This might be impossible, or just a silly question but has anybody tried to make a Wii U Pro controller work on a new 3ds? Since we already got video streaming going, this would be a nice addition, or hell even without it.
Well I'm pretty sure it'd be possible if you connected it to your PC first and someone made a program to send inputs to the 3DS over WiFi but afaik said program doesn't exist. I'm sure ShinyQuagsire did do something like this using a GameCube controller but it was never released publicly. Plus there was also a bit of an input delay in the tech demos so it wouldn't be as useful as you might expect.
1) possible on-the-go (coz after all that's the core idea of 3DS being a handheld)
2) possible without input delay
3) possible without extra hardware in between (i.e. PC)
And since 3DS doesn't have bluetooth (to my annoyance, I want to use my bluetooth headset dammit) the controller can in no means directly connect
I understand why a direct connection wouldn't be possible, but since there is a way to send 3ds inputs to a computer (see 3ds controller) doing that but backwards sounded possible (from an ignorant perspective) and since there is a way to use the Pro controller for PC games already...
I understand why a direct connection wouldn't be possible, but since there is a way to send 3ds inputs to a computer (see 3ds controller) doing that but backwards sounded possible (from an ignorant perspective) and since there is a way to use the Pro controller for PC games already...
Two totally different situations there. Reading inputs and sending them on the fly to some software listening on an open port of your computer is one thing. Having the 3ds always listening, always using wifi is another. It would either use up too many 3ds resources or have far too much latency, if not both. Adding in controls just simply isn't a good option for a handheld without it being designed with that functionality in mind. Even nintendo's attempt with the circle pad pro was pretty awful in implementation, needing roughly 5% CPU overhead just to implement the damn thing in use.