Wii64 and WiiSX recompiled (Improved USB Support)

Discussion in 'Wii - Emulation and Homebrew' started by wiisixtyfour, Jun 6, 2011.

  1. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    Seeing as both Wii64 and WiiSX were released a year ago and don't have very good USB support, I've recompiled them with the latest devkitPPC and libogc. USB support should be very much improved with these builds; I didn't change any of the actual code.

    [​IMG]
    WiiSX-beta2.1.1.zip
    [Mirror]

    [​IMG]
    Wii64-beta1.1.1.zip
    [Mirror]
     
    _47iscool and AACThaKid like this.


  2. Nah3DS

    Member Nah3DS Madre de Dios! Es El POLLO DIABLO!!!

    Joined:
    Feb 9, 2010
    Messages:
    3,553
    Country:
    Argentina
    thanks! I will try these out. Both of them uses IOS58???
     
  3. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    No, I don't think so; As I said I didn't change any of the code, but when the betas were first released then there wasn't very good USB support so recompiling them now increased compatibility because of the updates to libogc.
     
  4. matguitarist

    Member matguitarist GBAtemp Fan

    Joined:
    Oct 14, 2008
    Messages:
    458
    Location:
    Canada
    Country:
    Canada
    Sorry guy but it's useless if you don't use code to support IOS58 or CIOS202 in the file GamecubeMain.cpp

    I made both IOS/CIOS USB2 mod when they release the 2.1 version. You could find it with the source at :

    Wikitemp WiiSX beta 2.1

    Maybe you could try recompiled it for IOS58, i didn't recompile it with latest libogc. Maybe it can improve speed a little but CIOS202 was faster when i made this mod. Maybe now, it's different.
     
  5. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    It's not useless, I've only heard good things from the people who've tried it (because they had tried the official ones and it didn't work for them, but mine did). Also, I'm not a coder so that's why I didn't change anything. I could recompile yours too but I'm not sure if the difference would be that drastic.
     
  6. Hielkenator

    Member Hielkenator GBAtemp Psycho!

    Joined:
    Feb 7, 2010
    Messages:
    4,176
    Country:
    Netherlands
    What matguitaris is trying to tell you is, you have done something that is been there allready for a long time. Instead of doing the same, you better improve.
     
  7. vmn551

    Newcomer vmn551 Member

    Joined:
    Jun 7, 2011
    Messages:
    17
    Country:
    United States
    Wii64 works great now, thanks a ton!
     
  8. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    does dk64 and banjos run at full speed with this [​IMG]
     
  9. tueidj

    Member tueidj I R Expert

    Joined:
    Jan 8, 2009
    Messages:
    2,569
    Country:
    "Support for IOS58" doesn't need to be coded, it's part of libogc. Recompiling is all that is necessary. Speed tests have shown that it's roughly equal with the custom USB2 module, plus it uses an official IOS, supports both slots and hot-plugging. Is that "improvement" enough?
     
  10. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    Like I said, I didn't change any code so it runs games the same as the official builds. The only thing different is the improved USB support (like running from USB and loading ROMs/Saves from USB).
     
  11. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    so.....no [​IMG]
     
  12. Shag

    Member Shag Advanced Member

    Joined:
    Jun 8, 2011
    Messages:
    98
    Country:
    United States
    THANKS!
    I was driving myself crazy trying to figure why wiisx & wii64 errored when accessing the usb drive. For some reason my wii addresses my usb drive in wii exlporer as usb1, thougth that was the problem but it didn't seem to affect my other emulators. I used the latest recompile and it fixed those issues. Now if I could just figure out how to load an iso in wiisx... My directory structure is correct and I load my .bin but when I go to play it freezes! any advice? thanks for recompiling. [​IMG]

    I have had a chance to use these a little and have found that the new compile doesn't work with my forwarder wads for both 64 and SX. [​IMG] I unistalled and reinstalled the wads and the .bin files but didn't make a difference. So I downloaded the .bin files from homebrew and they worked with my forwarder wads again. something definitly gliches with those .bin files and forwarder wads. But I like the USB support these files provide. [​IMG]
     
  13. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    For the ISO (bin) loading problem, try getting the BIOS [SCPH1001.bin] and using that. Place it in SD:\wiisx\bios\ and then in WiiSX settings where it says "Boot through Bios" select "Yes". I'm not sure about the forwarders because I never use them..
     
  14. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

    Joined:
    Nov 17, 2008
    Messages:
    14,347
    Location:
    Queensland
    Country:
    Australia
    i'll just wait for the wii U to be hacked than they can make the emulators perfect on it [​IMG]
     
  15. CyborGamer

    Member CyborGamer GBAtemp Regular

    Joined:
    Mar 18, 2008
    Messages:
    113
    Country:
    Australia
    Does this support loading from NTFS drives? Would be nice, I don't like FAT32 format.
     
  16. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    No, but it could be added eventually.
     
  17. CyborGamer

    Member CyborGamer GBAtemp Regular

    Joined:
    Mar 18, 2008
    Messages:
    113
    Country:
    Australia
    That's too bad. Thanks anyway, hope it does get implemented someday. [​IMG]
     
  18. thunderspider

    Newcomer thunderspider Member

    Joined:
    Oct 20, 2009
    Messages:
    44
    Country:
    Brazil
    Hello, wiisixtyfour, may be you can answer me.. how can i fix a input problem with the need for speed for wiisx? the first need for speed, the game apparently runs well, but isn't reckognize the controls, no matter the config
     
  19. wiisixtyfour
    OP

    Member wiisixtyfour GBAtemp Regular

    Joined:
    Feb 28, 2011
    Messages:
    102
    Location:
    CA
    Country:
    United States
    What controller are you using?
    Also, have you tried changing the configuration? Go into Settings and then Input and then Configure Buttons.
     
  20. Cospefogo

    Newcomer Cospefogo Member

    Joined:
    Jun 10, 2006
    Messages:
    18
    Country:
    Brazil
    Sire,

    I wonder if it is possible to add a FILTERING ON/OFF switch?
    It could be wonderful to have the games running on sharp pixels!
    That bilinear/blurry mode makes me feel like I need glasses!

    Also, a 240p mode just like the SNES, NES, GEN and PCE emu could be AWESOME!

    Thanks so much!
    Best regards,
    Cospefogo.
     

Share This Page