Hacking Wii U Hacking & Homebrew Discussion

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What site was it? That sounds interesting.

Well technically, it was one of those links to a website where you have to see an advertisement for 5 seconds before you can skip the ad to continue following the link.

Some of the ads caused the exception, and some did not.

However, I do not know which one(s) caused it because the crash would occur before the ad's image displayed.
 
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Does anyone know of a cheap router that has url blocking (so that I can use it with my wii u when an update comes out).
 
Well technically, it was one of those links to a website where you have to see an advertisement for 5 seconds before you can skip the ad to continue following the link.

Some of the ads caused the exception, and some did not.

However, I do not know which one(s) caused it because the crash would occur before the ad's image displayed.


It could just be that the wii U's browser couldn't handle the amount of memory allocation the ad was using. From my understanding the Wii U web browser has very limited resources (unless you gain kernel access from it :P).
 
It could just be that the wii U's browser couldn't handle the amount of memory allocation the ad was using. From my understanding the Wii U web browser has very limited resources (unless you gain kernel access from it :P).


This.. I've had it crash now and then and it's always on a website that is very intensive with lots going on and being loaded.
 
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Can someone give me a link to a site with links to ad-filled or otherwise intensive sites so I can test this?


It's not that easy. The Wii U Browser is coded to warn you about it, and it usually does work. It'll display a popup

"Because of the size of this page, not all of the page could be displayed. Try reloading the page?"

So it's really random what will trigger the browser to crash out.
 
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Yeah guys, just remember:

If a website makes the Wii U crash, it's not necessarily exploitable.
The Wii U may not freeze up, which is called a handled exception. <- not exploitable.
The Wii U may freeze up, which is an unhandled exception. <- this has the POTENTIAL to be exploited.
In order to exploit(and please feel free to tell me how wrong I am, people who made one), the crash needs to be:
A) Unhandled(Has to freeze/black screen the Wii U)
B) Recreatable(can't be a one-time thing, you need to be able to do it again and again)
C) Able to inject payload/code or be able to execute custom code. Not too sure how to test if you can do this.

If your exploit has all three, THEN message the devs.

ALSO, Dear Devs, how do we test for #3?
 

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