I've done more than enough, now it's up to the mods to do somethingkek. You should go ask KillzXGaming on his Twitter or on Gamebanana. I don't think moderators and supervisors can't remove attached files.
I've done more than enough, now it's up to the mods to do somethingkek. You should go ask KillzXGaming on his Twitter or on Gamebanana. I don't think moderators and supervisors can't remove attached files.
Even on Gamebanana?I've done more than enough, now it's up to the mods to do something
"It's better to ask him there than instantly report to the moderators" <--- NoEven on Gamebanana?
*sigh
It's better to ask him there than instantly report to the moderators. I mean, the cause of that is that his GBATemp account would get suspended or sort.
Look man. You're just being judgemental because of one person link to his account which contais illegal stuff. What about other users like Leo121 and ZeroX? Their builds were posted here. Will you report that too?"It's better to ask him there than instantly report to the moderators" <--- No
"I mean, the cause of that is that his GBATemp account would get suspended or sort" <--- Not my problem. Do sh*t ? Get hit (I'm sure you have your taste on this kind of stuff on the official support).
What is your problem in understanding that illegal files should not be in the thread ? NO is NO. No argument here
with version 4.0 you put the bootrom in folder and no longer use xorpads
You can just basically dump the update(<gameupdate>.cia) and then add it there. There's a guide on the Citra Forums before the site moved to a new IP.Do you know how to decrypt updates & dlc in pc?
You can just basically dump the update(<gameupdate>.cia) and then add it there. There's a guide on the Citra Forums before the site moved to a new IP.
I think you do the same like on the original rom? I can't remember. But I think you can check here for some helpful tip.I know how to dump update & dlc in cia format.
I want to do is extract update files to rebuild the roms with updates.
So how can I extract .cia update files & dlc?
I am kind of interested in this issue. Could you monitor the memory usage when it gets slow down, to see if there is a significant memory usage increase?for those of you playing mario and luigi paper jam on the bleeding edge builds, did you notice an EXTREME slowdown at the paper goomba wheel (first boss)? and every normal battle thereafter? I'm talking like single digit framerates when every previous battle ran perfectly and at a minimum of 30 fps. Other than waiting for further optimization to the emulator itself, did anyone find a way to fix it if you encountered this?
Umm no.There are other builds like Leo121's contains shared_font.bin
To be fair, it is copyrighted content so it's ideal they'd report that. Considering it was a year ago, i didn't know that or think of that as i do now. Apologizes for any inconveniences with that.If this kind of rule exist 3 years ago, none of this would happen.
I am kind of interested in this issue. Could you monitor the memory usage when it gets slow down, to see if there is a significant memory usage increase?
Geometry Shader isn't implemented on the emulator and there's no plan when will it add to the master build. So we better wait for an update.I got black lines / artifact in most my games. Here's a screenshot of SMB3DS. I have a GTX 1070 and a i7 6700K. Any ideas?
Geometry Shader isn't implemented on the emulator and there's no plan when will it add to the master build. So we better wait for an update.
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GS haven't been added to BE for a long time.
Yea, on old buildsOk, I get this on Mario Kart 7 as well. I see people on Youtube playing these two games without this shader glitch..
could you give me a nearest save to the bug point so that I can test it?It doesn't seem like the memory spike it that much? I mean when I'm on the overworld and everything is running smoothly, it's lower memory usage than when I go into battle. As soon as I enter battle, there's a brief spike when (maybe 20ish MBs?). It'll steadily crawl up a few more MBs at a time before capping out at 30-40 more MBs of usage than when I'm in the overwold. Meanwhile in-game my fps goes from a steady 30 fps to 4-7....and it's ONLY in the battles that occur after the goomba wheel boss (in this case, paper parakoopas.) The previous battles run fine at around 30 fps.
Use the latest BE builds:Ok, I get this on Mario Kart 7 as well. I see people on Youtube playing these two games without this shader glitch..