Hacking Wii custom DIP module source?

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WiiCurious

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I'm trying to understand more about how the Wii functions.

Does anybody have any sort of source for the custom DIP module developed by WiiGator, or can somebody explain to me how it worked?
Was it the same module used in CIOSCORP, or did they optimize/modify it in some way?
 
Best people to ask would be the d2x team, which to a certain extent is still around these forums ( @XFlak !)


But, significantly simplified:
The modern DIP driver is significantly different from the one used back then (Softmii, which included CIOSCORP, was a thing in 2008 iirc - no usb loaders back then and the WBFS file system was a requirement; nowadays it's the usb loader which supports certain filesystems, writes to nand a file with sector numbers of the file to emulate the DVD from (so theoretically any filesystem works and fragmented files are supported, up to a certain point), and tells DIP to switch sources - while the remap-game-disc-reads-to-generic-DVD-ones is probably mostly the same)
 
Best people to ask would be the d2x team, which to a certain extent is still around these forums ( @XFlak !)


But, significantly simplified:
The modern DIP driver is significantly different from the one used back then (Softmii, which included CIOSCORP, was a thing in 2008 iirc - no usb loaders back then and the WBFS file system was a requirement; nowadays it's the usb loader which supports certain filesystems, writes to nand a file with sector numbers of the file to emulate the DVD from (so theoretically any filesystem works and fragmented files are supported, up to a certain point), and tells DIP to switch sources - while the remap-game-disc-reads-to-generic-DVD-ones is probably mostly the same)

Thanks!
I guess I need to brush up on the latest in Wii hacking. Haven't been involved in the scene for almost a decade.

d2x is open source and on github.
I'll dig through that and see what I can glean.
 
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