Homebrew [WIP] Duke Nukem 3D

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What music files are you using, and what version of the game? I have been testing the latest .cia on my 2DS and N3DS and they are both working, I thought that I had fixed it.

I'm using eduke32_musopl.zip from http://www.dukertcm.com/knowledge-base/downloads-rtcm/src-eduke32-patchs/. It does the same thing with the shareware grp included in the zip as the Atmoic Edition grp.

It appears the issue was with the format of the OGG files, or more accurately, the amount of channels. The files in that package were high-VBR 16bit 48kHz mono. I tried another package on the site containing 128~ VBR 16bit 44kHz stereo files and they worked fine. I re-encoded the mono files to stereo and the game is working now. Seems strange that mono files would cause an issue like this.
 
So , if i start the Cia it loads all the stuff and then its kicking me back into the home menu , how could i fix this?
 
Last edited by Lyuksus,
Ok, so how to run this total conversion of blood? More so i just wonder how to manualy select the grp files upon startup so i could play the bonus episodes from the atomic edition of duke. What should I do to get the music workin in CIA build?
 
everything works fine on my new 3ds xl except for the music. I have sounds and duke talk but no music. heeeeelllppp me please
 
Very great port!
Tell me please, can I run Blood (BloodCM - total conversion one) on it?
Not with the released version, so you will have to wait until I release the next update.
When i try to run it on a 11.0.33e AL9H o3ds it crashes the 3ds and i have to reboot
Do you have the game files on your SD card?
 
So with next update it will be possible? I already can't wait for it! :) How long approximately it would take?
Yes, the loading time is long and there are some graphical glitches but all in all it works.
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