Thats what all 3ds apps are coded in (C++)Well ,I don't know if there is a single 3ds homebrew coded in cpp, maybe this is the
first one
You should probably read up on GitHub's help pages to learn about git.C0deH4cker's SGE
Btw could you go into more specifics on how to do that? im on Linux Mint
Ive been on githubs help pages for 35 mins now! I cant figure it out lol! Ijust made an accountYou should probably read up on GitHub's help pages to learn about git.
Also, I can't recall if SOIL builds correctly with devkitARM/ctrulib, which I didn't account for when I added SOIL to SGE. I recommend replacing SOIL entirely if you could with stb_image which is cleaner and nicer.
doesnt need to be 3D imo if it looks good as the gif then I will love itI have no idea on how to make it 3D
If the files are already in the project:Once I can figure out how to upload to github we should be able to compile and run
It's alright! It's your game, do what you want! Also, I want to test stuff, but I can't compile them. Can you please compile a test I am doing? If so, It'll be in a PM, I have some good ideas for Halloween!Btw Sound is not included. But thatd be a good idea for a later release. Rn its just flappy bird. No high scores either. Just the game sry.
Just get CN, then do it, or compile it as a .cia?How to load this on O3DS with Gateway please?