Hello,
I am currently working on a series of Citro3D programming tutorials for Nintendo 3DS, written in C++.
I have just finished Lesson 1, and Lesson 2, Part 1 of a series of Citro3D tutorials. More will be coming along the way.
Lesson 1:
https://github.com/tommai78101/homebrew/wiki/Version-001:-Console-Orientation
Lesson 2:
https://github.com/tommai78101/homebrew/wiki/Version-002:-Core-Engine
I would like to ask for feedback, as well as finding issues in the tutorials.
I am currently working on a series of Citro3D programming tutorials for Nintendo 3DS, written in C++.
I have just finished Lesson 1, and Lesson 2, Part 1 of a series of Citro3D tutorials. More will be coming along the way.
Lesson 1:
https://github.com/tommai78101/homebrew/wiki/Version-001:-Console-Orientation
Lesson 2:
https://github.com/tommai78101/homebrew/wiki/Version-002:-Core-Engine
I would like to ask for feedback, as well as finding issues in the tutorials.
- Is the current tutorial format good enough? What needs to be improved?
- Is the current tutorial format clear and concise? Which (written) parts are confusing?
- Is there anything you wished to learn more about that the (written) tutorials didn't cover upon?
- The moment you heard about Citro3D, are you interested in learning?
- After reading the (written) tutorials, are you still interested?