Hacking WiiFlow - an open source GUI USB-Loader

FIX94

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you NEED some usb device for wiiflow cause wiiflow is mainly a usb loader, take some old stick or whatever into the lower usb port and it'll shut up.
 
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bostonBC

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jammybudga777 Its not possible to format 4tb HDD with cluster size 512 bytes only 4k. Dios mios works only with 512 bytes cluster size.

The OS cluster size has nothing to do with it. 4TB and some smaller drives have something called an advanced format with low level 4K sector sizes instead of the more traditional 512 byte sectors. This is to enhance error correcting code with very large drives.

You can format a small partition of a 4TB drive with 512 byte clusters and DIOS MIOS won't work with it... it requires a drive with low level 512 byte sectors.
 
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momin

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Where could I find the latest versión of pluggins/emulators? I am having some problems with the emulators when I return to wiiflow after play a while. Instead of returning to wiiflow I only see a black screen. Sometimes it work fine but not always.

This happen to me specially in snes emulator (I think SNES9xgx is its name, true?), and also each time I go to the emulator menu, it notify me about a new update (which I not accept).

So I think its time to update the pluggins/emulators if possible.
 

mike1

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Riiiight. But I should be able to put both mios files into the mios folder so that they can automatically overwrite each other when the respective game is selected.
make sure your triforce games are named correctly I had the letter o instead of the number 0 and it took a while to figure out.I had to edit the name with a wii iso renamer.
 

hicandturkey

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make sure your triforce games are named correctly I had the letter o instead of the number 0 and it took a while to figure out.I had to edit the name with a wii iso renamer.
I can play the triforce games fine when I install the quadforce wad. I just can't get the auto-mios to "auto install" the correct mios file when I have both the dm.wad and qfusb.wad in the mios folder. The wads won't automatically install over each other.
 

drakorex

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you NEED some usb device for wiiflow cause wiiflow is mainly a usb loader, take some old stick or whatever into the lower usb port and it'll shut up.
If I may, I would like to ask why USB is mandatory, when for quite some time, Wiiflow booted just fine without it.

I have a split setup, and am constantly adding more games to my collection, and that of my friends. As the transfer from computer to HDD can take some time depending on the quantity and size of the games, we like to still be able to boot up wiiflow and play games from the SD card.
 

mike1

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I can play the triforce games fine when I install the quadforce wad. I just can't get the auto-mios to "auto install" the correct mios file when I have both the dm.wad and qfusb.wad in the mios folder. The wads won't automatically install over each other.
go to your triforce games and click on the settings button ON mkgp2 you should see [GGPE02] or for mkgp [GGPE01] if its different it could be your problem thats how wiiflow tells what mios to use.
 

jammybudga777

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I start Wiiflow from SD (and it's a fast one: SDXC, Class10, 128GB, 400x Speed).

Everytime I start Wiiflow I get a Delay of 15-20 Seconds, just black Screen!
The same delay happens, when I start games from Wiiflow.
Wiiflow and games work fine, exept this delay...

I use Wiiflow 4.1.3-r439 and don't want to change my version (because it's got my own theme).
My IOS is IOS 58 v6176.

Could someone tell me how to fix this, please?
I saw Clips on Youtube, using the same SDXC-card, without delay...:-(
...laeuft auf dem IOS58 (rev 6176).

Region: PAL
Systemmenue 4.1E (v450)
Priiloader installiert
Homebrewkanal 1.1.2 benutzt IOS58
HomebrewFilter ist nicht installiert
Hollywood v0x21
Boot2 v5
Es wurden 83 Titel gefunden.
Es wurden 56 IOS gefunden, von denen 6 funktionslos (Stub) sind.

IOS3 (rev 65280): Funktionslos (Stub)
IOS4 (rev 65280): Funktionslos (Stub)
IOS9 (rev 1034): Keine Patches
IOS10 (rev 768): Funktionslos (Stub)
IOS11[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS12 (rev 526): Keine Patches
IOS13 (rev 1032): Keine Patches
IOS14 (rev 1032): Keine Patches
IOS15 (rev 1032): Keine Patches
IOS16 (rev 512): Funktionslos (Stub)
IOS17 (rev 1032): Keine Patches
IOS20[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS21 (rev 1039): Keine Patches
IOS22 (rev 1294): Keine Patches
IOS28 (rev 1807): Keine Patches
IOS30[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS31 (rev 3608): Keine Patches
IOS33 (rev 3608): Keine Patches
IOS34 (rev 3608): Keine Patches
IOS35 (rev 3608): Keine Patches
IOS36 (rev 3608, Info: rev 3351): Trucha Bug, ES Identify, NAND Zugriff
IOS37 (rev 5663): Keine Patches
IOS38 (rev 4124): Keine Patches
IOS40[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS41 (rev 3607): Keine Patches
IOS43 (rev 3607): Keine Patches
IOS45 (rev 3607): Keine Patches
IOS46 (rev 3607): Keine Patches
IOS48 (rev 4124): Keine Patches
IOS50[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS51 (rev 4864): Funktionslos (Stub)
IOS52 (rev 5888): Funktionslos (Stub)
IOS53 (rev 5663): Keine Patches
IOS55 (rev 5663): Keine Patches
IOS56 (rev 5662): Keine Patches
IOS57 (rev 5919): Keine Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 65535, Info: rev 6174): Trucha Bug
IOS61 (rev 5662): Keine Patches
IOS62 (rev 6430): Keine Patches
IOS70[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS80[60] (rev 65535, Info: rev 6174): Trucha Bug
IOS202[60] (rev 65535, Info: hermes-v5.1): Trucha Bug, NAND Zugriff, USB 2.0
IOS222[38] (rev 65535, Info: hermes-v5.1): Trucha Bug, ES Identify, NAND Zugriff, USB 2.0
IOS223[37] (rev 65535, Info: hermes-v5.1): Trucha Bug, NAND Zugriff, USB 2.0
IOS224[57] (rev 65535, Info: hermes-v5.1): Trucha Bug, NAND Zugriff, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, NAND Zugriff
IOS245[37] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS246[38] (rev 21008, Info: d2x-v8final): Trucha Bug, ES Identify, NAND Zugriff
IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS251[58] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
IOS252[56] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, NAND Zugriff, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10



i had this delay while using my external hard drive. i deleted my CACHE in wiiflow and turned nandemu too partial instead of full. and ive not had that problem since
 

Apostrophe

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Hey guys I'm having some trouble with Gecko Codes and VC in Wiiflow, namely Star Fox 64. I was wondering if anyone can help :) .

So I originally tried to use Gecko codes for Starfox 64 on my UNEEK+DI nand, I put the .gct file in gct folder in the wiiflow folder on my SD card and when I booted the game with Ocarina on, it didn't look like any of the cheats were being applied. I even tried a few different cheats no difference.

Then I tried installing Star Fox 64 to my real nand, but the same thing, the codes didn't look like they were being applied, even though they work for other games. The weird thing is, I can't boot Star Fox 64 on my real nand through wiiflow with Ocarina off. Again, this problem only seems to be happening with Star Fox 64, any ideas what I can do or other ways I can apply codes to VC games?
 

MassiveRican

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Hey guys I'm having some trouble with Gecko Codes and VC in Wiiflow, namely Star Fox 64. I was wondering if anyone can help :) .

So I originally tried to use Gecko codes for Starfox 64 on my UNEEK+DI nand, I put the .gct file in gct folder in the wiiflow folder on my SD card and when I booted the game with Ocarina on, it didn't look like any of the cheats were being applied. I even tried a few different cheats no difference.

Then I tried installing Star Fox 64 to my real nand, but the same thing, the codes didn't look like they were being applied, even though they work for other games. The weird thing is, I can't boot Star Fox 64 on my real nand through wiiflow with Ocarina off. Again, this problem only seems to be happening with Star Fox 64, any ideas what I can do or other ways I can apply codes to VC games?
AFAIK N64 VC can't be started unless you use the launch with neek2o option and I have no idea about cheats with VC man, sorry.
 

jammybudga777

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im back again to try and collect some more info as im very close too buying my new hard drive. if i get a 3TB western digital my book. will it work and let me format it with fat 32 and 32kluster size so i can play wii/wiiware/vc/gamecube games from a single partition? also i dont no if i read it in this forum but was it possible to trick an external hard drive to thinking it has 32 kluster size when it doesnt really? sorry too keep asking about hard drives but its alot of money to waist on one that might not work.
 

VashTS

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im back again to try and collect some more info as im very close too buying my new hard drive. if i get a 3TB western digital my book. will it work and let me format it with fat 32 and 32kluster size so i can play wii/wiiware/vc/gamecube games from a single partition? also i dont no if i read it in this forum but was it possible to trick an external hard drive to thinking it has 32 kluster size when it doesnt really? sorry too keep asking about hard drives but its alot of money to waist on one that might not work.


the 3tb should work fine with Wii/Wiiware/VC. Gamecube is the problem. its not something you can trick the system into changing, its the 4k sector size not cluster size. you can still do 32kb clusters, but the physical sectors are 4k. you cannot physically change the hdd.

i did a Wii for a buddy who used a 3tb WD HDD and it worked great for everything but gamecube. if anything i think libogc would have to be updated to support the larger cluster size but i'm certainly not an expert.
 
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halen

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I have a 4tb HD and my Wiiware and VC games (Nand emulation) are in 32Gb SD Card. I had problem with VC games in 4tb HD and my solution was to put the nand in SD CARD. Some emulators not working in biggest HDD and Gamecube anyway (4k sector sise).
 
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jammybudga777

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yea i was worried emulators and gamecube games wouldnt work on those hard drives. i guess i wont be getting either then as i wanted exactly the same setup as my 1.5TB but with more space :( hmmmmm im gonna have to try and think of a work around so i dont have to plug in different hard drives for different sources exc. thanks for the replys
 

bostonBC

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I have a 4tb HD and my Wiiware and VC games (Nand emulation) are in 32Gb SD Card. I had problem with VC games in 4tb HD and my solution was to put the nand in SD CARD. Some emulators not working in biggest HDD and Gamecube anyway (4k sector sise).

I've had 2 instances where playing an emulator (not sure which one) from SD when I had the save files set on the 4TB hard disk wiped the 4TB drive. If you have a 4TB drive I recommend only loading emulation games from SD and make absolutely sure that your save data goes to SD.... or keep a backup of your 4TB drive.
 

worm28

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I've had 2 instances where playing an emulator (not sure which one) from SD when I had the save files set on the 4TB hard disk wiped the 4TB drive. If you have a 4TB drive I recommend only loading emulation games from SD and make absolutely sure that your save data goes to SD.... or keep a backup of your 4TB drive.

I have had wiixplorer corrupt my hdd 4 times finally stopped using it and cleanrip gave me an error once wile ripping a game and corrupted my hdd, good thing i have a backup hdd or i would have been screwed.
 

halen

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How i do I to load emulation games from SD ? My roms are in 4tb HDD and all of Wiiflow paths except Nand are in USB HD. The plugins are in USB 4tb. How i do to run the emulators from SD CARD and the roms in 4tb HDD?
 

bostonBC

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How i do I to load emulation games from SD ? My roms are in 4tb HDD and all of Wiiflow paths except Nand are in USB HD. The plugins are in USB 4tb. How i do to run the emulators from SD CARD and the roms in 4tb HDD?

Not sure as I run emulator games from their own channels and not through WiiFlow.
 

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