Hacking SWITCH NOOB PARADISE - Ask questions here

Hayato213

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No. It fails reading the file so it set it back to all 0

20230911_231233.jpg


Base on the photo the bottom part did work and you got a XAW000000000000 prodinfo backup, you probably need a Nand backup before the prodinfo was wiped.
 

Dar55x

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That is what you can try, you need to see if using hekate stock boot option would allow you to boot into that old NAND even though you have higher fuse count, backup current NAND first.
I went through these steps, but when I try boot Stock SYS via hekate it simply reboots hekate. What should I do from here?
 

smolmaus

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Is there ever a reason to keep NSPs if one never intends to use Yuzu? I have kept everything as a mix of NSP and NSZ. If I want to compress or uncompress should I use a public key or my personal lockpik key?
 

Draxzelex

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Sorry, I feel like I'm still not understanding. Going online at all, even with a clean sysnand will cause me to get banned?
Theoretically yes if you somehow or accidentally go online when using CFW or homebrew. In your example, even if you don't load CFW or homebrew on sysMMC, if emuMMC touches the Internet, you risk the whole console being banned. So its not a matter of what you go online with, its a matter of what you don't go online with.
It's OK. I renamed it to both prodinfo_sysnand.bin & PRODINFO.bin non of them did worke.
It seems as if your PRODINFO backups have wiped serial numbers.
Is there ever a reason to keep NSPs if one never intends to use Yuzu? I have kept everything as a mix of NSP and NSZ. If I want to compress or uncompress should I use a public key or my personal lockpik key?
Some people are purists and prefer not to compress backups so as to maintain the authenticity of the original file. .NSZ files are functionally similar to .NSP files anyways. Also, there is no such thing as a "personal lockpick key". The reason users are instructed to dump their keys using Lockpick is because Switch keys are copyrighted material so they cannot be legally distributed. Therefore users are instructed to just dump the keys directly from the console since that isn't illegal, or that would be the case if not for Nintendo's DMCA towards its GitHub repo. At any rate, all Switch keys are the same and shared across all consoles except the BIS keys.
 

smolmaus

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What does CR-XX mean on a rom file?
Is there a program that can scan my PC library for bad files before I attempt to send them to my switch?
 

jellwiifish

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Theoretically yes if you somehow or accidentally go online when using CFW or homebrew. In your example, even if you don't load CFW or homebrew on sysMMC, if emuMMC touches the Internet, you risk the whole console being banned. So its not a matter of what you go online with, its a matter of what you don't go online with.
Okay, I see now! Thank you. Is there a way to completely prevent emuMMC from connecting to the internet ever? I still am planning to play online only when booting into stock sysmmc. I'm also getting conflicting answers on what guide to use. Should I be using rentry or switch.homebrew?
 

Ethelbert

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Is there a way to completely prevent emuMMC from connecting to the internet ever?

Not connecting to the internet has worked for me so far.
No cable, no Wifi.
 

Dust2dust

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What does CR-XX mean on a rom file?
Is there a program that can scan my PC library for bad files before I attempt to send them to my switch?
NSZ has a nice verify option that can check both nsp and nsz files, not to mention xci and xcz. Here's an example of output. If it doesn't tell you about any errors, you can assume your files are ok.
Code:
python3 ~/.local/bin/nsz -V ~/Documents/Switch_downloads

             NSZ v4.4   ,;:;;,
                       ;;;;;
               .=',    ;:;;:,
              /_', "=. ';:;:;
              @=:__,  \,;:;:'
                _(\.=  ;:;;'
               `"_(  _/="`
                `"'

[VERIFY NSP] Celeste [01002B30028F6800] [v589824].nsp
[ADDING]     01002b30028f68000000000000000004.tik 704 bytes to NSP
[ADDING]     01002b30028f68000000000000000004.cert 1792 bytes to NSP
[ADDING]     d71d739bebef56f2864f4d5f888729e2.cnmt.nca 6144 bytes to NSP
[ADDING]     c301ae31d489c62ca43b2e79c9d7f86b.nca 464099840 bytes to NSP
[VERIFIED]   c301ae31d489c62ca43b2e79c9d7f86b.nca
[ADDING]     65c5fcc93e4599aee893e93e6d55a91c.nca 1010176 bytes to NSP
[VERIFIED]   65c5fcc93e4599aee893e93e6d55a91c.nca
[ADDING]     59de5d4af6b4a83190282e0a2d6f83e8.nca 109056 bytes to NSP
[VERIFIED]   59de5d4af6b4a83190282e0a2d6f83e8.nca
[PFS0 HEAD]  c6bc98cbd4ab1d74de5629e0dd2cdd696f8f84c7bf4a284605989de4d49997d8
[PFS0 DATA]  e4a8427d5ffeb05059a280116c49d0b1b266fce945c5634a5461c5cfc111ed8b
[VERIFY NSZ] Fuga Melodies of Steel [01000130120EE800][v786432].nsz
[ADDING]     9f7c2643f12fc6dcb96c1cfb0301e499.cnmt.nca 7168 bytes to NSP
[ADDING]     4cfd622efed5691e5a5a5bb7d7b4b361.nca 96252631 bytes to NSP
Decompress 100%|████████████████████████| 130/130 MiB [00:02<00:00, 85.84 MiB/s]
[VERIFIED]   4cfd622efed5691e5a5a5bb7d7b4b361.ncz
[ADDING]     66bf92d84871729c96c621068298e6fc.nca 1144832 bytes to NSP
[VERIFIED]   66bf92d84871729c96c621068298e6fc.nca
[ADDING]     f4ef1083b4800afac1c054dd0ed7a3d5.nca 81920 bytes to NSP
[VERIFIED]   f4ef1083b4800afac1c054dd0ed7a3d5.nca
[ADDING]     f8154193e9efa7a351323cdefd564873.nca 163840 bytes to NSP
[VERIFIED]   f8154193e9efa7a351323cdefd564873.nca
[ADDING]     01000130120ee800000000000000000b.tik 704 bytes to NSP
[ADDING]     01000130120ee800000000000000000b.cert 1792 bytes to NSP
[PFS0 HEAD]  ae4ab87791b4f03baf42c8773fc7e19226f8682cbc8587e56bdaf03cc2994762
[PFS0 DATA]  0cdeb7c7d96a25040657f9188e93b405cafbf1a09c73598a72a610dea9c69c6f

Done!
I'm also getting conflicting answers on what guide to use. Should I be using rentry or switch.homebrew?
You could use both, you know? There's absolutely no harm in reading several different guides. You'll see that some information gets repeated, some information is missing from one guide, but mentioned in another. Just get the best from what you read. Don't just blindly follow any guide, try to understand what you're gonna be doing.
 

jellwiifish

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You could use both, you know? There's absolutely no harm in reading several different guides. You'll see that some information gets repeated, some information is missing from one guide, but mentioned in another. Just get the best from what you read. Don't just blindly follow any guide, try to understand what you're gonna be doing.
Yeah, you're right. I just want to be 100% sure of what I'm doing, as this feels more complicated than when I softmodded my other systems.
Post automatically merged:

I have a few more questions about online play & sysnand stuff.
  • Should I update my firmware to the latest version before doing anything cfw related? (RCM mode, etc)
  • Should I link a Nintendo account to get NSO features before or after installing cfw? (On my sysnand only if that's possible)
  • Will updating stock sysnand with future firmware updates be safe?
    • Will I need to keep creating new sysnand backups with these firmware updates?
      • If so, will the sysnand now be dirty somehow because of a modified console?
  • Looking through the guides, one suggests using 90DNS (switch.homebrew) while the other (rentry) says NOT to use it and instead use exosphere/incognito/emunand. Which method should I be using?
 
Last edited by jellwiifish,

Prostidude

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Hi, long time reader first time questioner.

I have a modded Switch Oled and the picofly chip has failed me. The chip has been replaced by the modder and is on route back to me. I was wondering if I have to setup partitions, emunand, android, etc. all over again or if I can just use the SD card I have been using before the chip failed.

Will it give issues if I do that or can I use it just fine?
 

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