I've seen the nintendo switch have an overclocking feature for modded consoles. but I always wanted to know if the wii u could do something like that as well? i have a wii u with haxchi cfw installed
What if you add a custom water cooling loop to drive temps down?you can overclock the wiiu i did an experiment with fix94 back in the day but the thing is wiiu has a tiny fan so OC will overheat the console really fast since the wiiu was never meant to be even hot and the components just wont handle it for much time.
the switch works because nintendo reduced the power of the chipset not becuase of heat but because of battery saving in portable mode and the chipset handles much higher clock rates since it was designed for them in teh first place.
The wiiu/ps3/xbox360 were designed with max clocks/temperature support since they dont have to handle portable saving battery stuff so OC any older gen console will kill it really fast.
just have fun burning your console lol, if overcloking and keeping temperature down was easy people would overclock their ps3/xbox360s long ago since so many games on that gen would need it.What if you add a custom water cooling loop to drive temps down?
The Espresso doesn’t support dynamic clock scaling (it only has one PLL and it is configured via external pins and only reconfigures itself on hardware reset), and I haven’t seen any evidence of them using power saving / clock scaling on the GPU.
Maybe we can ask our Friend @godrebornHey guys, is it possible to overclock the Wii U?
Probably not with WIi games / commerical software but there's the c2w patcher which does exactly that: Run Wii homebrews at Wii Us clock speed: https://github.com/FIX94/c2w_patcherIf the Wii U is underclocking for Wii mode, does this mean it could potentially run Wii games at a higher framerate?
This patcher will allow you to patch a OSv1 cafe2wii image to unlock the wii PPC clock multiplier to its wiiu speed, giving you 1.215ghz in wii mode.
I have de-lidded multiple Wii-Us and can confirm the IHS is a piece of shit. They used this crappy phase change thermal pad between the chips and the heat spreader which dries out and becomes terrible at transferring heat. With a de-lid and new thermal paste from the die to the heatsink I'm not worried about a thermal limit.Maybe one could fiddle with the PLLs, but that's some very low-level tomfoolery that afaik nobody has worked out; and given how far Nintendo pushed this ancient microarch (it's effectively a G3, remember) already I doubt it has much to give. The Wii U's SoC already puts out a *lot* of heat; and I would be worrying about the IHS before I worry about some custom watercooling solution.
I think that's just a cheap thermal silicone pad,there is no phase change effect.phase change thermal pad
well whatever it is, it turns to chalk after some time and becomes terrible at transferring heat.I think that's just a cheap thermal silicone pad,there is no phase change effect.
The IHS has a thermal pad between the chip and IHS and then another one from the IHS to the heatsink. The one under the IHS was not good and I think it's best for the longevity of the chips to just removed the IHS. De-lidding the chip is surprisingly easy with a thin razor blade or utility knife. This allows a direct die connection to the heatsink with some normal thermal paste.I never had problems with the pads. I only replaced one, because I destroyed it when removing the heatsink for now reason. But it was still fine before.
For replacement thermal paste will do, there is no minimum thickness required. The springs will press it down enough