Gaming Yooka Laylee Release?

3D platformers have gone through an exodus of sorts in recent years, Yooka-Laylee is hardly the first of its kind, it's just dated.
See I feel like it had just enough modernizing. Especially in the sense of not needing to find multiple items to increase health and power, as well as not needing things like feathers, eggs, other eggs, other feathers, honeycombs, etc. Nice and streamlined there. The world expansion mechanic also felt more modern. You can start with a small sample size level, get some things and expand once familiar, or expand right off the bat to have a huge world. Things people complained about such as the voices (look at the content it's based off of) or collecting things obviously have no idea what a collectathon is. Playtonic didn't set out to make Yooka-Laylee 3D world, with a small level and some platforming until it just ends. They wanted to reintroduce the collectathon platformer. While still keeping things fresh for new audiences. Only tiny issue was the camera, and honestly it only affected me 2 times.
 
Last edited by LoganK93, , Reason: Autocorrect
See I feel like it had just enough modernizing. Especially in the sense of not needing to find multiple items to increase health and power, as well as not needing things like feathers, eggs, other eggs, other feathers, honeycombs, etc. Nice and streamlined there. The world expansion mechanic also felt more modern. You can start with a small sample size level, get some things and expand once familiar, or expand right off the bat to have a huge world. Things people complained about such as the voices (look at the content it's based off of) or collecting things obviously have no idea what a collectathon is. Playtonic didn't set out to make Yooka-Laylee 3D world, with a small level and some platforming until it just ends. They wanted to reintroduce the collectathon platformer. While still keeping things fresh for new audiences. Only tiny issue was the camera, and honestly it only affected me 2 times.
Funnily enough, the "collectathon" style gameplay is something gamers wanted eradicated in their video games for the last decade as it's completely meaningless, superfluous and a waste of time. I can think of dozens of modern games that implement it in some fashion, from feathers in Assassin's Creed to more involved stuff, like collecting all cars in GTA. Some games implement this sort of stuff correctly by rewarding the player with additional content upon picking a collectible up, others just add another digit to a pointless counter, but at the end of the day, at its core, the mechanic itself resembles homework. Banjo games are distinct in a sense that they revolve around the "collectathon", so I suppose it's an acquired taste, but there are certainly better and worse ways to go about it.
 
Funnily enough, the "collectathon" style gameplay is something gamers wanted eradicated in their video games for the last decade as it's completely meaningless, superfluous and a waste of time. I can think of dozens of modern games that implement it in some fashion, from feathers in Assassin's Creed to more involved stuff, like collecting all cars in GTA. Some games implement this sort of stuff correctly by rewarding the player with additional content upon picking a collectible up, others just add another digit to a pointless counter, but at the end of the day, at its core, the mechanic itself resembles homework. Banjo games are distinct in a sense that they revolve around the "collectathon", so I suppose it's an acquired taste, but there are certainly better and worse ways to go about it.
If you dislike the collectathon style of game, then clearly you aren't this game's target audience...
 
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I think the collectathon element in the 32-bit era was a hangover from the 16-bit era where they were a more staple part of the gameplay.

I read an article once where the reason for the awful collectathon filler in Assassin's Creed was explained. Basically, it's easy for developers because they don't have to build a narrative around it - the viewpoint mechanic means that they can introduce the collectathon filler without integrating it into the core game or narrative, it just unlocks on the map and players can go there. It's different to say, Breath of the Wild, where the towers let you see into the horizon but you still had to find things yourself.

It's a resource-light, time-saving way of adding more 'content' to the game without having to integrate it into everything else. I think back in the 16-32 bit days, the motivation for this mechanic was different.
 
I think the collectathon element in the 32-bit era was a hangover from the 16-bit era where they were a more staple part of the gameplay.

I read an article once where the reason for the awful collectathon filler in Assassin's Creed was explained. Basically, it's easy for developers because they don't have to build a narrative around it - the viewpoint mechanic means that they can introduce the collectathon filler without integrating it into the core game or narrative, it just unlocks on the map and players can go there. It's different to say, Breath of the Wild, where the towers let you see into the horizon but you still had to find things yourself.

It's a resource-light, time-saving way of adding more 'content' to the game without having to integrate it into everything else. I think back in the 16-32 bit days, the motivation for this mechanic was different.
It's artificially lengthening the game, that's the only real point. We can pretend that it's to challenge the player, but really, it's to make sure that he spends an hour playing the level instead of 5 minutes.
If you dislike the collectathon style of game, then clearly you aren't this game's target audience...
Re-read the post. I said that there are good ways and bad ways to use the mechanic, I didn't say that it's completely irredeemable.
 
except it's nothing like the banjo games half the time your just jumping through hoops against a clock to collect pagies or some other run against the clock game. the creativity banjo/tooie had is gone...
Banjo-Kazooie_Clanker%27s_Cavern_Jiggy_9.jpg

You haven't played Banjo-Kazooie in a while, have you? EXACTLY what you talked about is in almost every single world..... In this one, you LITERALLY jump through hoops while timed. LMFAO
 
there were games like that in banjo true but not nearly the whole damn game. YL pretty much has you doing an annoying mini game against the clock practically the whole game it's worse than dk64. they tried to bring back a genre and failed.
 
there were games like that in banjo true but not nearly the whole damn game. YL pretty much has you doing an annoying mini game against the clock practically the whole game it's worse than dk64.
I just played B-K to 100% 2 days ago. I think you should play it again, there's more than you seem to remember...
 
It feels and looks great on PC (with 360 gamepad) but you have to disable Vsync and Anti-Aliasing (on older systems) in the GPU driver to get rid of extreme input lag and slowdown.

The graphics on the maximum setting are so good that they easily beat Horizon Zero Dawn.
 
Re-read the post. I said that there are good ways and bad ways to use the mechanic, I didn't say that it's completely irredeemable.
MOST of the post said it was outdated and that gamers didn't want that style in their games any more. You did say that some games handled it better by rewarding the player for collecting the things they scatter around. I'd argue that these games also reward the player... by continuing the game. If you don't collect enough stuff, you cant progress. Also, if I'm being honest, the collectable grind in both games felt WAAAAY less tedious to me than Assassin's Creed. At least in Banjo-Kazooie, I don't have to climb the same damn tower 100 times for "different" collectables. I would not even compare the two games, however. AC is NOT a "collectathon" game. It just has collectables on the side.
 
I think you should play it again, there's more than you seem to remember...
this is NOT B-K

game is worse than dk64 ever was. it stops being fun very fast. that crappy quiz is 100 times worse than the one in B-K i'm supposed to remember every single thing I did in the game including how long you've been playing to pass...FUCK DAT

there is no warp system meaning you have to drag yourself through the entire hub back tracking back to each level over and over again...

The transformations are crap and you get nothing from doing them... wow a page... yay! It was totally worth walking at 1 ft a minute and losing all my abilities to get it.

The entire time you're fighting with the camera. The world's are big and empty with copy pasted NPCs around to do some mini games... and it just has zero charm. It literally feels like I'm playing a FAN game of banjo kazooie.

it's just not a fun platformer to play a terrible terrible reboot to the genre. glad i pirated it ONLY
 
Last edited by Bladexdsl,
this is NOT B-K
YES IT IS!!! Omg.... this is what pisses me off. I don't care that people don't like the game, no one says you have to, but the kickstarter for this game CLEARLY said that it was a "spiritual successor to Banjo-Kazooie." If you expected anything else, you're an idiot. If you think this game is nothing like Banjo-Kazooie, that's even worse. I could easily sit here and give you a list of all the game's mechanics and features, and tell you EXACTLY how they fit in with the Banjo-Kazooie series, but why would I bother? Every time I try to discuss something with you, you miss my point completely, or just plug your ears and go "LA-LA-LA-LA-LA!!!!"
 
typical fanboy refuses to follow reason. go read read my post
You edited it after I replied. I did read it just now. Your arguments are all problems that were also in B-K, not counting the lack or HUB world warps.

The quiz at the end of the game in B-K also covers the entire game, and you don't get a refresher course every stage, its just all at once.

I cant argue this one, they should have added this. Never said the game was perfect.

Tranformations in B-K also did nothing besides get you jiggies. Thats the main point of the game, remember?

Camera is bad in this game, as I admitted in another post. B-K also had this problem, however.

Anything else you forgot about B-K? Lol.
 
The quiz at the end of the game in B-K also covers the entire game
but it didn't have bs questions like how long have you been playing
Tranformations in B-K also did nothing besides get you jiggies
in tooie it let you unlock other areas or open other parts of the level...remember the washing machine, t-rex etc? what do these ones have oh lets go over here and water some flowers or go snowplow some snow...and...that's it. you use them to do one thing onlly unlike b/t
also what happened to a warp system?
 
Last edited by Bladexdsl,
but it didn't have bs questions like how long have you been playing
No, it just had one shot kill questions that made you restart the entire quiz if you got it wrong.

in tooie it let you unlock other areas or open other parts of the level...remember the washing machine, t-rex etc? what do these ones have oh lets go over here and water some flowers or go snowplow some snow...and...that's it.
N0ehbcW.png

Wrong again....
 
I played it through to the final level using a 360 controller and got fed up with it. In my opinion it's a missed opportunity. Highly repetitive, poor controls - namely the awful minecart sections and the jumping spin attack which rarely connects with enemies and some tedious looking environments. Graphically when it shines, it's great, but it just feels like a poor man's Banjo. Doesn't play half as nicely and it's a shame, but I wish Playtonic well.
 

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