ROM Hack [Request] Final Fantasy Explorers save editor

Misledz

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If someone uses the cheats on a gateway card, how will it effect online play, and is it detectable?
You don't get to use them online. And yes you probably will get hammered. If you're going to cheat single player experience that's not an issue. But if you wanna cheat multi-player, then why play the game at all?
 

morrison22

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You don't get to use them online. And yes you probably will get hammered. If you're going to cheat single player experience that's not an issue. But if you wanna cheat multi-player, then why play the game at all?

Ok good. I was hoping it cant be used online cuz I dont like playing with cheaters.
 

Shirako

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can someone find the weapon IDs for the DLC weapons, cause i can only seem to find venus's gospel .
 

unknowndatax

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can someone find the weapon IDs for the DLC weapons, cause i can only seem to find venus's gospel .
0xf20b40ac, 0x107
0x722cb3ef, 0x108
0x559cec80, 0x109
0xfd67a6da, 0x10a

How does one open these files?
Those files are memory dumps I got from the game. So to view the content, open it in a hex editor.
 
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olembet

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0xf20b40ac, 0x107
0x722cb3ef, 0x108
0x559cec80, 0x109
0xfd67a6da, 0x10a


Those files are memory dumps I got from the game. So to view the content, open it in a hex editor.
how can I hex edit the CE weapon in game0? is it just simply put the weapon id to whatever weapon slot u want or?
 

Misledz

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0xf20b40ac, 0x107
0x722cb3ef, 0x108
0x559cec80, 0x109
0xfd67a6da, 0x10a


Those files are memory dumps I got from the game. So to view the content, open it in a hex editor.
Just to be sure, are these in the game0?
And it's just typing 108 in address 722cb3ef? Or am I missing something.
 
Last edited by Misledz,

unknowndatax

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how can I hex edit the CE weapon in game0? is it just simply put the weapon id to whatever weapon slot u want or?
You can't put it in any slot. It has to follow the next available slot. So if you have 10 weapons, you will have to put it in the 11th slot. If you put it in, for an example, slot 30, the game will not register it until you fill up slots 1-29.


Just to be sure, are these in the game0?
And it's just typing 108 in address 722cb3ef? Or am I missing something.
0x722cb2ef is the ID and 0x108 is a index in a table. ID is the first 4 bytes and index is the last 4 bytes in a weapon entry. For weapons, the entries start at 0x548.

Save Editor
Features:
* Add/Edit/Remove weapons, armor, accessories, and abilities
* Unlock all jobs (only allows you to use the job, nothing else)
* Max Gil/CP/Inventory (excludes weapons, armor, and accessories)
 

Attachments

  • Source.rar
    91.9 KB · Views: 1,446
  • Save Editor.rar
    61.1 KB · Views: 3,859
Last edited by unknowndatax,

Shirako

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You can't put it in any slot. It has to follow the next available slot. So if you have 10 weapons, you will have to put it in the 11th slot. If you put it in, for an example, slot 30, the game will not register it until you fill up slots 1-29.



0x722cb2ef is the ID and 0x108 is a index in a table. ID is the first 4 bytes and index is the last 4 bytes in a weapon entry. For weapons, the entries start at 0x548.


I've uploaded a simple save editor and the source if you want see an example on how to add a weapon. You can add max gil, cp, inventory (excluding weapons, armor, and accessories), and DLC items.

Source
Save Editor
thanks man, learned a lot from that simple code.
 

Misledz

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You can't put it in any slot. It has to follow the next available slot. So if you have 10 weapons, you will have to put it in the 11th slot. If you put it in, for an example, slot 30, the game will not register it until you fill up slots 1-29.



0x722cb2ef is the ID and 0x108 is a index in a table. ID is the first 4 bytes and index is the last 4 bytes in a weapon entry. For weapons, the entries start at 0x548.


I've uploaded a simple save editor and the source if you want see an example on how to add a weapon. You can add max gil, cp, inventory (excluding weapons, armor, and accessories), and DLC items.

Source
Save Editor
Arigatou sensei
 

wurstpistole

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You can't put it in any slot. It has to follow the next available slot. So if you have 10 weapons, you will have to put it in the 11th slot. If you put it in, for an example, slot 30, the game will not register it until you fill up slots 1-29.



0x722cb2ef is the ID and 0x108 is a index in a table. ID is the first 4 bytes and index is the last 4 bytes in a weapon entry. For weapons, the entries start at 0x548.


I've uploaded a simple save editor and the source if you want see an example on how to add a weapon. You can add max gil, cp, inventory (excluding weapons, armor, and accessories), and DLC items.

Source
Save Editor
Nice work.

These are the DLC weapons? Maxed out from the beginning?
 

zakelong81

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You don't get to use them online. And yes you probably will get hammered. If you're going to cheat single player experience that's not an issue. But if you wanna cheat multi-player, then why play the game at all?
Ok good. I was hoping it cant be used online cuz I dont like playing with cheaters.
Actually you can still play online and cheat at the same time
Also FFE is using offline data to go online so if you cheat your damage and items while in offline you can also use it when playing online
 
Last edited by zakelong81,

adiktus

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Well, the gateway code says it all. The line starting with B is the pointer, while the offsets for HP and AP are 0x88 and 0x8C respectively.
 
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