at the time, as it's far easier for those kinds of people to ignore any flaws (since they believe all of Sony's games are "flawless"). But looking at sales numbers, the last reported numbers were 11 million copies sold for Spider-Man 2 on PS5 after about 6 months since release. Whereas Tears of the Kingdom reportedly sold almost that much with the first three days, had ~18.51 million sales by the end of June 2023 (about a month and a half after release), and its last reported sales number as of June 2024 was ~20.8 million (which sounds about right, given hype for most games, and thus sales, drop off significantly after the first few months - outside of major updates/expansions that boost the hype back up).
We'll have to wait until the PC release of Spider-Man 2 next year (with PSN requirement included) and see if that will do better than the PS5 version in sales numbers, but it seems like Tears of the Kingdom was more worth the $70 price tag for many people ($50 for those who had a game voucher or two and used one for the digital version) than Spider-Man 2 was, despite Spider-Man having been a "beloved" IP here in the West.
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