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Discussion in 'Wii - Backup Loaders' started by katzinator, Aug 22, 2011.
I've never seen anything like this on my console in xenoblade or any other games.
Is'nt it just the Wii's cpu reaching it's cap?
Can anybody confirm this for the original disc?
Lol, overclock that SOB!
I really think it's because of the Wii limitations.
I don't think you can do anything about this.
Btw i'm using d2x v 6 and it does'nt hinder me at all.
It won't change anything.
USBLoaders (and everything run on the Wii) use only 1 IOS at a time and doesn't care what the other IOS are, or if they are even present or not.
modifying additional cIOS won't fix your problem and is not the cause either.
If it's running fine for some people, but laggy for others, and you both have the same cIOS/loader, all that is left to blame is the HDD. If your HDD is old or you are using a flash drive, that would explain it.
i am playing this game with uneek+di r 168 and it works flawlessly.
i have a 4.2u orig nand dump for emu nand
started it from the uneek menu(built in)
i really wish dave and the others would consider trying to emulate the di calls from s/uneek into a new cios.
it would call the usb for the disc info. May they could use 58 as a base ios and replace the di module with the new di commands like s/uneek has.
i have suggested it many times but no one really took me serious i guess. If i was better at coding i would attempt it but i dont know enough yet about how to write di commands and memory.
That has nothing to do with the speed limitations of the drive itself.
well s/uneek is nand emualtion of the wii on the wii
look here ::http://gbatemp.net/t218725-sneek-di-quick-guide
Modmii has a nand builder and will give you all the files you need to set it up
you need a sd and usb for the best results
Iomega is made by Samsung.
Samsung is known for giving problems on Wii.
Not saying it is THE problem but , my WD 1TB HDD does'nt have any issues running this game.
So it IS probably your HDD.