Homebrew Youtube Channel for Wii (Fixing the SWF)

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what if the api basically does this

Videos

downloads video,
converts video to .mp4 or .avi,
places video in folder displayed on screen with tumbnail, video info, comments, and more like tite, and video link.

thumbnails

downloads thumbnail,
converts to format For Wii,
puts in folder with other stuff.

What if theirs no space?

save video to watch history/YouTube account watch history with link to download to again and delete the old video file.

google accounts/YouTube accounts,

1 : trick the web browser id into some version of YouTube tv or for a version of android like 7.0 or 8.0.

2 : act like a older version of windows or chrome/firefox like windows x or windows x etc with chromium version xx.x.x you get the idea.

3 : we could maybe find a way it connects to a device like a older phone, tablet, computer, or more to log in, that's what the Wii U used and some smart tv's use.

api

this is what I'm thinking, we could edit. it a only work a little so it can somehow connect to a third party sever that packs up the files for the Wii and displays the thumbnails and titles with the youtube channel that created it, with the time and it acts as a ghost with the api .sfw and link on a server and when you click on the video it buffers for a minute 2-3 minutes and then plays, or downloads half of the video then later downloads the other half. It's not practical but who is using their Wii to watch YouTube full time? Probably not a lot of people.

Conclusion

there's many Many reasons why this won't work at all maybe a little the most unlikely to work is the api and videos with it info. I know there is still a slight chance it might work but I don't think it would the reasons are obvious yet a little hard to spot. The only reason I want this to get fixed is so I don't half to sit in a uncomfy chair to watch YouTube at my desk on my computer and give my Roku a break it's on like ALL TIMES!!! So it gets so hot, so I want to give it a break and sit back relax and see what the hell I can laugh at YouTube recomending me today and laugh at stupid dick jokes I see that are kinda funny,
Even if it was tricked into thinking it was a older version or so, the Wii would not be able to run it.
 

ramo834Wii

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alright
Post automatically merged:

sorry lol. i clicked post. so i will try to put the swf into the channel.
Post automatically merged:

they work.... but the videos dont show. and theres alot of swfs in the folder
 
Last edited by ramo834Wii,

TheOutGuy_2012

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alright
Post automatically merged:

sorry lol. i clicked post. so i will try to put the swf into the channel.
Post automatically merged:

they work.... but the videos dont show. and theres alot of swfs in the folder
"they work.... but the videos don't show. and there's a lot of swfs in the folder." :(
 

redfire_mrt

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yall i just ran the flash files in a flash player
Post automatically merged:


i testesd thr file. it was a blank screen
opening the leanbacklite_wii in a flash player standalone isn’t gonna work, u will have to test it on the wii, by localhosting the swf in maybe flask, apache, nginx or any of those to turn on a server
and then use a swf decompiler, mostly jpex to open the 2 wii shim files, go to “scripts” -> _Packages -> com.google.youtube.tv.wii.shim.ShimBase and then replace the appUrl from:
“https://www.youtube.com/wiitv” to “http://127.0.0.1/wiitv” and the label url to “http://127.0.0.1/s/tv/wii/config”
I can help u getting started on local hosting in order to test ur wad and to make the appUrl load and display the leanbacklite_wii file
 

ramo834Wii

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opening the leanbacklite_wii in a flash player standalone isn’t gonna work, u will have to test it on the wii, by localhosting the swf in maybe flask, apache, nginx or any of those to turn on a server
and then use a swf decompiler, mostly jpex to open the 2 wii shim files, go to “scripts” -> _Packages -> com.google.youtube.tv.wii.shim.ShimBase and then replace the appUrl from:
“https://www.youtube.com/wiitv” to “http://127.0.0.1/wiitv” and the label url to “http://127.0.0.1/s/tv/wii/config”
I can help u getting started on local hosting in order to test ur wad and to make the appUrl load and display the leanbacklite_wii file
ok. i edited the swf and changed the links now what
Post automatically merged:

opening the leanbacklite_wii in a flash player standalone isn’t gonna work, u will have to test it on the wii, by localhosting the swf in maybe flask, apache, nginx or any of those to turn on a server
and then use a swf decompiler, mostly jpex to open the 2 wii shim files, go to “scripts” -> _Packages -> com.google.youtube.tv.wii.shim.ShimBase and then replace the appUrl from:
“https://www.youtube.com/wiitv” to “http://127.0.0.1/wiitv” and the label url to “http://127.0.0.1/s/tv/wii/config”
I can help u getting started on local hosting in order to test ur wad and to make the appUrl load and display the leanbacklite_wii file
could u local host it? mabye send ur edited wad
 

TheOutGuy_2012

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I mean we could make it locally host the videos I mean it's just a thought, like we could have a server with not all of YouTube but some of the videos! And with a thing like that you could also add a thing for people to locally host their videos!
 

NewGBAXL

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Right now the .swf files load on the Wii, however they fail to load real internet data with invalid HTTPS errors. Perhaps an issue with SSL certs. Due to the updated API the calls need to be redirected to the new YouTube API as well as alternate frontends such as Invidious (what @/Larsenv's WiiMC YouTube plugin does)
 

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