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Looks like it was using a different font altogether.
So everything else is working just fine? That's good news.
Was it tested on real hardware or just emulated?
Thanks for keeping us updated, it was such a pain on past
projects, with little to no updates...
Yep, everything else (that is done) is working fine as far as I can see, both on Desmume and on real hardware. I just got the 6th manual done and it all fits on the screen (each page fits on the screen). I know this is taking quite a bit of time but I really want to finish with this train of thought/work before moving on. AFAIK the RPG is still chugging along but I'm probably going to have to tackle the Adventure myself, which actually shouldn't be so bad, especially if I want to do enough of the game to cover the base 4 challenges for that game to start (and do the rest afterwards)
Fishaman> From what I understand (and forgive me if I am wrong), instead of converting back and forth between SJIS, you could have a double byte character sequence with the first half being null and the second being a half-width character code. This was because even though the game supports half-width characters in many parts of the game, the game forces double byte characters in some of those.