Ive recently seen that pizza tower's SAGE build ran in the YoYo loader,so i was wondering if it ran the steam build.
or is it unsupported due to the use of Fmod intergration?
or is it unsupported due to the use of Fmod intergration?
Honestly im pretty interested in this.Sadly I have not been able to run that apk on YoYoLoader, since I end up getting some arcane error that doesn't appear to be well documented. It's been a hot minute since I tried, but if there's enough interest I can hop back into my Vita and get the exact error code to see if something can be done about it.
I have the same problem but with sugary spire, it give me the same error. i think if you get the yyz project file and compile it to android, probably it can work(im not a gms specialist or something, it's a theory).I Sorry about the delay, I've been completely absorbed with other things and I haven't had a lot of time to fool around.
Here's the sitch:
- The leaked .yyz project file for Pizza Tower is 376MB; the Steam release mentions a minimum of 300MB of storage required, but pirated releases online are roughly 180MB. The compiled .apk is 190MB, and I've tested it on an Android device and it works (albeit with no touch controls to my knowledge)
- For comparison, the SAGE build's apk file is 2.90MBs (Probably using some manner of asset externalization).
- Using yoyoloader's own settings, I've attempted to launch the apk as-is, with optimization, and with optimization + assets externalization.
- Without optimization, the game doesn't launch. You get a black screen with the error "Error could not load lib/armbeabi-v7a/libyoyo.so from inside game.apk (Errorcode: 0xFFFFFFFF)". Upon checking the contents of the apk, there is a libyoyo.so file; but it's stored within an 'arm64-v8a' folder, not 'armeabi-v7a'.
- With optimization, the game's apk reduces its filesize from 190MB to 176.26MB. Same error, though-- there's no armbeabi-v7a folder so naturally, Yoyoloader doesn't find the libyoyo.so file.
- Optimization + assets externalization, however, straight up does not work. Yoyoloader crashes before the optimization process can complete; presumably because of the game's filesize.
I'm probably as ignorant as you could get about the inner workings of Yoyoloader; but my guess as it is, is that this particular apk has been compiled with newer versions of Android in mind; versions that Yoyoloader might not support. I'm not entirely certain of the viability of compiling the game for an older Android version-- I'd give it a shot, but GM2 is kind of difficult to pirat- get your hands on.
If someone with access to GM2 and more experience with Yoyoloader has any ideas or would like to take a shot, I'm sure you can find the source leak with a little bit of googling and poking in the right places; but if not, I am absolutely not willing to share the leaked yyz file so you should definitely not message me about it so we can work out the best way to do so. Ahem.
Or use old patreon build if you were an patreon build player.I have the same problem but with sugary spire, it give me the same error. i think if you get the yyz project file and compile it to android, probably it can work(im not a gms specialist or something, it's a theory).
An older version of what, exactly? From what I've researched (not a lot), armeabi-v7a refers to devices with a 32-bit instruction set, and arm64-v8a refers to a 64 bit CPU instruction set. This doesn't look like the type of thing that can be solved by swapping assets, but rather changing target platform settings at the time of compiling the apk. Yoyoloader only supports ARM7 software, from what I can gather.An idea, try and see if a older version is avalable? maybe the one used in SAGE could work?
I have the same problem but with sugary spire, it give me the same error. i think if you get the yyz project file and compile it to android, probably it can work(im not a gms specialist or something, it's a theory).
Post automatically merged:
Or use old patreon build if you were an patreon build player.
I refer to pizza tower older versions for patreon,like the boss version (dragon lair) or one more basic, i think that builds have more compatibility than april 2021 or even eggplant.An older version of what, exactly? From what I've researched (not a lot), armeabi-v7a refers to devices with a 32-bit instruction set, and arm64-v8a refers to a 64 bit CPU instruction set. This doesn't look like the type of thing that can be solved by swapping assets, but rather changing target platform settings at the time of compiling the apk. Yoyoloader only supports ARM7 software, from what I can gather.
I have no access to GM2, let alone the Android export module. I know you can obtain both of themillegallyfor free, but the set up seems like a fairly involved process and I haven't gotten it to work. There /might/ be a way to set the target platform to 32-bit Android (ARM7), but I can't conclusively say if it's possible or not.
If you're thinking about doing an Asset Swap, that's not an alternative I've checked too thoroughly, because the release version of Pizza Tower does not have a compatible GMS + Bytecode donor listed in the donor spreadsheet. You'll have to check that with UndertaleModTool.
Ive actually gotten rework to run on a vita.......I refer to pizza tower older versions for patreon,like the boss version (dragon lair) or one more basic, i think that builds have more compatibility than april 2021 or even eggplant.
Well good luck!Ive actually gotten rework to run on a vita.......
Rooms were ass though, gonna try eggplant rn, wish me luck
Well im back with sad news, it failed. mainly due to the same error that ric got. Ill try to see if things like Demo 3 or Eggplant with a few tweaks here and there could work after i export it to apk (Sage and it's effects really kill preformance on the Vita)Well good luck!
Well something is something, note that the effects like the particles of blocks and the escape slow down the game a lot(on sage 2019), you could drive your vita with overclock and use yoyo loader settings to have the best performance on this more powerful builds.try to optimize the apk file, that could work toback from hell, so i was able to get to eggplant's (Made with gamemaker screen) but i wasn't able to get too far
More or less, I was able to boot it up but it crashed before i seen the main menu.Well something is something, note that the effects like the particles of blocks and the escape slow down the game a lot(on sage 2019), you could drive your vita with overclock and use yoyo loader settings to have the best performance on this more powerful builds.try to optimize the apk file, that could work to
Just want you to know, we really appreciate the work you’re doing.More or less, I was able to boot it up but it crashed before i seen the main menu.
AKA i got more far into it
it's a start, gonna test a few other builds and see if they stickJust want you to know, we really appreciate the work you’re doing.