Ok, but the problem is that the DC has to be EMULATED. Do you know how fast the CPU of a megadrive is? Is a 16/32bit Motorola 6800 running at 7.60 Mhz. Do you know what you need to FULLY emulate a megadrive? The FIRST megadrive emulator came out on a 486 Intel CPU, and the the author reccomended a Pentium processor. The speed was not that great, also.
We need a lot of raw power to emulate a console. Look how difficult is to emulate the N64!
Only now the code has been optimized an the megadrive emu runs on the DS and on Pocket PC, but the DS build lack sound and use a lot of frame skipping.
The Dreamcast main CPU is a 128bit Hitachi SH4 RISC processor running at 200mhz, and we are not considering the GPU, a PowerVR2.
Also, I can't find the bits of the Brodway, but I think its a 64bit processor (I think that looking at his specs on Wikipedia)
So FIRST we need a decent emulator on a PC, and then MAYBE, we can optimize the code and port it to the Wii. The GD problem can be avoided using ISO stored on the SD or a DVD.
I remain skeptical about emulating the DC on the wii.
However i'm not saying that its impossible, only that it's a VERY VERY difficult task.
We need a lot of raw power to emulate a console. Look how difficult is to emulate the N64!
Only now the code has been optimized an the megadrive emu runs on the DS and on Pocket PC, but the DS build lack sound and use a lot of frame skipping.
The Dreamcast main CPU is a 128bit Hitachi SH4 RISC processor running at 200mhz, and we are not considering the GPU, a PowerVR2.
Also, I can't find the bits of the Brodway, but I think its a 64bit processor (I think that looking at his specs on Wikipedia)
So FIRST we need a decent emulator on a PC, and then MAYBE, we can optimize the code and port it to the Wii. The GD problem can be avoided using ISO stored on the SD or a DVD.
I remain skeptical about emulating the DC on the wii.
However i'm not saying that its impossible, only that it's a VERY VERY difficult task.