1. Thelostrune

    Thelostrune GBAtemp Advanced Fan
    Member

    Joined:
    Aug 13, 2015
    Messages:
    553
    Country:
    Norway
    Nah. You can still use it for model replacement.
     
  2. Octoling

    Octoling Banned
    Banned

    Joined:
    Dec 28, 2015
    Messages:
    304
    Country:
    United States
    Why won't you make it compatible with linux?
     
  3. Thelostrune

    Thelostrune GBAtemp Advanced Fan
    Member

    Joined:
    Aug 13, 2015
    Messages:
    553
    Country:
    Norway
    Because I'm not the dev. Can't you install Windows on a free partition or something like I did?
     
  4. Octoling

    Octoling Banned
    Banned

    Joined:
    Dec 28, 2015
    Messages:
    304
    Country:
    United States
    Yeah. I might make a C version and make it availible to all 3 oses
     
  5. Squidnator

    Squidnator Member
    Newcomer

    Joined:
    Sep 2, 2015
    Messages:
    31
    Country:
    Please Mac version
     
  6. CuriousTommy

    CuriousTommy GBAtemp Advanced Fan
    Member

    Joined:
    Jul 22, 2014
    Messages:
    524
    Country:
    United States
    Not going to happen, the requirement for DirectX prevents it from being portable to other platforms (also if the GUI uses WPF that is going to be another problem). And I don't think gdkchan is going to add OpenGL support (cross-platform alternative to DirectX).
     
  7. mariosonicds

    mariosonicds GBAtemp Regular
    Member

    Joined:
    Oct 9, 2009
    Messages:
    143
    Country:
    United States
    gdkchan, are you eventually going to get vertex injection added to this new version? If its not for awhile, I'm slowly making headway to mbn vertex injector, since there is some demand for it.
     
  8. gdkchan

    OP gdkchan GBAtemp Regular
    Member

    Joined:
    Jul 8, 2015
    Messages:
    181
    Country:
    Brazil
    It sucks indeed. That's why I made a new version and deleted the old repository. And looking back there are a lot of stuff that I regret doing on this new version aswell. I guess it's just how life works... You live, make mistakes, and learn with them.

    There's no plans in doing a "vertex injector", as the only advantage of this feature is the fact that it is easy to implement. But it also have lot's of issues that make it almost useless. Full model creation is the way to go.
     
    Last edited: Apr 20, 2016
    I pwned U! likes this.
  9. Manito

    Manito GBAtemp Fan
    Member

    Joined:
    Dec 15, 2014
    Messages:
    319
    Country:
    United States
    I changed a couple of bytes in Links model and it stretched out part of his leg.
     

    Attached Files:

    • Link.PNG
      Link.PNG
      File size:
      39.5 KB
      Views:
      329
  10. Manito

    Manito GBAtemp Fan
    Member

    Joined:
    Dec 15, 2014
    Messages:
    319
    Country:
    United States
    I put Gokus head over Ryu's but it crashes in game. goku2.PNG
     
  11. Demonslayerx8

    Demonslayerx8 GBAtemp Regular
    Member

    Joined:
    Mar 17, 2011
    Messages:
    156
    Country:
    United States
    thats cause the model importing script in Ohana Rebirth isnt fully complete yet.

    @mariosonicds , you should tell gdkchan bout the mbn model import script, like about how it doesn't rebuild it all the way or something like that in ur python script test..
     
    Last edited: Apr 21, 2016
    Lilothestitch and Manito like this.
  12. Manito

    Manito GBAtemp Fan
    Member

    Joined:
    Dec 15, 2014
    Messages:
    319
    Country:
    United States
    @mariosonicds
     
  13. Majickhat55

    Majickhat55 The Red Woman
    Member

    Joined:
    Mar 28, 2016
    Messages:
    4,926
    Country:
    United States
    Rainbow Bird.....
     

    Attached Files:

    Lilothestitch, Thelostrune and Asia81 like this.
  14. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
    Member

    Joined:
    Jul 29, 2015
    Messages:
    2,033
    Country:
    I like Ohana3DS
     

    Attached Files:

  15. CHICAGO-lollie

    Newcomer

    Joined:
    Aug 18, 2015
    Messages:
    29
    Country:
    I'm having issues with animations ripped from Badge Arcade (same model as before) using Ohana3DS. Ohana gives me the error "One or more bones uses an animation type unsupported by Source Model!", and it seems that only the bones without the offending animation type are exported. Even then, when importing SMD files to Blender or 3DS Max, there doesn't appear to be any animation in the remaining bones.

    Is there anything I should know about importing animations exported by Ohana? Or am I out of luck here, for now?
     
  16. Razor1993

    Razor1993 GBAtemp Regular
    Member

    Joined:
    Mar 20, 2010
    Messages:
    134
    Country:
    Germany
    What do i have to do now to extract/export the Animation files of Pokemon X?
    I Decrypted the Cia Game version of Pokemon X and extracted it. When i try to open the File located in a/0/0/8 nothing happended...
     
  17. Harvest God

    Harvest God Er a pixel artist?
    Member

    Joined:
    Oct 27, 2015
    Messages:
    294
    Country:
    United States
    Is there a reason I'm getting this error? I'm trying to open up a 3d model im the b folder ofr FE: A. How come I can't open the Ubody and Uhair models, but the rest work?
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Ohana3DS_Rebirth.Ohana.TextureCodec.etc1Decode(Byte[] input, Int32 width, Int32 height, Boolean alpha)
    at Ohana3DS_Rebirth.Ohana.TextureCodec.decode(Byte[] data, Int32 width, Int32 height, OTextureFormat format)
    at Ohana3DS_Rebirth.Ohana.Models.CGFX.load(Stream data)
    at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
    at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
    at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
    at Ohana3DS_Rebirth.FrmMain.open(String fileName)
    at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8669 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Ohana3DS Rebirth
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Karl/Downloads/Ohana/Ohana3DS%20Rebirth.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8679 (QFE.050727-8600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.8674 built by: QFE
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.2902.0
    Win32 Version: 9.05.132.0000
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3DX
    Assembly Version: 1.0.2911.0
    Win32 Version: 9.12.589.0000
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
    ----------------------------------------
    Microsoft.VisualC
    Assembly Version: 8.0.0.0
    Win32 Version: 8.00.50727.9185
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  18. Thelostrune

    Thelostrune GBAtemp Advanced Fan
    Member

    Joined:
    Aug 13, 2015
    Messages:
    553
    Country:
    Norway
    Smealum updated his user library with "Fix ETC1 texture format enums and add A4". Maybe this can be used to solve the size/quality issues we've had?

    or i might be completely wrong here actually as i dont even know what im looking at oh well

    This is something I don't get either. Maybe we'll have to unpack those files through pk3DS or something
     
    Last edited: May 5, 2016
  19. saburou

    saburou GBAtemp Regular
    Member

    Joined:
    Oct 13, 2015
    Messages:
    243
    Country:
    export CMDL not working.
     
  20. tomx86

    tomx86 GBAtemp Advanced Fan
    Member

    Joined:
    Jun 3, 2015
    Messages:
    585
    Country:
    Poland
    Hi, I'm trying to edit "Nintendo 3DS Camera" banner1.bcmdl, and COMMON1.png is shown corrupted and is not supported for importing in Ohana L4(grayscale) format, and in Rebirth shows OK, but COMMON1.png and COMMON2.png, are not supported for importing. Please add support:bow:
     

    Attached Files:

Loading...

Hide similar threads Similar threads with keywords - Ohana3DS, [WIP],