Hi,everyone.I tried to disassemblea and find “World War Z” graphics config files,yes ,J DO.so I will upload it and for everyone to researchand modify.other "Snowrunner" have both file.this code isnt original setting.dont play online gamemode.Forgive my bad english
Code:
Video:
CPU: "/dev/null"
GPU: "/dev/null"
AdapterId: -1
Output: -1
RenderSizeX: -1
RenderSizeY: -1
OutputSizeX: 1280
OutputSizeY: 720
WindowPosX: 0
WindowPosY: 0
WindowSizeX: 1280
WindowSizeY: 720
WindowMode: 0 # 0 - windowed, 1 - borderless window, 2 - fullscreen
WindowMode#build: 0
VSync: false
VSyncFlipRate: 0 # 0 - 60Hz, 1 - 30Hz or 2 - 20Hz
Gamma: 1.0
Brightness: 0.0
Contrast: 1.0
TexturesQuality: 2
TexturesFiltering: 2
LightingQuality: 2
EffectsQuality: 2
DetailsQuality: 2
PostprocessQuality: 2
ShadowsQuality: 2
AntialiasingQuality: 2
OutlineEnabled: true
DynamicResolutionEnabled: false(disable DynamicResolution)
UseCASUpsample: true
OutlineBlurWidth: 1.0
OutlineZSample: true
UseDOFTextureInUI: true
Stereo3D: false
DebugShaders: false
DisableThreading: false
Show: always # never, always, on_shift
generate_sdr_cache_db: false
ScaleCompName: ""
StaticSMCacheResolution: 256
HighlightEnabled: false
MinHeight: 300
MinWidth: 500
ResolutionScale: 1.0(ResolutionScale?)
AspectList: [1.5, 1.3333, 1.6666, 1.25, 1.7777, 1.6, 1.5625, 2.34] # Note 3440x1440 must be under "21 : 9"
AspectListNames: ["3 : 2", "4 : 3", "5 : 3", "5 : 4", "16 : 9", "16 : 10", "25 : 16", "21 : 9"]
UseLetterbox: true
DisableNVidiaFilters: false
TAAmenu: TAA # disabled; TAA; TAA2F
TAAlevel: disabled # disabled; TAA; TAA2F
disableVulkanOnIntelAdapters: true
amdMinGPUScoreForVulkanByDefault: 6894 # Radeon RX 570
amdMinCPUScoreForVulkanByDefault: 7452 # Intel Core i5-4670
amdMinVideoMemForVulkanByDefault: 4096
amdEnableVulkanByDefault: true
sdrCacheDumpPSOs: false
disableVulkanDueToInitCrash: false
vulkanMinDedicatedMemory: 2048
vulkanFallback: false
VideoQuality:
ParallaxQuality: "default"
DecalsQuality: "parallaxed"
SSAOQuality: "fullres"
LightshaftsQuality: "fullres"
FogQuality: "high"
AnisotropyQuality: "8x"
LightingQuality: "high"
ShadowMapResolution: "high"
TexturesResolution: "high"
UseStaticLightmap: false
LightmapQuality: "high"
UseDynamicLights: true
ShadersQuality: "high"
MotionBlurQuality: "standard"
UseSSR: true
UseEdgeAA: true
UseTAA: true
UseDOF: true
UseCapsuleShadows: true
UseBloomLowpassFilter: true
UseSSSBlur: false
LODBias: 0
ParticlesGpuTimeThreshold: 4.0
ParticlesLightingQuality: "high"
ParallaxFadeOutEndDist: 10.0
ParallaxFadeOutStartDist: 3.0
UseDistortionMask: true
UseUIBlurredBB: true
FogNumTraceSteps: 16
UseWaterSim: true
UseFPModelShadowSplit: false
UseDissolvePattern: true
Attachments
Last edited by lh411,