wifi tunnelling possible?

Discussion in 'NDS - Emulation and Homebrew' started by RickBruiser, Aug 26, 2008.

  1. RickBruiser
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    RickBruiser Advanced Member

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    I wonder if local wifi can have some kind of tunnelling to get it global wifi? I know Stephen worked on something like a while ago http://www.akkit.org/dstunnel/index.html but that has never seen the light of day. That'd be cool.
     
  2. Frederica Bernkastel

    Frederica Bernkastel WebPerf and PWA advocate; @antoligy on Twitter

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    Pity that stopped.
    I want to be able to play lol over the internet!
    Its an awesome idea though...
     
  3. Narin

    Narin The Cheat Master, kupo!

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    He stopped due to all the problems he faced and after realizing it wasn't feasible. He ended up taking what he learned and making the DS Homebrew WiFi libraries which are used with almost every homebrew now a days.

    Unlike the PSP, DS games aren't ran on top of an operating system so you can't have a software tunneler as the PSP instead you require extra hardware and possibly modifying the Nintendo DS itself. In the end, it simply isn't feasible.
     
  4. Spikey

    Spikey Your Special Someone

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    Well, my memory could be off. But as I remember it, the WiFi libraries came first, and were off of that bounty basically that was created. Then he started the tunneling on the side afterwards. I could be wrong, but that's how I remember it anyways.
     
  5. arctic_flame

    arctic_flame GBAtemp ATMEGA8 Fan

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    DSTunnel was stopped because DSs drop each other when the ping gets over ~1ms, so it's impossible.
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    I too believe he made the wifi library itself first, then started working on DSTunnel.
     
  7. Frederica Bernkastel

    Frederica Bernkastel WebPerf and PWA advocate; @antoligy on Twitter

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    Meh, I wish the DS wan't so screwy in terms of multiplayer, a homebrew with the official WiFi thing would be nice...