Games Consoles Worldwide has released the Zero, their first retro-supportive, homebrew, and Indie software video game system. Featuring hardware carefully chosen for retro experiences, the Zero...
Danganronpa: Trigger Happy Havoc
in PlayStation Vita
Danganronpa: Trigger Happy Havoc, developed by Spike Chunsoft exclusively for the PlayStation Vita is an interactive visual novel in the same vein as the Nintendo DS title: Nine Hours, Nine Persons,...
Animal Crossing: New Leaf
in Nintendo 3DS
This game, as you can see, it was a critical hit on marketing. It sold millions of copies, bypassing Tomodachi Collection: New Life and others. It's the predecessor of Animal Crossing: City Folk
MT-card is the new 3DS Flashkit. This new one add a feature witch all gamer waiting: Multi-roms support ! As will see, it's not the only new feature, but there are some incoveniant too.
How will this...
Hocoslamfy is a cave flyer/flappy bird-like clone which was released for the GCW Zero. The current update brings the project that much closer to a completed game, by adding music, new graphics, and a high score feature. Please see the change log below for more information.
previous code erroneously restricted the space between two obstacles to be in the middle half of the screen; this has been fixed;
some erroneous collisions with the corner of the square containing the bee are now removed, making sure that only the circle hits;
the obstacles are now bamboo shoots, drawn by hi-ban;
there is now background music, but there are no sound effects yet -- the music is CC licensed, please see COPYRIGHT for more information;
the game now has an icon in gmenu2x, thanks to hi-ban;
there is now a high score feature, contributed by jxv;
there is now a manual with controls, credits and information about the high score file.
the bee now blinks every so often, because that's what bees do;
the game over screen now refers to "flying too far away from the field" and "crashing into bamboo" instead of crashing into walls and objects.
Journey to the Center of the Earth is a new homebrew for the Zero that is currently in beta development. The game consists of 2 stages and introduces 3 unique characters. Each character has special skills required to solve various puzzles. The 2nd stage is said to be a labyrinth with just around 600 screens to navigate in under 30 minutes. If you own a Zero, give this one a play and then let the dev know your thoughts via the source link below.
Games Consoles Worldwide has released the Zero, their first retro-supportive, homebrew, and Indie software video game system. Featuring hardware carefully chosen for retro experiences, the Zero supports a variety of emulation out-of-the-box. The hardware includes a 1 GHz MIPS processor, 512 MB of RAM, an FM radio transmitter, G-Sensor, microphone, HDMI port, WIFI (local and world-wide multiplayer), an open source operating system, and more. Intrigued yet?
I have finally wrapped up my review of the GCW Zero linux-based handheld video game system. Did it stack up to all the hype? Is it really as easy to set-up as everyone says? Is it a true spiritual successor to the Dingoo handhelds? Give the review a read and find out!
Please, refrain from posting Kickstarter rants and hardware comparisons to modern Android systems as review comments.
You might be somewhat familiar with the history of OnLive. The service allowed users to purchase games and then stream them to a device of their choosing. The company had difficulty drumming up interest, however, and basically fell apart. Many assumed that it was down and out for good, but, well, you know what they say about assumptions...
The U.S. House of Representatives' Ways and Means Committee tackled the tax code and plans to introduce a permanent R&D tax credit as an industry incentive. The lawmakers believe that this new bill is "finally giving American manufacturers the certainty they need to compete against their foreign competition who have long had permanent R&D incentives". This tax credit also concerns video game developers... but not all of them.
Page 24 specifically exempts developers of "violent video games" from taking advantage of this new legislature. The Washington Examiner points out that practically this means that for example Electronic Arts, the developers behind non-violent games like "The Sims" or "FIFA" would not receive the credit since they're also developing "Battlefield" games.
Paradoxically, the very same bill criticizes the current tax code stating that it "has been riddled with lobbyist loopholes that pick winners and losers based on what favors Washington was handing out". While the bill does not give incentives to specific fields of the industry to pander to them, doing the exact opposite and choosing not to give credits to others is just a different way of looking at a half-empty glass... or is it half full? They're not breaking new grounds here - it's still picking winners and losers, just the other way around.
What is your take on the matter? Do you think that such incentives are a good way to stimulate the market? Do you think that the Committee is right in singling out developers of "violent video games"? Discuss, for there are only two things certain in life - death and taxes.