Castlevania SOTN, Suikoden 1 & 2, Vandal Hearts 1 & 2..... wouldn't recognise any controller, though I read someone else got SOTN working.... maybe that's my fault fiddling with the GC button configs (otherwise what bit I've seen looks good)
FF7 & 8, again crash entering battle, but up to that point they both look and sound fantastic - I'm suitably impressed!
FF9 - failed to load iso
Chrono Cross - couldn't get my character to move! ?? Maybe config messing to blame there
Grandia - perfect startup, wonderful intro...code dump as soon as it finishes! Dang!
Wipeout XL - Code dump at the menu screen
Rayman & Parappa same as mentioned before
Xenogears just froze the emu when I tried to start...
Street Fighter EX2 - 3D graphics slow on intro, rest looks fine, but just rolls back to the menu when you try to play...
Pocket Fighter & SF Alpha 2 Gold (both NTSC-US) - Black screen
SF Alpha 3 - Can't get past the memory card reading screen....
RR Type 4 Bonus Disc - code dump after Namco screen
Ape Escape - Wants a dual shock plugged in to port 1, won't let me past the screen
Jumping Flash - Black Screen
.....think that's it from what I tried..... basically, nothing I tried playable at all lol, but I'm far more impressed with this than with beta1, probably because what bit I've seen looks and sounds much better..... hopefully there's a quick fix for controller support/mappings, plus the memory card fix, because I suspect we could get quite a few games playing really well using this....
EDIT: Just been noseying around further while I can't get on the telly (kids r playing on the 360 arrgghh) - looks like the modded one maybe fixes classic controller support (this would be fantastic if true!), plus it seems a good idea to actually use the BIOS (which I didn't lol) Aside from the obvious FF7/8 etc, disregard what I said, I only chucked each one on for a couple of minutes and will have a bigger tinker later