Homebrew Wii64 RELEASED!

  • Thread starter Thread starter Deleted-171178
  • Start date Start date
  • Views Views 43,486
  • Replies Replies 189
Can't wait to try this out once I get back to my Wii. Looking over the list about half the games I want to play work, with Space Station Silicon Valley and Banjo being on the top of that list. I still have my actual N64 hooked up, so Goldeneye is right there whenever:)
 
Official emulatemii compatibility list is here http://emulatemii.com/wii64/compatList/
However it contradicts some of my tests where diddy kong racing and mario tennis supposedly work.

These are my experiences

Quite Unplayable:
Diddy Kong racing (U): Most graphics completely invisible, although sound and text are almost perfect.
Mario Tennis (U): Lag, glitches, freezing. Couldn't get past intro.
Star Wars Episode I - Racer (U): Some of intro visible but then crashes/freezes.
StarCraft 64 (U): Managed to get some of the intro to run but very glitchy and laggy. Couldn't get into gameplay.

Quite Playable:
Mario Kart 64
Pokemon Snap
Pokemon Stadium 2
Super Mario 64
Zelda Ocarina and Majoras Mask
Smash Bros
 
grog.gif


Thank you so much for developing this emulator! This will get some fire again in my Wii, finally I'll play it again!
 
banjo tooie: slow and graphical glitches unplayable
gex 2 enter the gecko: major graphical glitches
gex 3 deep cover gecko: major graphical glitches

that other list is BS it says banjo T works just as good as banjo but it doesn't! every1 just add to the wiki in post #1
 
Oh I forgot to say, RUMBLE ROCKS!

Take that Virtual console and your missing features.


I unpacked my Majoras Mask virtual console savegame using FE100 unpacker, and chopped the last 128kb off (useless data?) before renaming it to replace the Wii64 savegame and it worked!
smile.gif

Now I can continue my attempt to beat this game, stupid water temple......
 
Satangel said:
OSW said:
Oh I forgot to say, RUMBLE ROCKS!

Take that Virtual console and your missing features.

So does adding all the N64 games to my USB HDD and then playing them on my Wii!
Am I the only one that has problems? Wii64 won't see my HD (which works for MPlayer-CE & other Apps) and can't save...great -.-' .

Otherwise, nice work, realy
smile.gif
.
 
OSW said:
Oh I forgot to say, RUMBLE ROCKS!

Take that Virtual console and your missing features.


I unpacked my Majoras Mask virtual console savegame using FE100 unpacker, and chopped the last 128kb off (useless data?) before renaming it to replace the Wii64 savegame and it worked!
smile.gif

Now I can continue my attempt to beat this game, stupid water temple......

Mind providing a guide on how to do this? I'm up to the stone tower and really cant be bothered starting again
biggrin.gif
Cheers.
 
bolex17 said:
OSW said:
Oh I forgot to say, RUMBLE ROCKS!

Take that Virtual console and your missing features.


I unpacked my Majoras Mask virtual console savegame using FE100 unpacker, and chopped the last 128kb off (useless data?) before renaming it to replace the Wii64 savegame and it worked!
smile.gif

Now I can continue my attempt to beat this game, stupid water temple......

Mind providing a guide on how to do this? I'm up to the stone tower and really cant be bothered starting again
biggrin.gif
Cheers.

FE100 unpacker is available here on temp and very self explanatory to use. Just copy your savegame to from your Wii to an SD card, then use this program to unpack data.bin (found in the private/???? folder).
The second part requires basic use of a hex editor to chop off the second half of the save.

If you send me your save file (through email or upload and PM me the link), then I'll do it for you.

The only possible issue I can think of though is that the rom and save regions probably need to match. So make sure you have the same region rom as your savegame ie. (E) and (E) (both europe) for use in the emulator.
 
OSW said:
bolex17 said:
OSW said:
Oh I forgot to say, RUMBLE ROCKS!

Take that Virtual console and your missing features.


I unpacked my Majoras Mask virtual console savegame using FE100 unpacker, and chopped the last 128kb off (useless data?) before renaming it to replace the Wii64 savegame and it worked!
smile.gif

Now I can continue my attempt to beat this game, stupid water temple......

Mind providing a guide on how to do this? I'm up to the stone tower and really cant be bothered starting again
biggrin.gif
Cheers.

FE100 unpacker is available here on temp and very self explanatory to use. Just copy your savegame to from your Wii to an SD card, then use this program to unpack data.bin (found in the private/???? folder).
The second part requires basic use of a hex editor to chop off the second half of the save.

If you send me your save file (through email or upload and PM me the link), then I'll do it for you.

The only possible issue I can think of though is that the rom and save regions probably need to match. So make sure you have the same region rom as your savegame ie. (E) and (E) (both europe) for use in the emulator.

Just Pm'd you my save
 
This sounds good but me beeing the homebrewnewbie that i am why is this emulator that good when the vc versions of them play perfectly?? (not trying to sound like a douche but i'm sincerely asking) Except for ofcourse it beeing able to play alot of n64 games not released on vc.
 
Digeman said:
This sounds good but me beeing the homebrewnewbie that i am why is this emulator that good when the vc versions of them play perfectly?? (not trying to sound like a douche but i'm sincerely asking) Except for ofcourse it beeing able to play alot of n64 games not released on vc.

You just answered your own question.
 
Digeman said:
This sounds good but me beeing the homebrewnewbie that i am why is this emulator that good when the vc versions of them play perfectly?? (not trying to sound like a douche but i'm sincerely asking) Except for ofcourse it beeing able to play alot of n64 games not released on vc.
Well resolution is a lot better and also there are save states, custom controls and so on. Plus a lot of games can't be injected but some of those will eventually work with the emulator if it continues to be developed.
 

Site & Scene News

Popular threads in this forum