Winds of Nostalgia US confirmation- Nostalgia

granville

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Last year, a little RPG gem came out called Kaze no Nostalgeo (translated Winds of Nostalgia). It was Japan only at the time and developed by Tecmo and used the Matrix engine seen in Final Fantasy 3 and 4 DS. It has a real world take on RPGs, taking place in our own earth during the late 1800's. It even has locations such as London, New York, and Tokyo. A Victorian age I guess you could call it. But it has magic and airships to make it more fantasy-oriented.

Well, now this gem has FINALLY been announced for the US. Titled simply Nostalgia, it will be localized by Ignition Entertainment this fall September 2009.

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http://www.ignitionusa.com/
http://gonintendo.com/?p=80701

Indepth info about the game and localization:
Glendale, CA – April 28, 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS™ - launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you’ll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.

Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.

According to Nostalgia producer, Keisuke Kikuchi, “I knew this game had such potential when I saw Mr. Morita’s project book. It is an adventure game set in another Earth, offering an enjoyable story that involves various different cultures in many diverse locations. The key element that brings the game together is the airship, the conveyance which fits its game system and world-view. I wanted to make this idea into a product for everyone to play.”

“We feel deeply honored for the opportunity to bring Tecmo’s esteemed Japanese Nintendo DS role-playing game “Nostalgeo no Kaze” to an entirely new audience as Nostalgia,” said Shane Bettenhausen, New Business Development Director of Ignition Entertainment. “Amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path with deeply engrossing gameplay systems, but it also hearkens back to the classic RPGs of yesteryear with its unforgettable characters and universal narrative themes.”

Key Game Features:

• Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.

• Cohesive, anime-inspired art direction that effectively captures the game’s turn-of-the-century charm.

• Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.

• Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.

• Handy in-game notebook feature keeps track of people, monsters, airships and items you’ve run across.

• Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.

• Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.

• Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.

For more information, visit www.nostalgiads.com

And for those who have not seen or heard of this game, here's the Japanese trailer:

I believe Noitora began a menu translation for the game. Now, that's less stress for him and more fun for us!
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It should also be noted that Famitsu gave the game a respectable 30/40 (8/7/8/7) score. Basically, anyone who likes the Final Fantasy DS games should be familiar with the gameplay.
http://gonintendo.com/?p=61045
 

DeadLocked

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I actually tried this on rom dump and I only put it down because of the language barrier. I'll rate he graphics 8/10 some pretty nice effects even though I didn't get far. If you played FF anything for more than an hour then you must play this! I hear good things about the airship battlez

(now square enix.....remake FF7 DS!!!!)
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yous all wants it
 

cosmiccow

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that looks & sounds awesome.
hope it's not as boring as final fantasy.. maybe it's a bit more like chrono trigger
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granville

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If you didn't like Final Fantasy due to dungeon crawling and random battles, you probably won't like this game either as it shares the exact same gameplay as Final Fantasy 3 DS without the job system. The game looks similar, has the same battle system, and the same kinds of dungeons. I've heard the only real gameplay difference is airship battles.

And this is not a Square Enix game. It is made by Tecmo and Matrix, localized by Ignition Entertainment. The gameplay is almost identical to Final Fantasy, but it's not Square Enix. I guess airships throw people off and the general similarities.

Even with the similarities, the game does stand on its own as a great game. It is also rather unorthodox as it takes place in the real world at a real time period (victorian age). It's certainly another great RPG in the long and growing list. Just don't expect many gameplay changes from Final Fantasy.
 

Hop2089

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It has FF 10's grid system too with elements from not just FF but has some parts of the scenery and technology ripped from Tales of Innocence.
 

granville

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True I totally forgot the grid system (haven't played it since last year). It's very fun to customize. So it does have its own feature to stand on its own. I really can't wait to finally be able to play it. I actually never made it past the first dungeon (with the young boy and his gunslinger friend or whatever). I need to be able to read the language, and I'm SO glad it's being translated!
 

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