Why is NTR support for O3DS suddenly failing?

Discussion in '3DS - Homebrew Development and Emulators' started by Lukein3D, Dec 3, 2016.

  1. Lukein3D

    Lukein3D GBAtemp Regular

    Aug 7, 2015
    For the SuMo and Mario Maker plugins, they all require N3DS. Why is O3DS suddenly not supported?
  2. rikumax25!

    rikumax25! Keyblade Wielder

    Apr 21, 2016
    Costa Rica
    Extended memory. To run these games, an O3ds boots into this mode. Ntr patches are reset when this happens
  3. NekoMichi

    NekoMichi Retro Collector

    Jun 4, 2015
    Minus World
    It's not that NTR has suddenly stopped working on the O3DS, it's because NTR never supported extended memory games on the O3DS in the first place. In the past, games requiring extended memory weren't so common so not many people noticed that. However as games become more and more complex, we are seeing more and more games requiring extended memory mode come out and as a result this issue becomes more frequent.
  4. Alex658

    Alex658 GBAtemp Maniac

    Jun 4, 2010
    What they all said, the o3ds reboots granting more RAM for games at the cost of almost no multitasking. (Browser, miiverse and other functions get disabled as well in these titles)

    So far o3ds has Smash, MH4U/MHG, PokemonS/M, SMM3DS, among a few others more. It's tricky to get something like NTR working on those games, even if rewritten from scratch. because when the o3ds reboots it kills any suspended processes.
    NekoMichi likes this.
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