Homebrew Zelda Game DS (WIP)

  • Thread starter Thread starter jeremy506
  • Start date Start date
  • Views Views 91,376
  • Replies Replies 868
Status
Not open for further replies.
Game's looking great, can't wait for you to finish!

btw SC I think the Cyclo in CycloDS stands for Cyclops, not Cyclone.
 
OMG this is now out!
When I get home I'm gonna load this on my Acekard.
There is a train in the game? Is this game biased off of Minish Cap and Spirit Tracked Combined or something?

Well good work on the game and all.
I'm going to try the bad boy out when I get back home.
 
Alter said:
yobemal said:
Cool, are those good cards btw, just broke my acekard and thinking of getting another card than ak

I'd recommend the TTDS/DSTT (http:/www.NDSTT.com/). No need to DLDI patch or anything. Never had a problem with mine.

For DSi?.. had a DSTT for my DS lite, worked great untill my brother came..
 
First two rooms still have not been fixed...

The game seems illogical. You go up through a door and when you come out on the other side your at the top of the room instead of the bottom?

Maybe spin the first room 180 so you go down through the first door!
 
Its not a glitch is logical game play.

You go up through the first door. Then in the next room you are at the top of the screen coming out the door. Then you have to go down through the next door to get outside.

It does not seem logical. If you kept pressing up you would be going in and out of the two rooms, does that seem logical to you?

The best thing would be to go down in th first room out the bottom. then go to the second room and be up the top and then continue to go down to get outside.
 
If you look closely, the stairs are spiral, thus Link would be going to the top of the rooms.

Is there any other logical mistakes?

EDIT Also, to avoid keep going in and out, I added a code ages ago. You need to newpress the up key to go out.
 
what?.. the house is as normal as it get...

and "logical mistake"; you should be able to see the train before you go into it and while your at the train it's alot bigger than everything else..
 
Ic. Did not see the stairs. Ok my next thing is. If the stairs are spiral? wouldn't you come out slighty to the left of where you went in and not directly below?
 
They could be a 360 degree spiral so it would be directly on top.
And yes, the train is supposed to be bigger than everything else, just like the boat is huge in PH, and the train in ST. I will sprite a big train and put it in on the track before you get into the vehicle.
 
ahhh... hmmm...
huh.gif

ye OK. get it now srry
biggrin.gif
 
why doesn't it work on my r4 with and w/o YS menu?
frown.gif
(i'll test i-touch-ds now)

edit: comfirmed to work with itouch ds (im using itouch ds firmware 3.7)
 
So far, So Good!
gbasp.gif
i love the sprite of the fat man...and to confirm it (although already confirmed) it does work on the R4, R4i, and Super R4i, like i said before, this game really has potential, but I did notice a "glitch". when I started the game, the 4 card of the story had "disappeared" meaning, i only saw the 3 of the 4 story "cards"
 
Some feedback on 1.3.1:

1. Text is hard to read (when the people talk ingame).
2. Movement appears to be fixed now.
3. Music looping in house and in town still not fixed.
4. When you exit your 2-story house, it looks like a tiny 1-story house.
5. Put some furniture in Links house
6. Menu button is too big imo.
7. Train controls are nice! Only thing I have to complaint about is the sprite looks bad.
8. When you exit from Hyrule or whatever, back to the train, it shows the train being at links house, then quickly moves to the Hyrule train stop.
9. When backing up to Links house, Link gets out of the train and into Links land without having to stop at the station.
10. Music looping while in the train is almost perfect, it is kinda slightly off. You have to listen to it for about 2-3 minutes to hear the problem.
11.
t2Axfd.jpg

12.
NN5DhO.jpg


Bugs/Weird stuff in 1.2 that weren't fixed in 1.3.1:
1. The Credits still need work. I still think it (the layout) doesn't suit it well.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum