Gaming Why Japan does not translate games?

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Kawaii

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Okay, this might be a silly topic but it has been going on for ages and I was always thinking why do they not translate games into English whenever I find out titles JPN only (ie, dragon ball, one piece, digimon, other JRPG).

Won't they have much more revenue selling their games worldwide in comparison to just Japan only?
 
The one I resent most on that list is Digimon. Not only do they skip awesome games like Re-Digitize and Adventure but they then have the nerve to give us that trash heap all star rumble, something that didn't even get a scare in on Japan's market. Cheeky buggers lol.
 
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It costs quite a bit to get stuff localized and exported to an international audience. Believe me, if it was economically viable, they'd probably be doing it. It's not... so they don't. That's why you won't see many niche games sent out, but only things that companies are sure will turn a profit.
 
Agreed with Dragaan.

Though they give us like 4 Hyperdimension Neptunia games but make us wait over 2 years to get Final Fantasy Type-0 and then they don't even release it on a handheld.

They're sly dogs over there, I'll tell ya.
 
No, because Nintendo Japan competes with NoE and NoA.

...no they don't. Nintendo of Japan OWNS NoA and NoE. They're wholly-owned subsidiaries.

Anyway, translating games costs money, so why would they bother doing so for a game they don't plan to release outside of Japan (either because of licensing, or because they don't think it will sell in large enough quantities, etc etc). Games that are released worldwide often DO contain text for other languages hidden inside the JP gamecart—look what happens if you use RegionThree/Four on a JP Smash Brothers cart.
 
cost more to make then they will earn in sells.

They have to convert the whole game over so all the text and voice recordings have to be redone.
Just like with anime. Its pretty easy to add subtitles but then most are off in some way.
Now changing all the voices cost money to pay someone to do it.
Kinda like funimation. They get paid alot to convert anime over. And alot of shows didnt get converted because they didnt get enough fans that wanted to buy the dvd sets to cover there cost.

So in the end its more or less about money
 
...no they don't. Nintendo of Japan OWNS NoA and NoE. They're wholly-owned subsidiaries.

Anyway, translating games costs money, so why would they bother doing so for a game they don't plan to release outside of Japan (either because of licensing, or because they don't think it will sell in large enough quantities, etc etc). Games that are released worldwide often DO contain text for other languages hidden inside the JP gamecart—look what happens if you use RegionThree/Four on a JP Smash Brothers cart.
...yes they do. Nintendo Japan doesn't make money from US and EUR game buys. It's actually very simple. NoA makes money from US game buys. NoE makes money from EUR game buys and NoJ makes money from JAP game buys.
 
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It costs money to translate a game, and people may not actually buy the game outside Japan.
Also, the population of Tokyo is around that of the population of Canada.
If Tokyo has that many people, then Japan probably has a lot of people in all of it, so companies would still profit off of games released only in Japan.
It's also sometimes copyright issues, the same reason MOTHER 3 wasn't released outside of Japan. Copyright laws are different all over the world, and it may be difficult to bring games to some parts of the world because of those laws.
Localization also can cut or majorly change a lot of content from a game, an example would be the Ace Attorney series, they changed a bunch of lines so they fit in with American Pop Culture, and in some cases so they could keep the rating at T for Teen.
There are probably tons of other reasons, too.
 

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