Hacking Wii U pad with vWii?

  • Thread starter Thread starter zpoyusa
  • Start date Start date
  • Views Views 15,741
  • Replies Replies 93
oh sorry my bad lol.... um i was gonna post about this. ive got a 1TB western digital it works flawlessly with my mums original wii. but using it on the wii u OMG it just doesnt like it.
but get this. it didnt connect for ages untill i kept unplugin and plugin back in. then it worked after about 6 times of doing that. defo a problem with the power on the wii u. but surely if its not gonna supply enough power why has it worked on a few occasions? thats my question (my hard drive is in perfect condition its defo to do with the wii u)


Oh, it's all good! Sounds like the USB port isn't drawing enough power to your hard drive. Does it use only USB or does it use an AC adapter? Mine is a Western Digital MyPassport 500 GB, but since it doesn't have AC power, I need to get one of these
http://www.amazon.com/OEM-UTStarcom-USB-Adapter-Cable/dp/B002W8EDOM/ref=sr_1_4?ie=UTF8&qid=1380726208&sr=8-4&keywords=usb y-cable

That will allow two USB ports to draw a lot more power to help with spinning up/spinning down so it doesn't freak out :P Nintendo does not advise only one USB port to be used, using two ports will make it a lot more stable.
 
Need to whip out my original discs and get it running on vWii. Isn't it kinda tricky getting Devolution to run on vWii (the whole verification process)?


It's not THAT bad. You have to have a hacked Wii and hacked vWii. - Do a Clean Rip onto the SD card or USB drive thru the original Wii. Then you have to move the iso file it makes to the correct directory (I use Wiiflow and it needs to see the gamecube games in sd://games/GAMEID/game.iso - Play the game, blue drive light blinks twice. Insert original game, blue drive light blinks 5 times. - Game plays and it's verified.

Take out SD card or USB drive - and insert/attach it to Wii U. Run Wiiflow (or whatever you use to play) - make sure you use the same Wiimote that you were using when you verified it on the original Wii. - And TADA! You got gamecube games on Wii U.

So it's a little time consuming, especially if you're doing multiple games. But once it's done. It's done. And you get the hang of it pretty quick.

One trick I found if you have problems with Clean Rip. You can get the iso from (wherever) and run it and it will still verify with the original disc you have. Even if the original game disc is scratch and won't rip correctly. Just make sure the iso you (find) is the correct size and not a compressed iso. It needs to be something like 1.4??GB - something like that. I've found others that were 1.2GB and didn't work. So it needs to LOOK like an original rip.
 
  • Like
Reactions: the_randomizer
Yep. Devolution! Widescreen hack doesn't work on MMDD yet, but works on most games. Too bad there isn't online ability or we'd could of played online against each other last night! haha!


ive not used devolution but if you use it through a loader that supports 16.9 (wiiflow or the homebrew channel forwarder) then the gamecube games myt be in full screen :) i thought there was a video of someone using the gamepad with a ps3remote to play wave race blue storm on wii u gamepad. i cant find the video now but im sure it was full screen
 
It's not THAT bad. You have to have a hacked Wii and hacked vWii. - Do a Clean Rip onto the SD card or USB drive thru the original Wii. Then you have to move the iso file it makes to the correct directory (I use Wiiflow and it needs to see the gamecube games in sd://games/GAMEID/game.iso - Play the game, blue drive light blinks twice. Insert original game, blue drive light blinks 5 times. - Game plays and it's verified.

Take out SD card or USB drive - and insert/attach it to Wii U. Run Wiiflow (or whatever you use to play) - make sure you use the same Wiimote that you were using when you verified it on the original Wii. - And TADA! You got gamecube games on Wii U.

So it's a little time consuming, especially if you're doing multiple games. But once it's done. It's done. And you get the hang of it pretty quick.

One trick I found if you have problems with Clean Rip. You can get the iso from (wherever) and run it and it will still verify with the original disc you have. Even if the original game disc is scratch and won't rip correctly. Just make sure the iso you (find) is the correct size and not a compressed iso. It needs to be something like 1.4??GB - something like that. I've found others that were 1.2GB and didn't work. So it needs to LOOK like an original rip.


That's funny how you can use any ordinary ISO image that wasn't ripped and have it still verify :D And yeah, the method doesn't sound that bad all things considered, and Wiiflow is a nice program from what I've heard (haven't used it myself to be honest), but maybe I'll get a y-cable for my hard drive first so it actually works on the Wii U's vWii mode. My question is, when loading vWii mode with holding the B button, does it still nag you about formatting the drive or is that only in the Wii U menu?


ive not used devolution but if you use it through a loader that supports 16.9 (wiiflow or the homebrew channel forwarder) then the gamecube games myt be in full screen :) i thought there was a video of someone using the gamepad with a ps3remote to play wave race blue storm on wii u gamepad. i cant find the video now but im sure it was full screen

Yeah, PS3 controllers work fine with Devolution and Nintendon't :D
 
ive not used devolution but if you use it through a loader that supports 16.9 (wiiflow or the homebrew channel forwarder) then the gamecube games myt be in full screen :) i thought there was a video of someone using the gamepad with a ps3remote to play wave race blue storm on wii u gamepad. i cant find the video now but im sure it was full screen


Okay.. let me see if I can explain this. There's a TRUE Full Screen 16:9 hack for Devolution. Which shows more of the game. Then there is 4:3 image stretched to 16:9 Full screen. There is a HUGE difference. The video you saw was showing the TRUE 16:9, because the widescreen hack works with Wave Race:Blue Storm. But doesn't work with Mario Kart Double Dash - YET! So when I play it (with a loader that supports 16:9) it shows Mario Kart in the stretched 4:3 UNLESS I use the original Hombrew Channel that forces it to 4:3 (with black bars on the side) then Mario Kart will show in it's original 4:3.

I don't know if you were really asking this or not. But I thought this would help others who might not understand.

bmgr.jpg


My question is, when loading vWii mode with holding the B button, does it still nag you about formatting the drive or is that only in the Wii U menu?


I don't know. I'm having problems with my external HDD as well. It keeps powering off my Wii U.
 
Okay.. let me see if I can explain this. There's a TRUE Full Screen 16:9 hack for Devolution. Which shows more of the game. Then there is 4:3 image stretched to 16:9 Full screen. There is a HUGE difference. The video you saw was showing the TRUE 16:9, because the widescreen hack works with Wave Race:Blue Storm. But doesn't work with Mario Kart Double Dash - YET! So when I play it (with a loader that supports 16:9) it shows Mario Kart in the stretched 4:3 UNLESS I use the original Hombrew Channel that forces it to 4:3 (with black bars on the side) then Mario Kart will show in it's original 4:3.

I don't know if you were really asking this or not. But I thought this would help others who might not understand.

bmgr.jpg


yep that makes perfect sence :) i can imagin it being a bit of a pain but its progress. hopefully something will be done about that over time :)
 
Remember Wii mode is a virtual machine so it can be made to use the gamepad as a classic controller thru remapping....it has to be done from outside the virtual machine and not inside. Nintendo can do it the question is will they.....I am still saying they will as the outcry for it will be large and it can be handled easily by just creating some type of button toggle like pressing both analogue sticks in at once or something....
Just a clarification here. Wii mode is NOT being run in a virtual machine. There's a little app run in Wii U mode (called "cafe2wii" or something like that) that sends signals to all the hardware to switch into a backwards compatibility mode or just to turn off so, in essence, it tells the Wii U to BECOME a Wii temporarily (until the next reset) much the way that a Wii BECAME a GameCube when going into GC mode.

What marcan said about needing a Wii U mode hack to accomplish this and that a vWii hack wouldn't be able to do it still holds true. Nintendo had to make the changes while in Wii U mode BEFORE switching over to Wii mode so it was like Nintendo performed said Wii U mode hack for us that we didn't have access to do ourselves. (It might be just as simple as not turning off the 2nd WiFi adapter that connects to the gamepad while doing the switch, who knows)

What would be NICE if we're REALLY, REALLY LUCKY is that now by doing this Nintendo had opened the door fur Wii mode homebrew to have more access to that hardware ... but I wouldn't keep my fingers crossed.
 
I would have assumed it was possible for Gamepad streaming of Wii games from the very beginning because the system had to handle the output from Wii mode just to be able to upscale it to 1080p (since Wii mode is incapable of doing that itself), kinda like the Wii U OS is running as a background process to capture such things. Isn't the 3DS OS running in the background while DS games are played, handling a similar scenario to allow it to upscale as well as give the Home button a use?
 
I would have assumed it was possible for Gamepad streaming of Wii games from the very beginning because the system had to handle the output from Wii mode just to be able to upscale it to 1080p (since Wii mode is incapable of doing that itself), kinda like the Wii U OS is running as a background process to capture such things. Isn't the 3DS OS running in the background while DS games are played, handling a similar scenario to allow it to upscale as well as give the Home button a use?
While I kinda doubt the 3DS OS is running in the background for other reasons, I think that in both cases the upscaling is done by the hardware itself with no need for any software (OS) to tell it what to do. The Wii U, though, has the advantage of having a programmable GPU which they MIGHT have taken advantage of here but more likely it's just a creative manipulation of the unused features the GPU already had available to them.
 
Just a clarification here. Wii mode is NOT being run in a virtual machine. There's a little app run in Wii U mode (called "cafe2wii" or something like that) that sends signals to all the hardware to switch into a backwards compatibility mode or just to turn off so, in essence, it tells the Wii U to BECOME a Wii temporarily (until the next reset) much the way that a Wii BECAME a GameCube when going into GC mode.

What marcan said about needing a Wii U mode hack to accomplish this and that a vWii hack wouldn't be able to do it still holds true. Nintendo had to make the changes while in Wii U mode BEFORE switching over to Wii mode so it was like Nintendo performed said Wii U mode hack for us that we didn't have access to do ourselves. (It might be just as simple as not turning off the 2nd WiFi adapter that connects to the gamepad while doing the switch, who knows)

What would be NICE if we're REALLY, REALLY LUCKY is that now by doing this Nintendo had opened the door fur Wii mode homebrew to have more access to that hardware ... but I wouldn't keep my fingers crossed.
What IOS is tied into this??:-) I heard the IOS59 was modified in the update. Hmmmm, I wonder now if that IOS59 tip to hacking Wii U had some validity to it from that IBM guy (CLAIMED to be an IBM guy). I see Marcan and/or others clarified how this is possible (gamepad screen in Wii mode). How is the 3 core project progressing? Are 3 cores running simultaneously now and actually working (SMP)? Would it be easier to have the Wii U mode exploit and say, the SDK?

Some can get past the locks. They almost FEEL hardware "environments." Others are great at programming and analyzing IOS "stuff." Then some have all of that and could reverse engineer all that is needed to dev for a system, yet, they let others go from scratch. On one hand it is annoying...on the other it gives time for the Wii U to take off and lets people learn some skills and explore on their own. I thought Marcan had ways to get more Wii U access IF you guys completed the tri-core linux project?
 
Sorry to bump this thread but just noticed this and seems relevant:

Marcan@fail0verflow blog said:
Even on the Wii U itself, the gamepad is managed by an independent Broadcom SoC that has its own firmware and communicates with the rest of the system via bog-standard USB and one of the video output heads on the Radeon.
( http://fail0verflow.com/blog/2013/espresso.html )

If I'm understanding this right, the Gamepad's buttons, motion sensors, camera and basically everything except for the image on the screen (which is basically seen as a second monitor by the GPU) the Wii U just sees as a USB device. I'd imagine it's USB is just seen as "unplugged" in vWii mode or someone would have probably found it out by now. Re-enabling that USB might not be possible at all from vWii but you never know.

One way or another, I think THAT'S what it would take in order to get full vWii gamepad support working in homebew.



EDIT : confirmed : Yes, the gamepad is seen as a 2nd monitor and USB device (4 of them, actually) from Wii U mode. Those are also CURRENTLY inaccessible from vWii mode even when the video is being streamed to the gamepad.
yet unknown : whether or not there happens to be some way to switch those USB devices back on. Only some deep searching will tell.
 
  • Like
Reactions: Ray Lewis

Site & Scene News

Popular threads in this forum