Hacking wii u sdk leaked

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Legitimate homebrew is written with unofficial SDK's and always have been. Any homebrew written with an official leaked SDK is unlawful by default in most (if not all countries)
i hope you're not trying to imply other homebrew scenes are "legit". original xbox uses leaked SDKs, PS3 uses leaked SDKs and an open-source one which last i checked was not on-par with the leaked one, Wii uses libogc which is mostly derived from reverse-engineering the leaked SDK so might as well be a leak (most of the functions are simply renamed versions of those from the SDK, and by renamed i mean they put an underscore between the subsystem and function name). don't know enough about DS homebrew to know how it works.
 
They all did, all of them, every kit was around last gen among the coder types who shared them around. I'm sure failoverflow claimed it to keep their moral superiority feeling good but well yeah they just enabled piracy, used stolen sdks like everyone else. They really cracked down on devkits though and they are much less useful than before. 360 was kinda ridiculous the amount floating around to buy and access the private dev network on them as a bonus.
 
Keyword being "legitmate." I'm aware of the situation with the majority of custom dashboards and other homebrew apps for the original xbox

I'm going to go out on a limb and outright say that this is completely untrue. There are plenty of cases where legitimate homebrew is released primarily on a leaked SDK. The primary reason for it is the lack of a decent homebrew scene prior to major SDK leaks. While the Wii scene can generally be regarded as a healthy homebrew environment, the xbox scene is a very good example of an unhealthy one. I, however, will justify legitimate with the example of two homebrew apps, Xbox Media Center and Super Mario War. Kodi, formerly xbmc, formerly xbox media center, is seriously the best media center app around, and it still, to date, only supports the original xbox via the leaked sdk. Super Mario War, while having been ported to just about every homebrew enabled console, was only recently ported to the open source xbox toolchain. Just because a toolchain exists, doesn't mean it is any good. Unless developers go out of their way to make the homebrew version nearly as good, or sometimes even better, than the official sdk, it just won't get used.
 
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Legitimate homebrew is written with unofficial SDK's and always have been. Any homebrew written with an official leaked SDK is unlawful by default in most (if not all countries)


This was not always the case. Plenty of PS-1 stuff was, and still is, written using Sony's SDK. Same for the Saturn and N64.
 
Well you can only use the wii u cafe sdk with a dev unit. We are talking about $2000-$3000 shipped straight from Nintendo of America. If Nintendo signs your code then it can run on retail units but then of course only Nintendo has the signed version of your code.
 
Yeah but it's a lot more useful than that. And more knowledge will lead to bypassing that kind of thing, rather than just swinging in the dark like the Wii-U and Vita has been (although Vita is apparently very secure)
 

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