Soon. Patience is a virtue.The new 3dsx download?
Soon. Patience is a virtue.The new 3dsx download?
This should work... At least I hope it doesOk, sounds good!
#define BGR5A1_RGB5A1(src) ((src & 0xF800) >> 10) | ((src & 0x3E) << 10) | (src & 0x7C1))
Please stop bothering him for builds every couple of hours.The new 3dsx download?
This should work... At least I hope it does
Code:#define BGR5A1_RGB5A1(src) ((src & 0xF800) >> 10) | ((src & 0x3E) << 10) | (src & 0x7C1))
So it finally happened. All the people who couldn't spare 20 dollars for a flashcard and a couple of days postage have had their wish come true.
You gotta take into account that not all countries have the same accessibility to that kind of stuff as others like USA. So it's harder to come by some flashcards in particular countries.So it finally happened. All the people who couldn't spare 20 dollars for a flashcard and a couple of days postage have had their wish come true.
It's amazing to see that this is open source, just came out today and there is already people involved in helping out.Well it's not done yet but it's finally making more progress now that someone is helping op like he asked instead of a ton of shitposting.
Yes.if its real we can pirate ds games?
like i care, i have an r4i
It uses roms so technically yesif its real we can pirate ds games?
like i care, i have an r4i
If that's even happening on white, then it looks like the blue channel isn't quite right. Are you sure the transparency bit is correct? It should be the last bit at 15 rather than 0.Well, maybe it isn't that then. All that does is give a yellow tint to everything...
Are you setting the framebuffer to rgb5_a1? If you are using gfxinitdefault then its GSP_BGR8_OES, while that code I gave you assumes you initialized the framebuffer using gfxInit(GSP_RGB5_A1_OES, GSP_RGB5_A1_OES, false);Well, maybe it isn't that then. All that does is give a yellow tint to everything...
Are you setting the framebuffer to rgb5_a1? If you are using gfxinitdefault then its GSP_BGR8_OES, while that code I gave you assumes you initialized the framebuffer using gfxInit(GSP_RGB5_A1_OES, GSP_RGB5_A1_OES, false);
Could you elaborate?Only difference is the bottom screen, does that matter?
Could you elaborate?
Oh ok, that doesn't matter. I'll see if I can do something when I get home.gfxInit(GSP_RGB5_A1_OES,GSP_BGR8_OES,false);
Oh ok, that doesn't matter. I'll see if I can do something when I get home.