Like having them appear on the magecite crystal list. But yeah my main focus has been trying to find out the job ID's but no luck there.By unlocking, do you mean "being able to set them as Magicite as soon as you turn the codes on" OR "Have all Eidolon magicites in your materials list"? If it is the latter, I have everything.
TBH I seriously do not know what you meant in your comment.
I said in my original post "materials, souls, and magicites x255" i didn't mention unlocking them on the list. And Only Vanilla Eidolons appear on that list. None of their counter partsLike having them appear on the magecite crystal list. But yeah my main focus has been trying to find out the job ID's but no luck there.
Yes, I understood that -_- I was asking if you had luck for the magicite list is all, as for me the values are dynamic. Can't seem to find the specific offset for it and jobs.I said in my original post "materials, souls, and magicites x255" i didn't mention unlocking them on the list. And Only Vanilla Eidolons appear on that list. None of their counter parts
Let me guess. No. I don't have it. I'd post if I found it already. That's why you make back ups every time you unlock a job and compare those two files.Yes, I understood that -_- I was asking if you had luck for the magicite list is all, as for me the values are dynamic. Can't seem to find the specific offset for it and jobs.
There no NTR out, so you can't edit like MH4U.Can we edit stats .?
You can't put it in any slot. It has to follow the next available slot. So if you have 10 weapons, you will have to put it in the 11th slot. If you put it in, for an example, slot 30, the game will not register it until you fill up slots 1-29.
0x722cb2ef is the ID and 0x108 is a index in a table. ID is the first 4 bytes and index is the last 4 bytes in a weapon entry. For weapons, the entries start at 0x548.
Update:
You can now add weapons by right clicking weapon list.
in the editor, did you remember to open, then chose your save?So uh, how do I actually use the editor? I have the 2 files and my .sav in a folder together, nothing works
So I did that, now do i have to import the save?in the editor, did you remember to open, then chose your save?
.sav?So I did that, now do i have to import the save?
edit: Sorry I mean, i opened the .sav, edited it, then put the .sav file back into my micro sd root, yet FF explorers doesn't recognize my save file now.
I think i copied it directly from my microsd, because it doesnt show up in savedatafiler but it's in the root of the microsd.sav?
how did you get your save btw? SVDT? SDF? SM?
Or did you try to get it directly from the SD card?
That your problem.I think i copied it directly from my microsd, because it doesnt show up in savedatafiler but it's in the root of the microsd
No one said that the file was a .sav format. And that you had to dump it via SDM OR SVDT. If you don't have a backup before you edited it, you're screwed now.So I did that, now do i have to import the save?
edit: Sorry I mean, i opened the .sav, edited it, then put the .sav file back into my micro sd root, yet FF explorers doesn't recognize my save file now.
Like having them appear on the magecite crystal list. But yeah my main focus has been trying to find out the job ID's but no luck there.
can anyone find the offsets for ability mutations?
Ability mutations are so tedious