https://github.com/xjsxjs197/WiiSXRX_2022/releasesHey all, I am currently using the build when interlaced, 240p and ntsc options were just introduced. What version should I be using?
https://github.com/xjsxjs197/WiiSXRX_2022/releasesHey all, I am currently using the build when interlaced, 240p and ntsc options were just introduced. What version should I be using?
Thanks for your reply, I wasn’t sure if I should go for the GitHub release or the latest compiled version in this threadthe latest one?
Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?
I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.

I had same problem with Driver 2 (disc two) every time I saved game after "Car Bomb" mission, the game doesn't save, I solved it by saving the state every time I finished a missionI'm having problems with saved games (at least in Resident Evil), when I save, sometimes the saved game after leaving the emulator and I come back, the saved game simply returns to the previous one, there is also the issue of forcing NTSC which gives the appearance wrong the image leaving it cropped

Where are you doing your tests? on a CRT? also have you disabled the trap filter and enabled 240p?I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of 320x240? so the image is being stretched? I would guess you could try looking at how SNES9XGX/RX/etc handles scaling, since those emulators look fine to me


Where are you doing your tests? on a CRT? also have you disabled the trap filter and enabled 240p?

I think its your tv what's the problemThis is on a flat screen at 480p.
the forwarder from earlier is what you need, just replace the boot.dol for the latest version, delete configs if necessaryApologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?
I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.

I don't think so seeing as SNES9XRX has no such issuesI think its your tv what's the problem
I don't think so seeing as SNES9XRX has no such issues

Use bin/cueUnfortunately Gran Turismo 2 (USA) crashes at random during races, making it unplayable. Using CHD.
It's common enough that you can't get to finish 5 races without it happening.

The PlayStation can show more resolutions that don't scale evenly to 480p.
Use bin/cue






