Yeah guys, just remember:
If a website makes the Wii U crash, it's not necessarily exploitable.
The Wii U may not freeze up, which is called a handled exception. <- not exploitable.
The Wii U may freeze up, which is an unhandled exception. <- this has the POTENTIAL to be exploited.
In order to exploit(and please feel free to tell me how wrong I am, people who made one), the crash needs to be:
A) Unhandled(Has to freeze/black screen the Wii U)
B) Recreatable(can't be a one-time thing, you need to be able to do it again and again)
C) Able to inject payload/code or be able to execute custom code. Not too sure how to test if you can do this.
If your exploit has all three, THEN message the devs.
ALSO, Dear Devs, how do we test for #3?