I see what you're saying. Here's my re-write:
4:3 to 16:9 is a 4/3 increase, so you need to increase the height of the original box by 4/3, or 133%
If the standard box size is 160x225, then the widescreen prepped box size is 160x(225*1.33) or 160x300
However, while you get the proper squash in height, the width will stretch too much
So you want to instead decrease the width to 3/4 of what it was, or 66%
So if the standard box size is 160x225, then the actual widescreen prepped box size is (160*66%)x225 or 105.6x225
Which we round to 106x225
just stop thinking in 4/3 increase for a sec, this widescreen is not exact.
the backgrounds go from 853x480 to 640x480 in the strech, does this match your calculations, Im looking at 120x225 on my 40" samsung now and it looks good, maybe even a little too squished.
If it's a little too squished, wouldn't you want to decrease it's width? Thus, 106x225 would be better than 120x225? Would you mind trying it out on your screen and telling me? I put up a page to do the work for you which I mentioned here:
http://gbatemp.net/index.php?s=&showto...t&p=1914625
We are doing an anamorphic distortion, and since computers have square pixels and televisions have rectangular pixels, it's extra dicey.
106x225
Code:
http://bluetain.com/dropspace/resize2.php?console=wii&type=ntsc&id=RSPE01&size=106x225
120x225
Code:
http://bluetain.com/dropspace/resize2.php?console=wii&type=ntsc&id=RSPE01&size=120x225
160x225
CODE