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GBAtemp & Scene News
Posted by Another World - 10th March - 320 comments - Read
AKAIO v1.6 RC1
Update


The public release candidate for AKAIO, Acekard All-In-One, has just been released. This release removes the AK+ support, adds homebrew soft-reset, and fixes many game issues. Also this release features upgrades to the tool-chain and the back-end libraries. Please see the full change log for more information. Be aware that this is a release candidate and bugs may present themselves. Before officially reporting any bugs please familiarize yourself with the rules at the official AKAIO forums (linked below).



QUOTE(Change Log)
• Fixed Internal Name language setting.
• Fixed Time Stamps on save files.
• Fixed Setting Skin and Language at the same time not saving.
• Homebrew Softreset (AK2/AK2i Only).
• AK+ loader removed (Unsupported since it was first added in 1.0).
• Fixed some cheat window bugs.
• Fixed custom icon bug.
• Updated homebrew argv support.
• Updated savelist.bin


   AKAIO v1.6 RC1 Compatibility Fixes (by Loader date)
(show)


Update.....
It has been reported by one of the AKAIO BETA testers that the following .SAV/.sav behavior has been observed. If your file names are within the 8.3 naming convention (Mario.NDS, Pokemon.NDS), then AKAIO will currently default to .SAV. If your files are Long File Names (Mario_Party-(U).nds) then AKAIO will currently default to .sav. Users who had lowercase .sav files in the 8.3 naming convention might experience AKAIO overwriting their saves to .SAV, and users using Long File Names with .SAV might experience AKAIO overwriting their saves to .sav.

It is not known at this time if this is a bug or a requirement for AKAIO to properly process your files. Please rest assured that Normmatt and Smiths are aware of what is going on and there is no need to further report this behavior.



Additional information.....
Many users are confused over the new loaders and how to properly install them. Rumors have risen to where users have stated that they have the 1.6 RC1 loaders working correctly on their 1.5.1 install. This behavior is simply not possible. AKAIO 1.6 RC1 loaders are designed to work only with AKAIO 1.6 RC1. This feature has been included to prevent users who are running a version of AKAIO prior to 1.5, on a cloned AKAIO or cloned R4, from experiencing the improvements found in the updated loaders. The AKAIO team does not support clone cards, users who have purchased an AK2i clone (without knowing) should contact their resellers and ask for a replacement/refund. If you have properly reinstalled AKAIO 1.6 RC1 onto your microSD (1. Panasonic formatter, 2. Installed _AIO, akmenu4.nds) and you are experiencing 2 white screens, you may have a clone as this is the behavior of the current clone detection algorithm.



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AKAIO Official Forum
AKAIO Loaders
AKAIO Official WIKI
Discuss
10th March  AKAIO v1.6 RC1  by Another World
5th March  EZ5 Kernel 2.0 RC13 (5th of March 2010)  by FAST6191
4th March  Tempcast Live #14  by Hadriano
27th February  Flashcart of the millenium?  by Costello
27th February  EZ5 Kernel 2.0 RC12 (26th of February 2010)  by FAST6191
20th February  Tempcast Live #13  by Minox_IX
13th February  Tempcast User Reviews  by mthrnite
13th February  Round 2 Reminder  by Sonicslasher
10th February  EZ5 Kernel 2.0 RC11 (10th of February 2010)  by FAST6191
10th February  Official GBAtemp WODE review  by Opium

Scene Releases
Crayon Shin-Chan - Obaka Daininden - Susume! Kasukabe Ninja Tai!  
Crayon_Shinchan_Susume_Kasukabe_Ninja_Tai_JPN_NDS-Caravan
Release number: #4767
Languages: Japanese
File name: cvn-csknt.rar
Archive size: 512Mbit
Ranking:
 0% - 0 Voters
Your Vote:
Discussion (3)    Details    View NFO
Find this release on Usenet!

Gaming News
Posted by Tempbot - 11th March - 90 comments - Read
Playstation Move
Motion Controller

Sony just announced their new motion controller for PS3 at GDC.

"Say goodbye to the Arc or Gem and hello to the PlayStation Move. Sony has revealed the official name for its motion controller, coming this fall in three forms - alone, with the PlayStation Eye, or bundled with a PS3.

The European trademark office spilled the beans a bit early, but that doesn't stop Sony from being excited about the PlayStation Move.

Speaking at Sony's GDC press conference, which we are liveblogging here, Sony's Peter Dille hyped up the Move, saying that "previous motion devices have used controller simply as pointer of mouse — ours becomes an extension of your body."

"We're approaching this like a virtual platform launch," Dille continued, explaining that the Move will be available by itself, with the PlayStation Eye, which it will work in conjunction with, and as part of a special PlayStation 3 bundle.

No concrete pricing details were given, but the bundle with the PlayStation Eye was said to run under $99.

Check out our liveblog for more on the PlayStation Move."


Source
Discuss
11th March  Playstation Move  by Tempbot
24th February  Nintendo's First Half of 2010 Line Up Revealed  by Hadriano
17th February  TF2 Night  by Minox_IX
30th January  L4D2 PC Night  by Tempbot
27th January  Modern Warfare 2 Gaming night  by Tempbot
22nd January  Donate $20 (USD) to Haiti, get $1000 worth of RPGs  by Vulpes Abnocto
19th January  Modern Warfare 2 Gaming night  by Tempbot
16th January  FFXIII is 32.6GB of movies  by Tempbot
12th January  Modern Warfare 2 Gaming night  by Tempbot
8th January  TF2 Night  by Minox_IX

Homebrew News
Posted by Minox_IX - 12th March - 10 comments - Read
fmsxDS v0.8
MSX Emulator

Nyagosu has released an update for the Nintendo DS MSX emulator msxDS.

Changelog:
Already 3 years that I had not touched the code. This year I am pleased to finally offer an update with many more changes which are not visible to the user but necessary. The key changes:
- Compiled with devkitARM libnds r27 and 1.4.0.
- Using the library libfifo optimized by Cooper.
- New routine sound (It's faster and stable).
- Window loading greater and more convenient.

Known issues:
- MsxDS crashes after a few reboots of the MSX.
- The keyboard has a few flaws.



QUOTE(Setup)
Unzip the archive and copy fmsxDS.nds on your flash card.

Copy the /msxds folder into root on your flash card. Copy the following MSX/MSX2/MSX2+ japanese Bios into this folder.

- MSX.ROM = MSX BIOS and BASIC (CRC32: EE229390)
- MSX2.ROM = MSX2 BIOS and BASIC (CRC32: 9B3E7B97)
- MSX2EXT.ROM = MSX2 ExtROM (CRC32: 43E7A7FC)
- MSX2P.ROM = MSX2+ BIOS and BASIC (CRC32: 19771608)
- MSX2PEXT.ROM = MSX2+ ExtROM (CRC32: B8BA44D3)
- DISK.ROM = DiskROM and BDOS (CRC32: 721F61DF)
- CMOS.ROM = To save parameters of the MSX.

*Note that the BIOS files can not be legally distributed and are not packaged with the homebrew

Need DLDI patch to work.


 Download
 Source
 Discuss
News via pdroms.de
12th March  msxDS v0.8  by Minox_IX
12th March  WiiVNC v1.1.1  by Minox_IX
3rd March  DSx86 v0.05 released  by Tempbot
24th February  100 Boxes Puzzle  by Minox_IX
24th February  Wii64 v1.1 (beta)  by Minox_IX
24th February  DOSBox Wii v1.2  by Minox_IX
24th February  WiiVNC v1.0  by Minox_IX
24th February  The Detective  by Tempbot
20th February  AirScan v0.6  by Tempbot
19th February  Knytt Stories DS v1.0  by Tempbot



 

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