Plutoo
assumes Nintendo must have implemented a thread checking if everything's OK - maybe causing a berserk stack (read: an exploit using e.g. a buffer/stack overflow) to be killed.
Unfortunately he does not go into detail...
...but it seems this thread is only checking randomly. A work around would be to hijack this thread or even better: hijack the procedure that is instancing that thread, so it's not getting started.
FACT IS: Now we have a race again - I hope (for us all) this time Hykem is the one being one step ahead
EDIT:
I remember Hykem saying that him and Plutoo were both using different exploit paths. I really hope that Hykem got around this IOSU caused trouble.
Here it is: