Homebrew [WIP] Citro3D C++ Programming Tutorials

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delete12345

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Hello,

I am currently working on a series of Citro3D programming tutorials for Nintendo 3DS, written in C++.

I have just finished Lesson 1, and Lesson 2, Part 1 of a series of Citro3D tutorials. More will be coming along the way.

Lesson 1:

https://github.com/tommai78101/homebrew/wiki/Version-001:-Console-Orientation

Lesson 2:

https://github.com/tommai78101/homebrew/wiki/Version-002:-Core-Engine

I would like to ask for feedback, as well as finding issues in the tutorials.

  • Is the current tutorial format good enough? What needs to be improved?
  • Is the current tutorial format clear and concise? Which (written) parts are confusing?
  • Is there anything you wished to learn more about that the (written) tutorials didn't cover upon?
  • The moment you heard about Citro3D, are you interested in learning?
  • After reading the (written) tutorials, are you still interested?
If you have anything in mind, please post below. Thanks. I'm just gathering feedback.
 
I had to use C++ mainly for Entity Component System, Polymorphism / Inheritance, Smart Pointers, and Function Overloading, the latter 2 of which are completely not supported in C.
Looks like I have some extra studying to do. At least there's a tutorial. :D
 

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