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I can't do much with "Yes".
So, I can use something like Wii Scrubber to extract & repackage the ISO? Also, those memory offsets are hex values, aren't they?It depends on the Riivolution mod, if it's just straight folder/file redirects, then yes, just unpack the ISO, replace the files and then repackage the ISO again.
However, you have to look at the xml file that is is normally included in the Riivolution mod, the xml file will tell you what is required, normally it's just file folder redirects, but if you see memory offsets, then it's most likely this will not work as Riivolution needs to make changes to the Wii/vWii on the fly for the mods to work, also some Riivolution mods require GCT codes to be used as well, both these can't be added to the ISO. I just had a look at the Neo Mario Galaxy mod, the xml file shows some memory offset changes it needs to be done, so you may not be able to create a ISO out of this, by all means try but just something to think about.

So, I can use something like Wii Scrubber to extract & repackage the ISO? Also, those memory offsets are hex values, aren't they?

How do I check wether or not there is memory offset? I'm a newbie when it comes to coding.It depends on the Riivolution mod, if it's just straight folder/file redirects, then yes, just unpack the ISO, replace the files and then repackage the ISO again.
However, you have to look at the xml file that is is normally included in the Riivolution mod, the xml file will tell you what is required, normally it's just file folder redirects, but if you see memory offsets, then it's most likely this will not work as Riivolution needs to make changes to the Wii/vWii on the fly for the mods to work, also some Riivolution mods require GCT codes to be used as well, both these can't be added to the ISO. I just had a look at the Neo Mario Galaxy mod, the xml file shows some memory offset changes it needs to be done, so you may not be able to create a ISO out of this, by all means try but just something to think about.

Riivolution mods should include an .xml file in the "riivolution" folder, open the .xml file a text editor, if you see any text that mentions "memory offset", then you won't be able to inject the mods into the ISO. From memory, only mods that replaces files/folders can be injected. Meaning, extract the ISO, place the files/folders, then rebuild the extracted files back to an ISO file.I have a similar problem with a fan translation for a Japanese game.
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How do I check wether or not there is memory offset? I'm a newbie when it comes to coding.