Nope, I looked. Just like the last version, it refers to it as WFS, or "Wii File System", but never describes how it's formatted.
Smart move on their part, considering that developers have literally no need of knowing how it works
Nope, I looked. Just like the last version, it refers to it as WFS, or "Wii File System", but never describes how it's formatted.
Nope, I looked. Just like the last version, it refers to it as WFS, or "Wii File System", but never describes how it's formatted.
You guys are learning a LOT. I think with access to all files and possibly a way to monitor "apps" and utilities the Wii U uses that you could figure out the hard drive info.Possibly, doubt it tho
I think they consider the eMMC 8GB of storage as "NAND" in SDK docs because developers have no need of accessing the "real" NAND, because I know for a fact that saves are stored in eMMC
- WFS
This file system handles NAND memory, USB storage, RAMDISK. Because the product version of save data is always located on the system NAND memory or USB storage, this FS runs when handling save data.- FAT
This file system handles SD cards. But Wii U can not deal with exFAT.- ATFS
This file system handles optical discs and MION HDD. When the PC block emulation: cafediscrun runs, this FS may access PC.- PCFS
This file system handles PC. There are 2 boot modes: NAND boot and PCFS boot; however, when performing caferun the application on PC, PCFS runs in either mode.
You guys are learning a LOT. I think with access to all files and possibly a way to monitor "apps" and utilities the Wii U uses that you could figure out the hard drive info.
If I download a game off the eshop it will use an external drive if I want it to. Are those signed in some way? What I am getting at is this; downloadable games are much smaller than disc sizes. Is it possible to add these games if people share them and can encrypt the hard drive or memory it is stalled on? That could solve the loader and make it "legit" for games. In theory, even if the exploits are patched, once we have the keys we can basically keep that avenue open. Lol, I know that is only piracy.
Yes, the keys ;-)The USB drives are definitely signed. When I played with the data on one, if I changed even ONE BIT, the entire drive was rejected. It most likely is RSA signed using a key from the OTP memory.
Even if you had all the keys you couldn't replace anything by your own code or patch anything on the NAND permanently.
Installed content is now verified on launch (this wasn't the case on the Wii).
This means no homebrew channel unless someone finds bug in their chain of trust.
Tough some major exploit can always happen but currently I'd say an emuNAND (UNEK? ) is the best option.
Possibly, doubt it tho
- FAT
This file system handles SD cards. But Wii U can not deal with exFAT.
Hmmmm, I see.
I know you dont like to talk (or at least I assume so) about loading game images, but....
I was quietly hoping that someday in near future we will be able to run games from SD Card, especially because noone seems to be working on decrypting WFS filesystem. Hearing that the WiiU cant deal with exFAT, does this make it impossible to be able to run a game from a SD card since those are around 25gb each?
Hmmmm, I see.
I know you dont like to talk (or at least I assume so) about loading game images, but....
I was quietly hoping that someday in near future we will be able to run games from SD Card, especially because noone seems to be working on decrypting WFS filesystem. Hearing that the WiiU cant deal with exFAT, does this make it impossible to be able to run a game from a SD card since those are around 25gb each?
I see. Well what I originally meant (didnt write it very well) is that I was concerned because Fat32 allows up to 4 (i think) GB files. If the file size is above that you cannot put it on the Fat32 formatted storage device. Similar to PS3 FAT 32 usb drives where you had to cut files larger than 4 gb into several parts to be able to put them on the drive.
I see..nevermind then ^^USB loaders automatically split ISOs when installing them to FAT32 drives and I've never seen any problems with split games before.
4GB is the file size limit of FAT32. What exactly is your point? USB loaders automatically split ISOs when installing them to FAT32 drives and I've never seen any problems with split games before.
would any hack be able to up the output of power through the usb ports so the Y-cable would no longer be needed?
No, that's a physical limitation. Software cannot change that.
preety sure even nintendo has on its main website advising to use self powered hddsbut when in wii u mode you can just plug in any hard drive in the back/front cant you? or do you still need y-cable. i think i used my 1TB before in the front port and it worked (no y-cable and doesnt have its own power source)