PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

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Problem solved! So you know those scenarios where changing one thing makes a world of difference? It's been a while since I formatted my USB hard drive and while updating Wii hacking stuff I paid it no mind since it still worked with Nintendont and USB Loader GX, so I'm glad I looked a bit further into it.

Use MBR instead of GPT for the partition table, even if it's just one FAT32 partition!
 
Hi Guys, I saw that there have been new builds of WiiStation recently, has the support for CHD format games improved? because I remember the last time I tried various CHD games, most of them crashed almost immediately
 
Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.
 
Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.

Why don't you just use the earlier provided forwarder?
 
I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of 320x240? so the image is being stretched? I would guess you could try looking at how SNES9XGX/RX/etc handles scaling, since those emulators look fine to me
 
I'm having problems with saved games (at least in Resident Evil), when I save, sometimes the saved game after leaving the emulator and I come back, the saved game simply returns to the previous one, there is also the issue of forcing NTSC which gives the appearance wrong the image leaving it cropped
I had same problem with Driver 2 (disc two) every time I saved game after "Car Bomb" mission, the game doesn't save, I solved it by saving the state every time I finished a mission
However, with some games I had problems saving the state (Gran Turismo / Medievil), reloading the state the game was silent and sometimes gave a code dump error
 
I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of 320x240? so the image is being stretched? I would guess you could try looking at how SNES9XGX/RX/etc handles scaling, since those emulators look fine to me
Where are you doing your tests? on a CRT? also have you disabled the trap filter and enabled 240p?
 
I found a bug in power rangers light speed rescue using lightrec (core problem?) since this does not happen with the old dynarec core
the character simply has a bug to jump in some parts of the game area, making it impossible to even pick up some items in certain parts
 
Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.
the forwarder from earlier is what you need, just replace the boot.dol for the latest version, delete configs if necessary
 
Hello guys i sum up to the request from disorara of shoulders to half the pressure on gamecube controlers ,and this is pretty nuts but pocketstation emulation??! This would be lovely! Thanks.
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Hello again guys, I'm playing ff9 and ff8 spain rom, i put the antipiracy sbi files, but idk why both of the games always freeze eventually,i tried lightrec and dynarec and always they do the same, I'm i doing something wrong? Bin cue files even.
 
Last edited by Joseito,
Unfortunately Gran Turismo 2 (USA) crashes at random during races, making it unplayable. Using CHD.

It's common enough that you can't get to finish 5 races without it happening.
 
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The PlayStation can show more resolutions that don't scale evenly to 480p.

I mean I don't think the SNES scales smoothly to 480p either - so I think SNES9XRX either has some subtle filtering going on or is doing some VI trickery. Probably the former.

I don't think some kind of subtle filtering that retains sharp pixels without being as blurry as billinear is out of the question, but of course I know nothing about how it could be implemented lol...
 

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