Ok guys it is now up and running http://www.theotherzone.com/wii/ Big thanks to both antiaverage (who nearly single handily made this happen) and of course the great djtaz (without his awesome site none of this would be possible) we all owe them much gratitude for there dedication to this great community! Thanks again fellas, your both top notch! Ok for anyone making widescreen backgrounds, I have found the perfect size to start out with, make your bg, then resize to 640x480. I have been trying it out for a few hours, making, resizing measuring boxes on my tv, but I finally found it. The size you want to start with is 800x480 If you want to test this for yourself here is my test pic http://img9.imageshack.us/img9/9862/800k.png turn off covers to measure boxes, they were perfect squares made in photoshop before the resize. The lines and numbers on the edges are showing how many pixels are being cut off (on my tv it cuts 16 from the top and 14 from the bottom) so try to keep important things out of the cut off area. Again the size you want to start out with is 800x480, then make and complete your background, and then resize it to 640x480. Using these sizes you will get perfect aspect ratios! *** Quick update*** Ok I have been trying to figure out this pal 50 issue all night/day, I tried the suggested 640x520 and 640x528 both of those give me a code dump as soon as I press the button to enter the options menu. I did quite a bit of testing and I even tried 640x481 (just 1 pixel bigger!) and that gave me a code dump on pressing I then resized the exact same image to 640x480 and no dump on press. I am on a ntsc wii using component cables. So it looks like the pal 50 friendly sized backgrounds will not work for ntsc, could a pal 60 user test this as well? It seems as though we will need 2 different background size standards after all Im sorry guys I really tried to help, hopefully someone will eventually figure out a way to make the loader itself do the stretch.