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The question is...how is it knowing what to force into 4:3 and what NOT to (for example...I tried a Wiiware game, it's widescreen...VC game...4:3 (as it ought to be really)). Figure that out and we know why HBC is getting squashed.
Huh? Could you elaborate? I thought it was a side effect of allowing off-screen play on the game pad.








