WiiBricker said:I dumbass extracted the libogc content to the devkit folder, but I should have extract it into the libogc one. Now it works
lol again..least you got it working
WiiBricker said:I dumbass extracted the libogc content to the devkit folder, but I should have extract it into the libogc one. Now it works
lol done it loads of times m8 edited wrong lines of code and wondered why it wouldn't compile/work correctlyWiiBricker said:I dumbass extracted the libogc content to the devkit folder, but I should have extract it into the libogc one. Now it works
MrX_Cuci said:Rev25 is from Nov 2009. I highly doubt that, but thanks anyway.
Actually, it will work, since cios rev18 just changed the name of the usb device to /dev/usb2. This devicename is also used by Hermes, so wiiflow already tries to use that. This will only work with WBFS partitions, of course.Skater4599 said:r-win or another dev will have to answer that question but i highly doubt it, i remember r-win posting somthing about how wiiflow uses the memory for its coverflow that uloader uses for its nand emu so it may just be a memory issue and most likely will not happen
Heh, you got it right! We didn't test it yet, but the cios has around 512k of memory to use. The FAT/NTFS ehcmodule uses that memory for loading games. We haven't tested loading the FATFFS module in that memory while it is also used for the ehcmodule. We could try that...sometime...
Posts merged
QUOTE(MrX_Cuci @ Mar 3 2010, 12:21 PM) Rev25 is from Nov 2009. I highly doubt that, but thanks anyway.
WiiBricker said:What do you mean by APP_VERSION modified?QUOTE said:Compiled with meta.xml and APP_VERSION modified.
Aehm...you know that NOTHING has changed in the App itself, right? r33 only changed the compiling Insturctions in the Wiki, not moreArkAurion said:
djbubba2002 said:We are stilling testing it
We are still getting the bugs out ...
.. its taking some time bc , R-win does have a family and he works ..
let him take his time , and we will have a good loader ..