I think it might be a Direct X version of Citra? Citra is referenced a lot, and in the makefile it says dxds. DX 3ds?
How about you just stop talking?
I think it might be a Direct X version of Citra? Citra is referenced a lot, and in the makefile it says dxds. DX 3ds?
Lol, the project is called XDS, and he thinks the flag -DXDS means it's related to a DirectX 3DS.What was the point of this comment? He was just speculating.
Oh, so thats where he got the DirectX bit? I didnt put that together lol. My bad, I thought neobrain was being rude bahaha..Lol, the project is called XDS, and he thinks the flag -DXDS means it's related to a DirectX 3DS.
I would call the speculation pointless, if anything.
Can we, at least, emulate custom home menu themes with this?It should be about the same speed we use the same cpu emulator but you can't load any software yet as menu dose not allow that yet
ehhh dont count on itCan we, at least, emulate custom home menu themes with this?
Man you don't have to be such an asshole about it. I took a couple minutes looking at some code nobody knew anything about and tried to speculate a bit. You could have just skipped past my comment since it was shown I was partially wrong, but you just had to add that snarky comment, huh?How about you just stop talking?
You need libiconv, it's a common character encoding library.source/util/Common.cpp:10:19: fatal error: iconv.h: No such file or directory
#include <iconv.h>
^
compilation terminated.
Are there some files missing? I don't think this file exists: https://github.com/ichfly/XDS/blob/master/source/citraimport/key_map.h#L7
ehhh dont count on it
Well, I had to add a bunch of the files in the citraimport directory to try to get it to link properly because it was missing symbols.There are to many files. I removed the unused now
Wat... It's a 3ds emulator... Like citra...can this be used on the 3ds console itself without arms? or do I need to use them on a pc because, I don't see a 3dsx or smdh file...
Well, I had to add a bunch of the files in the citraimport directory to try to get it to link properly because it was missing symbols.
If I use the Makefile as it is now, I get this: http://pastebin.com/XxU1gJ6Q
So then I went in and added the relevant source files that had all that. But there was more missing symbol, so I kept add more source files until I nearly added everything in "citraimport" lol
I'm probably adding too much, but I'm not sure what files you're using.
Perfect, I'll add those and try again.
can this be used on the 3ds console itself without arms? or do I need to use them on a pc because, I don't see a 3dsx or smdh file...
How and with what program do i need to compile this with?
im new to this, so make sure you explain well.
Welcome to gbatemp!Man you don't have to be such an asshole about it. I took a couple minutes looking at some code nobody knew anything about and tried to speculate a bit. You could have just skipped past my comment since it was shown I was partially wrong, but you just had to add that snarky comment, huh?
Welcome to the internet*Welcome to gbatemp!

