@[member='shortz1994'] okay, looked at your theme.ini and now I realize I forgot to tell you to set the x and y to 0 along with the width = 640 and height = 480. like this:
So yea, after not updating the official google code svn a while now I decided to do it this sunday no matter what
Here is 4.0RC1 for you to test: http://www.mediafire.com/?mk80g5mb5cpjwga
If you find any major bugs, report them, I'm not that much interested in minor bugs, but if you think they are really annoying just say
Ok. Here's a major bug for ya. I got a couple new games today. Endless Ocean Blue World, and Dead Space Extraction. I put in EO, it code dumps. The second try, it installed successfully. Then I try to install DSE. I tried installing it Twelve times. A couple times it would just freeze, sometimes it would dump after hitting 1, a few times it dumped as soon as I hit go. But what pissed me off even more, was 3 of the times, it would install up to 96 percent and then dump (also during these faulty installs, I lost the ability to use the pointer). Am I really the only one having this issue?
So yea, after not updating the official google code svn a while now I decided to do it this sunday no matter what Here is 4.0RC1 for you to test: http://www.mediafire...mk80g5mb5cpjwga If you find any major bugs, report them, I'm not that much interested in minor bugs, but if you think they are really annoying just say
YES! Fixes all my issues of not loading Devolution corercty ( w/o SD card...) Now I can run it fine off USB drive w/ no SD inserted, just what I was looking for.
So yea, after not updating the official google code svn a while now I decided to do it this sunday no matter what Here is 4.0RC1 for you to test: http://www.mediafire...mk80g5mb5cpjwga If you find any major bugs, report them, I'm not that much interested in minor bugs, but if you think they are really annoying just say
YES! Fixes all my issues of not loading Devolution corercty ( w/o SD card...) Now I can run it fine off USB drive w/ no SD inserted, just what I was looking for.
Glad that you got you prob fixed. Still no joy here with devo. I tried the above RC1 as well as r676 and I even updated devolution boot.dol (to r135) and the loader.bin too.
I've put the loader.bin everywhere that I could think to and the wiiflow.log still says "devolution loader.bin not found!" but now with these 2 newer dols, instead of the black screen needing hard reboot, it returns to the wiiflow (as i have it set to) So at least that part is ok. I don't understand why it doesn't see the loader.bin for.
Devolution still works with cfg-usbloader and usbloader-gx (newest revs). Before, I've always had the loader.bin in USB2:/wiiflow folder and it worked. Not sure just when it quit.
Also, on the main WiiFlow menu, when I Exit to Neek2o, do I need a certain file on the SD or something? I still just get the flashing blue light as if it doesn't see the nand.
Everything else has been working great except for the 2 above issues.
So yea, after not updating the official google code svn a while now I decided to do it this sunday no matter what
Here is 4.0RC1 for you to test: http://www.mediafire...mk80g5mb5cpjwga
If you find any major bugs, report them, I'm not that much interested in minor bugs, but if you think they are really annoying just say
"really annoying" minor bugs:
1. inability to hide the tiny banner in general and when fanart are used in particular
2. one setting file is used in both real mode and neek mode, so we can't customize each mode seperatly (like emulation settings and exit to channel option...)
3. Starting title in Neek2o mode should be disabled in Neek2o mode (obviously when this is used we go back to real nand)
4. "Back to wiiflow" is not working in neek2o mode
5. Back to wiiflow is not going back to last mode used (Homebrew, Neek mode for instance) in real and neek2o modes
6. An easy solution for #5 might be to add ability to remember the last mode used in wiiflow.ini (just like GX or WiiXplorer)
7. Force Video mode option doesn't work in few cases (Emunand mode). Since Wiiflow-wiiware loader is based on triforce, I found out same issue in triforce mrc as well.
Postloader, uLoader and mighty channels use different techniques that make this force video option work all the time.
Thanks WF team for all the hard work and bugfixes, looking forward for an awesome WF 4
Abz
Enable sd logging and check the line "Data Directory: ", in that folder you need to place the loader.bin, if you have that and you posted your sd log here, then we'll start debugging.
Also, on the main WiiFlow menu, when I Exit to Neek2o, do I need a certain file on the SD or something? I still just get the flashing blue light as if it doesn't see the nand.
@[member='shortz1994'] okay, looked at your theme.ini and now I realize I forgot to tell you to set the x and y to 0 along with the width = 640 and height = 480. like this:
Enable sd logging and check the line "Data Directory: ", in that folder you need to place the loader.bin, if you have that and you posted your sd log here, then we'll start debugging.
Also, on the main WiiFlow menu, when I Exit to Neek2o, do I need a certain file on the SD or something? I still just get the flashing blue light as if it doesn't see the nand.
Thank you for your reply. I don't see any line in the wiiflow.ini called "Data Directory: ". I guess that I was under the impression that it used the /wiiflow folder on the root of the device. (which I have on both USB partitions with loader.bin in them all and I've even tried it on SD /wiiflow in addition)
Here is my wiiflow.ini
Now when I try to boot a game using Devolution, here is my wiiflow.log
[Title:My wiiflow.log]
Init ISFS
Welcome to WiiFlow (Mod 3.1-r676)!
This is the debug output.
WiiFlow is in real nand mode
Loading cIOS: 249
Reloading into IOS 249 from 58...
Deinit ISFS
Init ISFS
AHBPROT after IOS Reload: 0
D2X cIOS Base IOS56
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525167
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
Wait Message Thread: Start
Delay: 7, Images: 8
Wiiflow boot.dol Location: usb2:/apps/wiiflow
DIOS-MIOS is installed as MIOS
Loading cIOS map
Found cIOS in slot 222
Found cIOS in slot 223
Found cIOS in slot 224
Found d2x base 37 in slot 245
Found d2x base 38 in slot 246
Found d2x base 53 in slot 247
Found d2x base 55 in slot 248
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Found d2x base 58 in slot 251
Data Directory: usb1:/wiiflow
SHND: Running sound thread
Trying to open 'usb2:/wiiflow/settings/wiitdb.xml'...success
Checking game offsets
Loading items of usb view from usb2
Loading files containing .wbfs|.iso in usb2:/wbfs
Database file: usb2:/wiiflow/cache/lists/usb2_wbfs.db
update_games=0 update_homebrew=0 update_dml=0, update_emu=0
usb2:/wbfs
Games found: 230
Wait Message Thread: End
Coverflow started!
Coverflow stopped!
Coverflow started!
gui_sound.cpp: Loading usb2:/wiiflow/music/05 Little Samson - Golem's Theme Metalmix.ogg using voice 0
Coverflow stopped!
Loading items of dml view from usb1
Wait Message Thread: Start
Delay: 7, Images: 8
Memory cleaned up
MEM1_freesize(): 4415472
MEM2_freesize(): 33484096
Init ISFS
Welcome to WiiFlow (Mod 3.1-r676)!
This is the debug output.
WiiFlow is in real nand mode
Loading cIOS: 249
Reloading into IOS 249 from 36...
Deinit ISFS
Init ISFS
AHBPROT after IOS Reload: 0
D2X cIOS Base IOS56
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525167
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
Wait Message Thread: Start
Delay: 7, Images: 8
Wiiflow boot.dol Location: usb2:/apps/wiiflow
DIOS-MIOS is installed as MIOS
Loading cIOS map
Found cIOS in slot 222
Found cIOS in slot 223
Found cIOS in slot 224
Found d2x base 37 in slot 245
Found d2x base 38 in slot 246
Found d2x base 53 in slot 247
Found d2x base 55 in slot 248
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Found d2x base 58 in slot 251
Data Directory: usb1:/wiiflow
SHND: Running sound thread
Trying to open 'usb2:/wiiflow/settings/wiitdb.xml'...success
Checking game offsets
Loading items of emu view from usb1
Loading files containing .lnx in usb1:/wiimednafen/roms
Database file: usb2:/wiiflow/cache/lists/usb1_wiimednafen_roms.db
update_games=0 update_homebrew=0 update_dml=0, update_emu=0
usb1:/wiimednafen/roms
Parsing scummvm.ini
Found: Indiana Jones and the Fate of Atlantis (FM-TOWNS/English)
Found: Full Throttle (Version B/English)
Found: Codename: Iceman (DOS/English)
Found: Loom (EGA/Amiga/English)
Found: Leisure Suit Larry in the Land of the Lounge Lizards (1.00 1987-
Found: Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Pl
Found: Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsati
Found: Leisure Suit Larry 5: Passionate Patti Does a Little Undercover
Found: Leisure Suit Larry 6: Shape Up or Slip Out! (DOS/English)
Found: Maniac Mansion (V2/DOS/English)
Found: The Secret of Monkey Island (CD/DOS/English)
Found: Sam & Max Hit the Road (CD/English)
Found: Simon the Sorcerer 1 (CD/Windows/English)
Found: Beneath a Steel Sky (v0.0368 cd)
Found: Day of the Tentacle (CD/English)
Found: Ween: The Prophecy (DOS/English (US))
Found: Zak McKracken and the Alien Mindbenders (FM-TOWNS/English)
Games found: 299
Wait Message Thread: End
Coverflow started!
Coverflow stopped!
Coverflow started!
gui_sound.cpp: Loading usb2:/wiiflow/music/10 Metal Man Rock.ogg using voice 0
gui_sound.cpp: Buffer not ready!
gui_sound.cpp: Loading usb2:/wiiflow/music/Castlevania Guitar.ogg using voice 0
Exit WiiFlow called
Saving configuration files
Wait for dvd
MEM1_freesize(): 4505584
MEM2_freesize(): 18753408
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleaning up video...
Cleanup Coverflow
Coverflow stopped!
Memory cleaned up
MEM1_freesize(): 4505584
MEM2_freesize(): 33597152
Somehow now, it sees the loader.bin in USB1:/wiiflow, but I've changed nothing. and have the same results with devo not working, I still have my GC game in USB1:/games/StarfoxAssault/game.iso Funny. Back when Devolution worked, the data directory was USB2/wiiflow
Now as for neek2o. I have my Wiiflow nand in USB1:/wiiflow/nandemu because earlier the wiiflow.ini kept defaulting to it so I put it there so I wouldn't have to keep editing the wiiflow.ini everytime. Now I saw that you changed it and on first boot on the new Wiiflow dol, with no .ini, it shows my real nand and won't let me change it in the settings because the wiiflow.ini path to NAND is originally blank after the = sign.
But if I access the WiiWare button on the source_menu, then it sets itself up for /wiiflow/nandemu without editing the wiiflow.ini. manually.
I am using r92 of neek. I got it from IRC and it's been working fine. it uses the modmii folder called "nands" (which I have 3 nands in) Even though the WiiFlow nand is in another directory all together, it wii see, and even boot the wiiflow nand without a problem for some reason and return to the nands in the nands folder.
That's the error, without AHBPROT patched out devolution doesnt work properly. Can you boot wiiflow with the meta.xml from the 4.0RC1 via the homebrew channel and see if it works from there?
It's not often that a corrupted banner show's up but if it does it's only when I'm scrolling through several hundred games in game view. I simply back out and click on the game again and the corruption is gone. It's not a major deal breaker at all.
Edit: Still using r672 and neek2o r88. I haven't tested exit to neek2o because of the way I have things setup. I use NK2O channel, which launches PL4 neekbooter, I have 5 NANDS and switch up between them in PL4 which all autoboot WiiFlow. WiiFlow in neek2o works perfect, so I'm hesitant to change things up since everything is working.
If I wanted to start trying out launching games with neek2o option in my real NAND with WiiFlow it seems I'll need neek2o r92 correct?
How about adding a way to interactively change NANDS within WiiFlow the way you can in PL4 or neek2o itself? I'm not fond of having to open WiiXplorer and change the path in the .ini every time I need to switch up my NANDS which is why I don't do it. I don't know how difficult this would be to implement and it's more like a major feature addition than the bug fixes which you're currently focusing on (by the way I love the current bug fixing cycle you're on [member='fix94']).
So maybe later on, once you're satisfied fixing any major or minor bugs within WiiFlow and after the main WiiFlow SVN release, that addition would be something great to consider.
Just made 4.0RC2 ready, changes:
-fixed booting wiiflow without sd card inserted
-fixed booting wii games from sd card
-fixed booting devolution without AHBPROT patched out
-cleaned up some stuff
Download here: http://www.mediafire.com/?2dapgna7cm9c6xq
@[member='luck_gh0st']:
Please report if that fixes your problems.
Somehow now, it sees the loader.bin in USB1:/wiiflow, but I've changed nothing. and have the same results with devo not working, I still have my GC game in USB1:/games/StarfoxAssault/game.iso Funny. Back when Devolution worked, the data directory was USB2/wiiflow
I'm trying to convert some themes/make my own, and there are some things I need to know.
How to move banner
How to unhide banner (I tried setting up the game zones the way the main zones are set up, trying to make the toogle button constant)
mod area around full banner buttons
If anyone could help me on this, I would greatly appreciate it.
Using RC2 from the Homebrew Channel (SD Card) DOES load the game but when I push the power button on the Wii to exit the game it returns to the WiiFlow with an explanation point and code dumps when I touch a button (but returns to system menu after that.) Maybe I'm exiting devo wrong. I don't know if there's a button combo like dios-mios has or not. Also despite the wiiflow.ini on the SD pointing to the USB files it still creates an empty wiiflow folder on the root of the SD card. Also I'm having some issues with the USB NAND when booting WiiFlow dol from SD (homebrew channel) The Wiiflow sees the WiiWare and VC games on the USB NAND fine (covers and all) but the wiimote starts flashing and won't sync. now if I plug in the GC controller I can control the pointer but if I try to exit or boot an app or whatever it just black screens needing a hard reset
@thevoiceover = I've tried all the versions of WiiFlow. I just rename the dols the the /Wiiflow folder to boot.dol666 or whatever the rev is so that I will know but I did try RC1 and got the same results.
Also, I wanted to also ask you what is your setup? USB1 and 2? FAT, NTFS?, wiiflow data etc.
I was considering moving some of the WiiFlow data files to my USB FAT32 partition but I could have sworn that I read somewhere that you don't want to have WiiFlow files on the same partition that you have your NAND on. Even though I've been getting away with having my wiiflow plugins and the source_menu on the same FAT partition as the NAND.
If I need to move around some files to make it all work that's fine with me as I have plenty of space on all of my devices.
Using RC2 from the Homebrew Channel (SD Card) DOES load the game but when I push the power button on the Wii to exit the game it returns to the WiiFlow with an explanation point and code dumps when I touch a button (but returns to system menu after that.) Maybe I'm exiting devo wrong. I don't know if there's a button combo like dios-mios has or not. Also despite the wiiflow.ini on the SD pointing to the USB files it still creates an empty wiiflow folder on the root of the SD card. Also I'm having some issues with the USB NAND when booting WiiFlow dol from SD (homebrew channel) The Wiiflow sees the WiiWare and VC games on the USB NAND fine (covers and all) but the wiimote starts flashing and won't sync. now if I plug in the GC controller I can control the pointer but if I try to exit or boot an app or whatever it just black screens needing a hard reset
@thevoiceover = I've tried all the versions of WiiFlow. I just rename the dols the the /Wiiflow folder to boot.dol666 or whatever the rev is so that I will know but I did try RC1 and got the same results.
Also, I wanted to also ask you what is you setup? USB1 and 2? FAT, NTFS?, wiiflow data etc.
I was considering moving some of the WiiFlow data files to my USB FAT32 partition but I could have sworn that I read somewhere that you don't want to have WiiFlow files on the same partition that you have your NAND on. Even though I've been getting away with having my wiiflow plugins and the source_menu on the same FAT partition as the NAND.
If I need to move around some files to make it all work that's fine with me as I have plenty of space on all of my devices.
Actually I still haven't gotten around to testing how well recent WiiFlow dol's performs on different partitions now on my HDD, my original setup had WiiFlow on USB2 NTFS and NAND on USB1 FAT32 for the same reason, didn't want NAND on same dev/partition, I'm seeing that you're doing things for a similar reason but with SD and USB.
I switched my WiiFlow setup and have everything now on my FAT32 partition about 100 revs ago and things have gone very smoothly since then, even SaveGame Emulation has been working very well even though the NAND is on the same partition. There is still the problematic NAND emulation game issue but with the recent developments with neek2o and WiiFlow we'll be able to launch these games without d2x and with neek2o which is awesome.
I suggest putting everything on the same device and seeing how it works out for you, if you don't like it you can always revert your setup to what it was but from my experience I don't think you'll be disappointed. If you do it let me know how it works out for you.
Edit: and no to my knowledge Devo does not have a button combination for resetting, I believe Tueidj said once classic controller support is added that he can add a reset feature with that controller.
Actually I still haven't gotten around to testing how well recent WiiFlow dol's performs on different partitions now on my HDD, my original setup had WiiFlow on USB2 NTFS and NAND on USB1 FAT32 for the same reason, didn't want NAND on same dev/partition, I'm seeing that you're doing things for a similar reason but with SD and USB.
I switched my WiiFlow setup and have everything now on my FAT32 partition about 100 revs ago and things have gone very smoothly since then, even SaveGame Emulation has been working very well even though the NAND is on the same partition. There is still the problematic NAND emulation game issue but with the recent developments with neek2o and WiiFlow we'll be able to launch these games without d2x and with neek2o which is awesome.
I suggest putting everything on the same device and seeing how it works out for you, if you don't like it you can always revert your setup to what it was but from my experience I don't think you'll be disappointed. If you do it let me know how it works out for you.
Using RC2 from the Homebrew Channel (SD Card) DOES load the game but when I push the power button on the Wii to exit the game it returns to the WiiFlow with an explanation point and code dumps when I touch a button (but returns to system menu after that.) Maybe I'm exiting devo wrong. I don't know if there's a button combo like dios-mios has or not.
Edit: and no to my knowledge Devo does not have a button combination for resetting, I believe Tueidj said once classic controller support is added that he can add a reset feature with that controller.
ummm .... hello? maybe you should look at the wiiflow source log a little better. I believe it says Fledge68 for r668. Not to take anything away from Fix who yes is awesome. But he didn't help me in any way - i figured it out on my own believe it or not.