Hadrian said:Doesn't quite work as well with a D-pad does it? Joystick or analogue than yes.Sweater Fish Deluxe said:Is that a question?pilotwangs said:It wont work on my R4?
I really wish jump could be mapped to a button instead of the dpad, though. i know that wouldn't be as authentic, but come on...it's the 21st century now.
Yeah, when I downloaded it, I saw that Alekmaul had included his source, so I was thinking about making another release. However, I don't want to make a release that just remaps jump from the dpad to a button. When updating an open-source project, I think the goal should be to improve it such that everyone can enjoy the new version, not just to change it so that some people will use the new one and some will still use the old one. I think I'll work on making a "Settings" menu where you'll be able to select between two different control schemes and also put the palette selection in there. I was trying to think of another setting that it might be worth allowing the player to adjust just to fill out the setting menu, but I can't think of anything.Dunny said:Hadrian said:Doesn't quite work as well with a D-pad does it? Joystick or analogue than yes.Sweater Fish Deluxe said:Is that a question?pilotwangs said:It wont work on my R4?
I really wish jump could be mapped to a button instead of the dpad, though. i know that wouldn't be as authentic, but come on...it's the 21st century now.
I recently ported xRick to GP2X, and had the same problem - so I set Jump to the Y button on the 2x. Assuming that this still uses SDL, it should be the work of a moment to copy my code over and do the same on the DS.
Anyone interested?
D.
Magnifico said:sorry if this has been asked already, but why is there infinite bullets/dynamite? is there a way to disable this "feature"?
